############################################################
##        ESC : Biological Weapons : Space Fauna          ##
############################################################

# Bile Spitter
esc_bio_cannon_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_cannon_1
	ship_components = {
		small = SMALL_ESC_BIO_CANNON_CREATURE_1
		medium = MEDIUM_ESC_BIO_CANNON_CREATURE_1
		large = LARGE_ESC_BIO_CANNON_CREATURE_1
		extra_large = XL_ESC_BIO_CANNON_CREATURE_1
	}
	upgrades_to = "esc_bio_cannon_creature_2"
}

# Vile Bile Spitter
esc_bio_cannon_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_cannon_2
	ship_components = {
		small = SMALL_ESC_BIO_CANNON_CREATURE_2
		medium = MEDIUM_ESC_BIO_CANNON_CREATURE_2
		large = LARGE_ESC_BIO_CANNON_CREATURE_2
		extra_large = XL_ESC_BIO_CANNON_CREATURE_2
	}
	upgrades_to = "esc_bio_cannon_creature_3"
}

# Acid Spitter
esc_bio_cannon_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_cannon_3
	ship_components = {
		small = SMALL_ESC_BIO_CANNON_CREATURE_3
		medium = MEDIUM_ESC_BIO_CANNON_CREATURE_3
		large = LARGE_ESC_BIO_CANNON_CREATURE_3
		extra_large = XL_ESC_BIO_CANNON_CREATURE_3
	}
	upgrades_to = "esc_bio_cannon_creature_4"
}

# Acid Erucator
esc_bio_cannon_creature_4 = {
	type = offensive
	icon = GFX_esc_bio_cannon_4
	ship_components = {
		small = SMALL_ESC_BIO_CANNON_CREATURE_4
		medium = MEDIUM_ESC_BIO_CANNON_CREATURE_4
		large = LARGE_ESC_BIO_CANNON_CREATURE_4
		extra_large = XL_ESC_BIO_CANNON_CREATURE_4
	}
}

# Acid Blob Bomb
esc_bio_missile_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_missile_1
	ship_components = {
		small = SMALL_ESC_BIO_MISSILE_CREATURE_1
		medium = MEDIUM_ESC_BIO_MISSILE_CREATURE_1
		large = LARGE_ESC_BIO_MISSILE_CREATURE_1
		extra_large = XL_ESC_BIO_MISSILE_CREATURE_1
	}
	upgrades_to = "esc_bio_missile_creature_2"
}

# Vile Acid Blob Bomb
esc_bio_missile_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_missile_2
	ship_components = {
		small = SMALL_ESC_BIO_MISSILE_CREATURE_2
		medium = MEDIUM_ESC_BIO_MISSILE_CREATURE_2
		large = LARGE_ESC_BIO_MISSILE_CREATURE_2
		extra_large = XL_ESC_BIO_MISSILE_CREATURE_2
	}
	upgrades_to = "esc_bio_missile_creature_3"
}

# Devouring Acid Blob Bomb
esc_bio_missile_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_missile_3
	ship_components = {
		small = SMALL_ESC_BIO_MISSILE_CREATURE_3
		medium = MEDIUM_ESC_BIO_MISSILE_CREATURE_3
		large = LARGE_ESC_BIO_MISSILE_CREATURE_3
		extra_large = XL_ESC_BIO_MISSILE_CREATURE_3
	}
}

############################################################
##        ESC : Crystalline Weapons : Space Fauna         ##
############################################################

# Crystal Shard Thrower
esc_crystal_cannon_creature_1 = {
	type = offensive
	icon = GFX_esc_crystal_cannon_1
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CANNON_CREATURE_1
		medium = MEDIUM_ESC_CRYSTAL_CANNON_CREATURE_1
		large = LARGE_ESC_CRYSTAL_CANNON_CREATURE_1
		extra_large = XL_ESC_CRYSTAL_CANNON_CREATURE_1
	}
	upgrades_to = "esc_crystal_cannon_creature_2"
}

# Improved Crystal Shard Thrower
esc_crystal_cannon_creature_2 = {
	type = offensive
	icon = GFX_esc_crystal_cannon_2
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CANNON_CREATURE_2
		medium = MEDIUM_ESC_CRYSTAL_CANNON_CREATURE_2
		large = LARGE_ESC_CRYSTAL_CANNON_CREATURE_2
		extra_large = XL_ESC_CRYSTAL_CANNON_CREATURE_2
	}
	upgrades_to = "esc_crystal_cannon_creature_3"
}

# Crystal Spike Thrower
esc_crystal_cannon_creature_3 = {
	type = offensive
	icon = GFX_esc_crystal_cannon_3
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CANNON_CREATURE_3
		medium = MEDIUM_ESC_CRYSTAL_CANNON_CREATURE_3
		large = LARGE_ESC_CRYSTAL_CANNON_CREATURE_3
		extra_large = XL_ESC_CRYSTAL_CANNON_CREATURE_3
	}
	upgrades_to = "esc_crystal_cannon_creature_4"
}

