############################################################
##          ESC : Energy weapons : Space Fauna            ##
############################################################

# Advanced Combat Eye-beam
esc_laser_creature_6 = {
	type = offensive
	icon = GFX_esc_bio_laser_6
	ship_components = {
		small = SMALL_ESC_LASER_CREATURE_6
		medium = MEDIUM_ESC_LASER_CREATURE_6
		large = LARGE_ESC_LASER_CREATURE_6
		extra_large = XL_ESC_LASER_CREATURE_6
	}
	upgrades_to = "esc_laser_creature_7"
}

# Aurora Eye-beam
esc_laser_creature_7 = {
	type = offensive
	icon = GFX_esc_bio_laser_7
	ship_components = {
		small = SMALL_ESC_LASER_CREATURE_7
		medium = MEDIUM_ESC_LASER_CREATURE_7
		large = LARGE_ESC_LASER_CREATURE_7
		extra_large = XL_ESC_LASER_CREATURE_7
	}
}

# Advanced Bio-plasma Cannon
esc_plasma_creature_4 = {
	type = offensive
	icon = GFX_esc_plasma_cannon_4
	ship_components = {
		small = SMALL_ESC_PLASMA_CREATURE_4
		medium = MEDIUM_ESC_PLASMA_CREATURE_4
		large = LARGE_ESC_PLASMA_CREATURE_4
		extra_large = XL_ESC_PLASMA_CREATURE_4
	}
	upgrades_to = "esc_plasma_creature_5"
}

# Dragonbreath Bio-plasma Cannon
esc_plasma_creature_5 = {
	type = offensive
	icon = GFX_esc_plasma_cannon_5
	ship_components = {
		small = SMALL_ESC_PLASMA_CREATURE_5
		medium = MEDIUM_ESC_PLASMA_CREATURE_5
		large = LARGE_ESC_PLASMA_CREATURE_5
		extra_large = XL_ESC_PLASMA_CREATURE_5
	}
}

# Tachyon Bio-disruptors
esc_disruptor_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_disruptor_4
	ship_components = {
		small = SMALL_ESC_DISRUPTOR_CREATURE_4
		medium = MEDIUM_ESC_DISRUPTOR_CREATURE_4
		large = LARGE_ESC_DISRUPTOR_CREATURE_4
		extra_large = XL_ESC_DISRUPTOR_CREATURE_4
	}
	upgrades_to = "esc_disruptor_creature_5"
}

# Bio-disruptor lance
esc_disruptor_creature_5 = {
	type = offensive
	icon = GFX_esc_bio_disruptor_5
	ship_components = {
		small = SMALL_ESC_DISRUPTOR_CREATURE_5
		medium = MEDIUM_ESC_DISRUPTOR_CREATURE_5
		large = LARGE_ESC_DISRUPTOR_CREATURE_5
		extra_large = XL_ESC_DISRUPTOR_CREATURE_5
	}
}

# Muon Launcher
esc_energy_torpedo_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_energy_launcher_3
	ship_components = {
		small = SMALL_ESC_ENERGY_TORPEDO_CREATURE_3
		medium = MEDIUM_ESC_ENERGY_TORPEDO_CREATURE_3
		large = LARGE_ESC_ENERGY_TORPEDO_CREATURE_3
		extra_large = XL_ESC_ENERGY_TORPEDO_CREATURE_3
	}
	upgrades_to = "esc_energy_torpedo_creature_4"
}

# Antimatter Launcher
esc_energy_torpedo_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_energy_launcher_4
	ship_components = {
		small = SMALL_ESC_ENERGY_TORPEDO_CREATURE_4
		medium = MEDIUM_ESC_ENERGY_TORPEDO_CREATURE_4
		large = LARGE_ESC_ENERGY_TORPEDO_CREATURE_4
		extra_large = XL_ESC_ENERGY_TORPEDO_CREATURE_4
	}
}

# Amplified Cloud Lightning
esc_cloud_lightning_creature_2 = {
	type = offensive
	icon = GFX_esc_cloud_lightning_2
	ship_components = {
		small = SMALL_ESC_CLOUD_LIGHTNING_CREATURE_2
		medium = MEDIUM_ESC_CLOUD_LIGHTNING_CREATURE_2
		large = LARGE_ESC_CLOUD_LIGHTNING_CREATURE_2
		extra_large = XL_ESC_CLOUD_LIGHTNING_CREATURE_2
	}
	upgrades_to = "esc_cloud_lightning_creature_3"
}

