############################################################
###   Missile Weapons' Projectiles : Standard Missiles   ###
############################################################

### Joker Missiles & Devastator Torpedoes
projectile_gfx_missile = {
	name = "esc_missiles_6"
	color = { 0.63 0.06 0.72 1.0 }
	hit_entity = "missile_medium_hit_entity"
	shield_hit_entity = "missile_medium_shield_hit_entity"
	muzzle_flash_entity = "missile_medium_muzzle_flash_entity"

	entity = "esc_missiles_6_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

### Wraith Missiles & Eradicator Torpedoes
projectile_gfx_missile = {
	name = "esc_missiles_7"
	color = { 0.83 0.06 0.06 1.0 }
	hit_entity = "missile_medium_hit_entity"
	shield_hit_entity = "missile_medium_shield_hit_entity"
	muzzle_flash_entity = "missile_medium_muzzle_flash_entity"

	entity = "esc_missiles_7_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

### Corrosive Warhead Torpedo
projectile_gfx_missile = {
	name = "esc_corrosive_warhead_torpedoes"
	color = { 1.0	0.5	0.0	1.0 }
	hit_entity = "esc_corrosive_warhead_hit_entity"
	shield_hit_entity = "esc_corrosive_warhead_shield_hit_entity"
	muzzle_flash_entity = "torpedo_large_muzzle_entity"

	entity = "esc_corrosive_warhead_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

############################################################
###    Missile Weapons' Projectiles : Plasma Missiles    ###
############################################################

### Plasma missile
projectile_gfx_missile = {
	name = "small_esc_plasma_missile_1"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "small_esc_plasma_missile_1_hit_entity"
	shield_hit_entity = "small_esc_plasma_missile_1_shield_hit_entity"
	muzzle_flash_entity = "small_esc_plasma_missile_1_muzzle_entity"

	entity = "small_esc_plasma_missile_1_entity"

	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "medium_esc_plasma_missile_1"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "medium_esc_plasma_missile_1_hit_entity"
	shield_hit_entity = "medium_esc_plasma_missile_1_shield_hit_entity"
	muzzle_flash_entity = "medium_esc_plasma_missile_1_muzzle_entity"

	entity = "medium_esc_plasma_missile_1_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "large_esc_plasma_missile_1"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "large_esc_plasma_missile_1_hit_entity"
	shield_hit_entity = "large_esc_plasma_missile_1_shield_hit_entity"
	muzzle_flash_entity = "large_esc_plasma_missile_1_muzzle_entity"

	entity = "large_esc_plasma_missile_1_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

### Improved Plasma missile
projectile_gfx_missile = {
	name = "small_esc_plasma_missile_2"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "small_esc_plasma_missile_2_hit_entity"
	shield_hit_entity = "small_esc_plasma_missile_2_shield_hit_entity"
	muzzle_flash_entity = "small_esc_plasma_missile_2_muzzle_entity"

	entity = "small_esc_plasma_missile_2_entity"

	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "medium_esc_plasma_missile_2"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "medium_esc_plasma_missile_2_hit_entity"
	shield_hit_entity = "medium_esc_plasma_missile_2_shield_hit_entity"
	muzzle_flash_entity = "medium_esc_plasma_missile_2_muzzle_entity"

	entity = "medium_esc_plasma_missile_2_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "large_esc_plasma_missile_2"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "large_esc_plasma_missile_2_hit_entity"
	shield_hit_entity = "large_esc_plasma_missile_2_shield_hit_entity"
	muzzle_flash_entity = "large_esc_plasma_missile_2_muzzle_entity"

	entity = "large_esc_plasma_missile_2_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

### Incinerator missile
projectile_gfx_missile = {
	name = "small_esc_plasma_missile_3"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "small_esc_plasma_missile_3_hit_entity"
	shield_hit_entity = "small_esc_plasma_missile_3_shield_hit_entity"
	muzzle_flash_entity = "small_esc_plasma_missile_3_muzzle_entity"

	entity = "small_esc_plasma_missile_3_entity"

	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "medium_esc_plasma_missile_3"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "medium_esc_plasma_missile_3_hit_entity"
	shield_hit_entity = "medium_esc_plasma_missile_3_shield_hit_entity"
	muzzle_flash_entity = "medium_esc_plasma_missile_3_muzzle_entity"

	entity = "medium_esc_plasma_missile_3_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "large_esc_plasma_missile_3"
	color = { 1.0	1.0	1.0	1.0 }
	hit_entity = "large_esc_plasma_missile_3_hit_entity"
	shield_hit_entity = "large_esc_plasma_missile_3_shield_hit_entity"
	muzzle_flash_entity = "large_esc_plasma_missile_3_muzzle_entity"

	entity = "large_esc_plasma_missile_3_entity"

	shield_impact = {
		size = medium
		delay = 0.0
	}
}

############################################################
###  Missile Weapons' Projectiles : Whirlwind Missiles   ###
############################################################

### Typhoon Missiles
projectile_gfx_missile = {
	name = "esc_swarmer_missiles_3"
	color = { 0.63 0.06 0.72 1.0 }
	hit_entity = "esc_swarmer_missiles_3_hit_entity"
	shield_hit_entity = "esc_swarmer_missiles_3_hit_entity"
	muzzle_flash_entity = "swarmer_missiles_muzzle_flash_entity"

	entity = "esc_swarmer_missiles_3_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

### Typhoon Missiles
projectile_gfx_missile = {
	name = "esc_swarmer_missiles_4"
	color = { 0.83 0.06 0.06 1.0 }
	hit_entity = "esc_swarmer_missiles_4_hit_entity"
	shield_hit_entity = "esc_swarmer_missiles_4_hit_entity"
	muzzle_flash_entity = "swarmer_missiles_muzzle_flash_entity"

	entity = "esc_swarmer_missiles_4_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

############################################################
###    Missile Weapons' Projectiles : X-Slot Missiles    ###
############################################################

### Exotic Matter Warhead
projectile_gfx_missile = {
	name = "esc_xmissile1"
	color = { 1.0 0.25 0.25 1.0 }
	hit_entity = "esc_xmissile1_hit_entity"
	shield_hit_entity = "esc_xmissile1_shield_hit_entity"
	muzzle_flash_entity = "esc_xmissile1_muzzle_entity"

	entity = "esc_xmissile1_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

### Strange Matter Warhead
projectile_gfx_missile = {
	name = "esc_xmissile2"
	color = { 0.25 0.25 1.0 1.0 }
	hit_entity = "esc_xmissile2_hit_entity"
	shield_hit_entity = "esc_xmissile2_shield_hit_entity"
	muzzle_flash_entity = "esc_xmissile2_muzzle_entity"

	entity = "esc_xmissile2_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}

### Reflex Warhead Launcher
projectile_gfx_missile = {
	name = "esc_xmissile3"
	color = { 1.0 0.25 1.0 1.0 }
	hit_entity = "esc_xmissile3_hit_entity"
	shield_hit_entity = "esc_xmissile3_shield_hit_entity"
	muzzle_flash_entity = "esc_xmissile3_muzzle_entity"

	entity = "esc_xmissile3_entity"

	shield_impact = {
		size = large
		delay = 0.0
	}
}