# Improved Crystal Spike Thrower
esc_crystal_cannon_creature_4 = {
	type = offensive
	icon = GFX_esc_crystal_cannon_4
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CANNON_CREATURE_4
		medium = MEDIUM_ESC_CRYSTAL_CANNON_CREATURE_4
		large = LARGE_ESC_CRYSTAL_CANNON_CREATURE_4
		extra_large = XL_ESC_CRYSTAL_CANNON_CREATURE_4
	}
	upgrades_to = "esc_crystal_cannon_creature_5"
}

# Crystal Spear Cannon
esc_crystal_cannon_creature_5 = {
	type = offensive
	icon = GFX_esc_crystal_cannon_5
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CANNON_CREATURE_5
		medium = MEDIUM_ESC_CRYSTAL_CANNON_CREATURE_5
		large = LARGE_ESC_CRYSTAL_CANNON_CREATURE_5
		extra_large = XL_ESC_CRYSTAL_CANNON_CREATURE_5
	}
}

############################################################
##          ESC : Gravitic Weapons : Space Fauna          ##
############################################################

# Gravitation Anomaly Projector
esc_gravity_cannon_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_gravitic_cannon_1
	ship_components = {
		small = SMALL_ESC_GRAVITY_CANNON_CREATURE_1
		medium = MEDIUM_ESC_GRAVITY_CANNON_CREATURE_1
		large = LARGE_ESC_GRAVITY_CANNON_CREATURE_1
		extra_large = XL_ESC_GRAVITY_CANNON_CREATURE_1
	}
	upgrades_to = "esc_gravity_cannon_creature_2"
}

# Microsingularity Cannon
esc_gravity_cannon_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_gravitic_cannon_2
	ship_components = {
		small = SMALL_ESC_GRAVITY_CANNON_CREATURE_2
		medium = MEDIUM_ESC_GRAVITY_CANNON_CREATURE_2
		large = LARGE_ESC_GRAVITY_CANNON_CREATURE_2
		extra_large = XL_ESC_GRAVITY_CANNON_CREATURE_2
	}
}

# Spatial Distortion Warhead
esc_gravity_torps_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_gravitic_torpedo_1
	ship_components = {
		small = SMALL_ESC_GRAVITY_TORPS_CREATURE_1
		medium = MEDIUM_ESC_GRAVITY_TORPS_CREATURE_1
		large = LARGE_ESC_GRAVITY_TORPS_CREATURE_1
		extra_large = XL_ESC_GRAVITY_TORPS_CREATURE_1
	}
	upgrades_to = "esc_gravity_torps_creature_2"
}

# Microsingularity Cannon
esc_gravity_torps_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_gravitic_torpedo_2
	ship_components = {
		small = SMALL_ESC_GRAVITY_TORPS_CREATURE_2
		medium = MEDIUM_ESC_GRAVITY_TORPS_CREATURE_2
		large = LARGE_ESC_GRAVITY_TORPS_CREATURE_2
		extra_large = XL_ESC_GRAVITY_TORPS_CREATURE_2
	}
}

# Singularity Bombers
esc_gravity_bombers_creature = {
	type = offensive
	icon = GFX_esc_bio_gravitic_strikecraft
	ship_components = {
		small = SMALL_ESC_GRAVITY_BOMBERS_CREATURE
		medium = MEDIUM_ESC_GRAVITY_BOMBERS_CREATURE
		large = LARGE_ESC_GRAVITY_BOMBERS_CREATURE
		extra_large = XL_ESC_GRAVITY_BOMBERS_CREATURE
	}
}

############################################################
##         ESC : Leviathan Weapons : Space Fauna          ##
############################################################

# Enigmatic Energy Autocannon
esc_enigmatic_autocannon_creature = {
	type = offensive
	icon = GFX_esc_enigmatic_autocannon
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_AUTOCANNON_CREATURE
		medium = MEDIUM_ESC_ENIGMATIC_AUTOCANNON_CREATURE
		large = LARGE_ESC_ENIGMATIC_AUTOCANNON_CREATURE
		extra_large = XL_ESC_ENIGMATIC_AUTOCANNON_CREATURE
	}
}

# Enigmatic Energy Lash
esc_enigmatic_lash_creature = {
	type = offensive
	icon = GFX_esc_bio_enigmatic_lash
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_LASH_CREATURE
		medium = MEDIUM_ESC_ENIGMATIC_LASH_CREATURE
		large = LARGE_ESC_ENIGMATIC_LASH_CREATURE
		extra_large = XL_ESC_ENIGMATIC_LASH_CREATURE
	}
}

# Enigmatic Energy Discharger
esc_enigmatic_cannon_creature = {
	type = offensive
	icon = GFX_esc_enigmatic_discharger
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_CANNON_CREATURE
		medium = MEDIUM_ESC_ENIGMATIC_CANNON_CREATURE
		large = LARGE_ESC_ENIGMATIC_CANNON_CREATURE
		extra_large = XL_ESC_ENIGMATIC_CANNON_CREATURE
	}
}