# Thunderstorm Generator
esc_cloud_lightning_creature_3 = {
	type = offensive
	icon = GFX_esc_cloud_lightning_3
	ship_components = {
		small = SMALL_ESC_CLOUD_LIGHTNING_CREATURE_3
		medium = MEDIUM_ESC_CLOUD_LIGHTNING_CREATURE_3
		large = LARGE_ESC_CLOUD_LIGHTNING_CREATURE_3
		extra_large = XL_ESC_CLOUD_LIGHTNING_CREATURE_3
	}
}

# Plasma Beam Projector
esc_mining_laser_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_mining_laser_2
	ship_components = {
		small = SMALL_ESC_MINING_LASER_CREATURE_2
		medium = MEDIUM_ESC_MINING_LASER_CREATURE_2
		large = LARGE_ESC_MINING_LASER_CREATURE_2
		extra_large = XL_ESC_MINING_LASER_CREATURE_2
	}
	upgrades_to = "esc_mining_laser_creature_3"
}

# Advanced Plasma Beam Projector
esc_mining_laser_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_mining_laser_3
	ship_components = {
		small = SMALL_ESC_MINING_LASER_CREATURE_3
		medium = MEDIUM_ESC_MINING_LASER_CREATURE_3
		large = LARGE_ESC_MINING_LASER_CREATURE_3
		extra_large = XL_ESC_MINING_LASER_CREATURE_3
	}
}

# Chrono-Vortex Launcer
esc_chrono_cannon_creature = {
	type = offensive
	icon = GFX_esc_bio_chrono_cannon
	ship_components = {
		small = SMALL_ESC_CHRONO_CANNON_CREATURE
		medium = MEDIUM_ESC_CHRONO_CANNON_CREATURE
		large = LARGE_ESC_CHRONO_CANNON_CREATURE
		extra_large = XL_ESC_CHRONO_CANNON_CREATURE
	}
}

# Improved Tachyon Particle Beam
esc_particle_lance_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_particle_lance_3
	ship_components = {
		small = SMALL_ESC_PARTICLE_LANCE_CREATURE_3
		medium = MEDIUM_ESC_PARTICLE_LANCE_CREATURE_3
		large = LARGE_ESC_PARTICLE_LANCE_CREATURE_3
		extra_large = XL_ESC_PARTICLE_LANCE_CREATURE_3
	}
	upgrades_to = "esc_particle_lance_creature_4"
}

# Hyperdimensional Particle Beam
esc_particle_lance_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_particle_lance_4
	ship_components = {
		small = SMALL_ESC_PARTICLE_LANCE_CREATURE_4
		medium = MEDIUM_ESC_PARTICLE_LANCE_CREATURE_4
		large = LARGE_ESC_PARTICLE_LANCE_CREATURE_4
		extra_large = XL_ESC_PARTICLE_LANCE_CREATURE_4
	}
}

# Lightning Bio-cannon
esc_arc_emitter_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_arc_cannon_3
	ship_components = {
		small = SMALL_ESC_ARC_EMITTER_CREATURE_3
		medium = MEDIUM_ESC_ARC_EMITTER_CREATURE_3
		large = LARGE_ESC_ARC_EMITTER_CREATURE_3
		extra_large = XL_ESC_ARC_EMITTER_CREATURE_3
	}
	upgrades_to = "esc_arc_emitter_creature_4"
}

# Arc Bio-cannon
esc_arc_emitter_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_arc_cannon_4
	ship_components = {
		small = SMALL_ESC_ARC_EMITTER_CREATURE_4
		medium = MEDIUM_ESC_ARC_EMITTER_CREATURE_4
		large = LARGE_ESC_ARC_EMITTER_CREATURE_4
		extra_large = XL_ESC_ARC_EMITTER_CREATURE_4
	}
}

# Proton Scream
esc_wavemotiongun_creature_1 = {
	type = offensive
	icon = GFX_esc_wave_motion_gun_1
	ship_components = {
		small = SMALL_ESC_WAVEMOTIONGUN_CREATURE_1
		medium = MEDIUM_ESC_WAVEMOTIONGUN_CREATURE_1
		large = LARGE_ESC_WAVEMOTIONGUN_CREATURE_1
		extra_large = XL_ESC_WAVEMOTIONGUN_CREATURE_1
	}
	upgrades_to = "esc_wavemotiongun_creature_2"
}

