############################################################
##               Re : Matter Disintegrators               ##
############################################################

esc_tech_extradimensional_weapon_1 = {
	area = physics
	cost = @tier5cost3
	tier = 5
	is_rare = yes
	category = { particles }
	ai_update_type = military
	weight = 0

	weight_modifier = {
		factor = 10
		modifier = {
			factor = 0
			NOT = { has_modifier = covenant_end_of_the_cycle }
		}
		modifier = {
			factor = @ESC_TECH_Technology_Ascendancy_weight_modifier
			has_ascension_perk = ap_technological_ascendancy
		}
		modifier = {
			factor = @federation_perk_factor
			has_federation = yes
			federation = {
				has_federation_perk = rare_tech_boost
				any_member = { has_technology = tech_extradimensional_weapon_1 }
			}
		}
	}

	ai_weight = {
		factor = @ESC_AI_tech_weight_multiplier
		modifier = {
			factor = 0
			NOT = { has_modifier = covenant_end_of_the_cycle }
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

############################################################
##                Re : Scourge Strikecrafts               ##
############################################################

esc_tech_swarm_strike_craft_1 = {
	area = society
	cost = @tier5cost3
	tier = 5
	is_rare = yes
	category = { biology }
	ai_update_type = military
	weight = 0

	ai_weight = {
		factor = @ESC_AI_tech_weight_multiplier
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

############################################################
##                  Re : Scourge Missiles                 ##
############################################################

esc_tech_swarm_missile = {
	area = society
	cost = @tier5cost3
	tier = 5
	is_rare = yes
	category = { biology }
	ai_update_type = military
	weight = 0

	ai_weight = {
		factor = @ESC_AI_tech_weight_multiplier
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}