# Atomic Breath
esc_wavemotiongun_creature_2 = {
	type = offensive
	icon = GFX_esc_wave_motion_gun_2
	ship_components = {
		small = SMALL_ESC_WAVEMOTIONGUN_CREATURE_2
		medium = MEDIUM_ESC_WAVEMOTIONGUN_CREATURE_2
		large = LARGE_ESC_WAVEMOTIONGUN_CREATURE_2
		extra_large = XL_ESC_WAVEMOTIONGUN_CREATURE_2
	}
}

# Matter Annihilator
esc_ed_weapon_creature_2 = {
	type = offensive
	icon = GFX_esc_extradimensional_cannon_2
	ship_components = {
		small = SMALL_ESC_ED_WEAPON_CREATURE_2
		medium = MEDIUM_ESC_ED_WEAPON_CREATURE_2
		large = LARGE_ESC_ED_WEAPON_CREATURE_2
		extra_large = XL_ESC_ED_WEAPON_CREATURE_2
	}
	upgrades_to = "esc_ed_weapon_creature_3"
}

# Reality Eraser
esc_ed_weapon_creature_3 = {
	type = offensive
	icon = GFX_esc_extradimensional_cannon_3
	ship_components = {
		small = SMALL_ESC_ED_WEAPON_CREATURE_3
		medium = MEDIUM_ESC_ED_WEAPON_CREATURE_3
		large = LARGE_ESC_ED_WEAPON_CREATURE_3
		extra_large = XL_ESC_ED_WEAPON_CREATURE_3
	}
}

############################################################
##          ESC : Kinetic weapons : Space Fauna           ##
############################################################

# Evolved Shard Gauss Accelerator
esc_mass_driver_creature_6 = {
	type = offensive
	icon = GFX_esc_bio_mass_driver_6
	ship_components = {
		small = SMALL_ESC_MASS_DRIVER_CREATURE_6
		medium = MEDIUM_ESC_MASS_DRIVER_CREATURE_6
		large = LARGE_ESC_MASS_DRIVER_CREATURE_6
		extra_large = XL_ESC_MASS_DRIVER_CREATURE_6
	}
	upgrades_to = "esc_mass_driver_creature_7"
}

# Strike Cannon
esc_mass_driver_creature_7 = {
	type = offensive
	icon = GFX_esc_bio_mass_driver_7
	ship_components = {
		small = SMALL_ESC_MASS_DRIVER_CREATURE_7
		medium = MEDIUM_ESC_MASS_DRIVER_CREATURE_7
		large = LARGE_ESC_MASS_DRIVER_CREATURE_7
		extra_large = XL_ESC_MASS_DRIVER_CREATURE_7
	}
}

# Evolved Acidstorm Thorn Cannon
esc_autocannon_creature_4 = {
	type = offensive
	icon = GFX_esc_creature_autocannon_4
	ship_components = {
		small = SMALL_ESC_AUTOCANNON_CREATURE_4
		medium = MEDIUM_ESC_AUTOCANNON_CREATURE_4
		large = LARGE_ESC_AUTOCANNON_CREATURE_4
		extra_large = XL_ESC_AUTOCANNON_CREATURE_4
	}
	upgrades_to = "esc_autocannon_creature_5"
}

# Shredder Thorn Cannon
esc_autocannon_creature_5 = {
	type = offensive
	icon = GFX_esc_creature_autocannon_5
	ship_components = {
		small = SMALL_ESC_AUTOCANNON_CREATURE_5
		medium = MEDIUM_ESC_AUTOCANNON_CREATURE_5
		large = LARGE_ESC_AUTOCANNON_CREATURE_5
		extra_large = XL_ESC_AUTOCANNON_CREATURE_5
	}
}

# Advanced Kinetic Artillery
esc_artillery_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_kinetic_artillery_3
	ship_components = {
		small = SMALL_ESC_ARTILLERY_CREATURE_3
		medium = MEDIUM_ESC_ARTILLERY_CREATURE_3
		large = LARGE_ESC_ARTILLERY_CREATURE_3
		extra_large = XL_ESC_ARTILLERY_CREATURE_3
	}
	upgrades_to = "esc_artillery_creature_4"
}

# Skypiercer Artillery
esc_artillery_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_kinetic_artillery_4
	ship_components = {
		small = SMALL_ESC_ARTILLERY_CREATURE_4
		medium = MEDIUM_ESC_ARTILLERY_CREATURE_4
		large = LARGE_ESC_ARTILLERY_CREATURE_4
		extra_large = XL_ESC_ARTILLERY_CREATURE_4
	}
}

# Improved Giga-Cannon
esc_mass_accelerator_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_mass_accelerator_3
	ship_components = {
		small = SMALL_ESC_MASS_ACCELERATOR_CREATURE_3
		medium = MEDIUM_ESC_MASS_ACCELERATOR_CREATURE_3
		large = LARGE_ESC_MASS_ACCELERATOR_CREATURE_3
		extra_large = XL_ESC_MASS_ACCELERATOR_CREATURE_3
	}
	upgrades_to = "esc_mass_accelerator_creature_4"
}

# The Grand Cannon
esc_mass_accelerator_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_mass_accelerator_4
	ship_components = {
		small = SMALL_ESC_MASS_ACCELERATOR_CREATURE_4
		medium = MEDIUM_ESC_MASS_ACCELERATOR_CREATURE_4
		large = LARGE_ESC_MASS_ACCELERATOR_CREATURE_4
		extra_large = XL_ESC_MASS_ACCELERATOR_CREATURE_4
	}
}

# Acidic Jet Cutter Cannon
esc_mhd_cannon_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_mhd_cannon_1
	ship_components = {
		small = SMALL_ESC_MHD_CANNON_CREATURE_1
		medium = MEDIUM_ESC_MHD_CANNON_CREATURE_1
		large = LARGE_ESC_MHD_CANNON_CREATURE_1
		extra_large = XL_ESC_MHD_CANNON_CREATURE_1
	}
	upgrades_to = "esc_mhd_cannon_creature_2"
}

# Evolved Acidic Jet Cutter Cannon
esc_mhd_cannon_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_mhd_cannon_2
	ship_components = {
		small = SMALL_ESC_MHD_CANNON_CREATURE_2
		medium = MEDIUM_ESC_MHD_CANNON_CREATURE_2
		large = LARGE_ESC_MHD_CANNON_CREATURE_2
		extra_large = XL_ESC_MHD_CANNON_CREATURE_2
	}
}

############################################################
##          ESC : Missile Weapons : Space Fauna           ##
############################################################

# Joker Missile
esc_missile_creature_6 = {
	type = offensive
	icon = GFX_esc_bio_missile_6
	ship_components = {
		small = SMALL_ESC_MISSILE_CREATURE_6
		medium = MEDIUM_ESC_MISSILE_CREATURE_6
		large = LARGE_ESC_MISSILE_CREATURE_6
		extra_large = XL_ESC_MISSILE_CREATURE_6
	}
	upgrades_to = "esc_missile_creature_7"
}

# Wraith Missile
esc_missile_creature_7 = {
	type = offensive
	icon = GFX_esc_bio_missile_7
	ship_components = {
		small = SMALL_ESC_MISSILE_CREATURE_7
		medium = MEDIUM_ESC_MISSILE_CREATURE_7
		large = LARGE_ESC_MISSILE_CREATURE_7
		extra_large = XL_ESC_MISSILE_CREATURE_7
	}
}

# Desolator Torpedo
esc_torpedo_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_torpedo_4
	ship_components = {
		small = SMALL_ESC_TORPEDO_CREATURE_4
		medium = MEDIUM_ESC_TORPEDO_CREATURE_4
		large = LARGE_ESC_TORPEDO_CREATURE_4
		extra_large = XL_ESC_TORPEDO_CREATURE_4
	}
	upgrades_to = "esc_torpedo_creature_5"
}

# Eradicator Torpedo
esc_torpedo_creature_5 = {
	type = offensive
	icon = GFX_esc_bio_torpedo_5
	ship_components = {
		small = SMALL_ESC_TORPEDO_CREATURE_5
		medium = MEDIUM_ESC_TORPEDO_CREATURE_5
		large = LARGE_ESC_TORPEDO_CREATURE_5
		extra_large = XL_ESC_TORPEDO_CREATURE_5
	}
}

# Corrodive Warhead Torpedo
esc_corrosive_warhead_creature = {
	type = offensive
	icon = GFX_esc_bio_corrosive_warhead_torpedo
	ship_components = {
		small = SMALL_ESC_CORROSIVE_WARHEAD_CREATURE
		medium = MEDIUM_ESC_CORROSIVE_WARHEAD_CREATURE
		large = LARGE_ESC_CORROSIVE_WARHEAD_CREATURE
		extra_large = XL_ESC_CORROSIVE_WARHEAD_CREATURE
	}
}

# Plasma Missile
esc_plasma_missile_creature_1 = {
	type = offensive
	icon = GFX_esc_plasma_missile_1
	ship_components = {
		small = SMALL_ESC_PLASMA_MISSILE_CREATURE_1
		medium = MEDIUM_ESC_PLASMA_MISSILE_CREATURE_1
		large = LARGE_ESC_PLASMA_MISSILE_CREATURE_1
		extra_large = XL_ESC_PLASMA_MISSILE_CREATURE_1
	}
	upgrades_to = "esc_plasma_missile_creature_2"
}

# Improved Plasma Missile
esc_plasma_missile_creature_2 = {
	type = offensive
	icon = GFX_esc_plasma_missile_2
	ship_components = {
		small = SMALL_ESC_PLASMA_MISSILE_CREATURE_2
		medium = MEDIUM_ESC_PLASMA_MISSILE_CREATURE_2
		large = LARGE_ESC_PLASMA_MISSILE_CREATURE_2
		extra_large = XL_ESC_PLASMA_MISSILE_CREATURE_2
	}
	upgrades_to = "esc_plasma_missile_creature_3"
}

# Incinerator Missile
esc_plasma_missile_creature_3 = {
	type = offensive
	icon = GFX_esc_plasma_missile_3
	ship_components = {
		small = SMALL_ESC_PLASMA_MISSILE_CREATURE_3
		medium = MEDIUM_ESC_PLASMA_MISSILE_CREATURE_3
		large = LARGE_ESC_PLASMA_MISSILE_CREATURE_3
		extra_large = XL_ESC_PLASMA_MISSILE_CREATURE_3
	}
}

# Volatile Spore Launcher
esc_swarmer_missiles_creature_3 = {
	type = offensive
	icon = GFX_esc_swarmer_missiles_creature_3
	ship_components = {
		small = SMALL_ESC_SWARMER_MISSILES_CREATURE_3
		medium = MEDIUM_ESC_SWARMER_MISSILES_CREATURE_3
		large = LARGE_ESC_SWARMER_MISSILES_CREATURE_3
		extra_large = XL_ESC_SWARMER_MISSILES_CREATURE_3
	}
	upgrades_to = "esc_swarmer_missiles_creature_4"
}

# Explosive Spore Launcher
esc_swarmer_missiles_creature_4 = {
	type = offensive
	icon = GFX_esc_swarmer_missiles_creature_4
	ship_components = {
		small = SMALL_ESC_SWARMER_MISSILES_CREATURE_4
		medium = MEDIUM_ESC_SWARMER_MISSILES_CREATURE_4
		large = LARGE_ESC_SWARMER_MISSILES_CREATURE_4
		extra_large = XL_ESC_SWARMER_MISSILES_CREATURE_4
	}
}

############################################################
##          ESC : Strikecrafts : Point Defense            ##
############################################################

# Evolved Barb Artillery
esc_flak_cannon_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_flak_cannon_4
	ship_components = {
		small = SMALL_ESC_FLAK_CANNON_CREATURE_4
		medium = MEDIUM_ESC_FLAK_CANNON_CREATURE_4
		large = LARGE_ESC_FLAK_CANNON_CREATURE_4
		extra_large = XL_ESC_FLAK_CANNON_CREATURE_4
	}
	upgrades_to = "esc_flak_cannon_creature_5"
}

# Ironcloud Barb Artillery
esc_flak_cannon_creature_5 = {
	type = offensive
	icon = GFX_esc_bio_flak_cannon_5
	ship_components = {
		small = SMALL_ESC_FLAK_CANNON_CREATURE_5
		medium = MEDIUM_ESC_FLAK_CANNON_CREATURE_5
		large = LARGE_ESC_FLAK_CANNON_CREATURE_5
		extra_large = XL_ESC_FLAK_CANNON_CREATURE_5
	}
}

# Protector Snapper Gun
esc_point_defense_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_pd_cannon_4
	ship_components = {
		small = SMALL_ESC_POINT_DEFENSE_CREATURE_4
		medium = MEDIUM_ESC_POINT_DEFENSE_CREATURE_4
		large = LARGE_ESC_POINT_DEFENSE_CREATURE_4
		extra_large = XL_ESC_POINT_DEFENSE_CREATURE_4
	}
	upgrades_to = "esc_point_defense_creature_5"
}

# Iron Curtain Snapper Gun
esc_point_defense_creature_5 = {
	type = offensive
	icon = GFX_esc_bio_pd_cannon_5
	ship_components = {
		small = SMALL_ESC_POINT_DEFENSE_CREATURE_5
		medium = MEDIUM_ESC_POINT_DEFENSE_CREATURE_5
		large = LARGE_ESC_POINT_DEFENSE_CREATURE_5
		extra_large = XL_ESC_POINT_DEFENSE_CREATURE_5
	}
}

# Lightstorm Point-Defense
esc_lightstorm_pd_creature = {
	type = offensive
	icon = GFX_esc_bio_pd_cannon_laser
	ship_components = {
		small = SMALL_ESC_LIGHTSTORM_PD_CREATURE
		medium = MEDIUM_ESC_LIGHTSTORM_PD_CREATURE
		large = LARGE_ESC_LIGHTSTORM_PD_CREATURE
		extra_large = XL_ESC_LIGHTSTORM_PD_CREATURE
	}
}

############################################################
##           ESC : Strikecrafts : Space Fauna             ##
############################################################

# Highbred Amoebas
esc_amoeba_creature_2 = {
	type = offensive
	icon = GFX_esc_strikecrafts_amoeba_2
	ship_components = {
		small = SMALL_ESC_AMOEBA_CREATURE_2
		medium = MEDIUM_ESC_AMOEBA_CREATURE_2
		large = LARGE_ESC_AMOEBA_CREATURE_2
		extra_large = XL_ESC_AMOEBA_CREATURE_2
	}
	upgrades_to = "esc_amoeba_bio_creature_3"
}

# Genetically-Engineered Amoebas
esc_amoeba_bio_creature_3 = {
	type = offensive
	icon = GFX_esc_strikecrafts_amoeba_3_bio
	ship_components = {
		small = SMALL_ESC_AMOEBA_BIO_CREATURE_3
		medium = MEDIUM_ESC_AMOEBA_BIO_CREATURE_3
		large = LARGE_ESC_AMOEBA_BIO_CREATURE_3
		extra_large = XL_ESC_AMOEBA_BIO_CREATURE_3
	}
	upgrades_to = "esc_amoeba_bio_creature_4"
}

# Perfect Space Organisms
esc_amoeba_bio_creature_4 = {
	type = offensive
	icon = GFX_esc_strikecrafts_amoeba_4_bio
	ship_components = {
		small = SMALL_ESC_AMOEBA_BIO_CREATURE_4
		medium = MEDIUM_ESC_AMOEBA_BIO_CREATURE_4
		large = LARGE_ESC_AMOEBA_BIO_CREATURE_4
		extra_large = XL_ESC_AMOEBA_BIO_CREATURE_4
	}
}

# Cybernetically-Augmented Amoebas
esc_amoeba_cyber_creature_3 = {
	type = offensive
	icon = GFX_esc_strikecrafts_amoeba_3_cyber
	ship_components = {
		small = SMALL_ESC_AMOEBA_CYBER_CREATURE_3
		medium = MEDIUM_ESC_AMOEBA_CYBER_CREATURE_3
		large = LARGE_ESC_AMOEBA_CYBER_CREATURE_3
		extra_large = XL_ESC_AMOEBA_CYBER_CREATURE_3
	}
	upgrades_to = "esc_amoeba_cyber_creature_4"
}

# Bionic Amoebas
esc_amoeba_cyber_creature_4 = {
	type = offensive
	icon = GFX_esc_strikecrafts_amoeba_4_cyber
	ship_components = {
		small = SMALL_ESC_AMOEBA_CYBER_CREATURE_4
		medium = MEDIUM_ESC_AMOEBA_CYBER_CREATURE_4
		large = LARGE_ESC_AMOEBA_CYBER_CREATURE_4
		extra_large = XL_ESC_AMOEBA_CYBER_CREATURE_4
	}
}

# Ravaging Swarmers
esc_swarmer_strikecraft_creature_2 = {
	type = offensive
	icon = GFX_esc_strikecrafts_scourge_2
	ship_components = {
		small = SMALL_ESC_SWARMER_STRIKECRAFT_CREATURE_2
		medium = MEDIUM_ESC_SWARMER_STRIKECRAFT_CREATURE_2
		large = LARGE_ESC_SWARMER_STRIKECRAFT_CREATURE_2
		extra_large = XL_ESC_SWARMER_STRIKECRAFT_CREATURE_2
	}
}