# Enigmatic Energy Lance
esc_enigmatic_lance_creature = {
	type = offensive
	icon = GFX_esc_bio_enigmatic_lance
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_LANCE_CREATURE
		medium = MEDIUM_ESC_ENIGMATIC_LANCE_CREATURE
		large = LARGE_ESC_ENIGMATIC_LANCE_CREATURE
		extra_large = XL_ESC_ENIGMATIC_LANCE_CREATURE
	}
}

# Extradimensional Spike
esc_extradimensional_pd_creature = {
	type = offensive
	icon = GFX_esc_horror_pd
	ship_components = {
		small = SMALL_ESC_EXTRADIMENSIONAL_PD_CREATURE
		medium = MEDIUM_ESC_EXTRADIMENSIONAL_PD_CREATURE
		large = LARGE_ESC_EXTRADIMENSIONAL_PD_CREATURE
		extra_large = XL_ESC_EXTRADIMENSIONAL_PD_CREATURE
	}
}

# Advanced Energy Syphon
esc_space_whale_weapon_creature_2 = {
	type = offensive
	icon = GFX_esc_energy_syphon_2
	ship_components = {
		small = SMALL_ESC_SPACE_WHALE_WEAPON_CREATURE_2
		medium = MEDIUM_ESC_SPACE_WHALE_WEAPON_CREATURE_2
		large = LARGE_ESC_SPACE_WHALE_WEAPON_CREATURE_2
		extra_large = XL_ESC_SPACE_WHALE_WEAPON_CREATURE_2
	}
	upgrades_to = "esc_space_whale_weapon_creature_3"
}

# Paradox Energy Syphon
esc_space_whale_weapon_creature_3 = {
	type = offensive
	icon = GFX_esc_energy_syphon_3
	ship_components = {
		small = SMALL_ESC_SPACE_WHALE_WEAPON_CREATURE_3
		medium = MEDIUM_ESC_SPACE_WHALE_WEAPON_CREATURE_3
		large = LARGE_ESC_SPACE_WHALE_WEAPON_CREATURE_3
		extra_large = XL_ESC_SPACE_WHALE_WEAPON_CREATURE_3
	}
}

# Tiyanki Beam Cannon
esc_tiyanki_cannon_creature = {
	type = offensive
	icon = GFX_esc_bio_tiyanki_lance
	ship_components = {
		small = SMALL_ESC_TIYANKI_CANNON_CREATURE
		medium = MEDIUM_ESC_TIYANKI_CANNON_CREATURE
		large = LARGE_ESC_TIYANKI_CANNON_CREATURE
		extra_large = XL_ESC_TIYANKI_CANNON_CREATURE
	}
}

# Voidspawn Missile Launcher
esc_voidspawn_missile_creature = {
	type = offensive
	icon = GFX_esc_voidspawn_missile_1
	ship_components = {
		small = SMALL_ESC_VOIDSPAWN_MISSILE_CREATURE
		medium = MEDIUM_ESC_VOIDSPAWN_MISSILE_CREATURE
		large = LARGE_ESC_VOIDSPAWN_MISSILE_CREATURE
		extra_large = XL_ESC_VOIDSPAWN_MISSILE_CREATURE
	}
}

############################################################
##           ESC : Nanite Weapons : Space Fauna           ##
############################################################

# Nanite Bio-Cannon
esc_nanite_cannon_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_nanite_cannon_1
	ship_components = {
		small = SMALL_ESC_NANITE_CANNON_CREATURE_1
		medium = MEDIUM_ESC_NANITE_CANNON_CREATURE_1
		large = LARGE_ESC_NANITE_CANNON_CREATURE_1
		extra_large = XL_ESC_NANITE_CANNON_CREATURE_1
	}
	upgrades_to = "esc_nanite_cannon_creature_2"
}

# Evolved Nanite Bio-Cannon
esc_nanite_cannon_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_nanite_cannon_2
	ship_components = {
		small = SMALL_ESC_NANITE_CANNON_CREATURE_2
		medium = MEDIUM_ESC_NANITE_CANNON_CREATURE_2
		large = LARGE_ESC_NANITE_CANNON_CREATURE_2
		extra_large = XL_ESC_NANITE_CANNON_CREATURE_2
	}
}

# Nanite Tissue Reconstructor
esc_nanite_reconstructor_creature = {
	type = offensive
	icon = GFX_esc_nanite_reconstructor
	ship_components = {
		small = SMALL_ESC_NANITE_RECONSTRUCTOR_CREATURE
		medium = MEDIUM_ESC_NANITE_RECONSTRUCTOR_CREATURE
		large = LARGE_ESC_NANITE_RECONSTRUCTOR_CREATURE
		extra_large = XL_ESC_NANITE_RECONSTRUCTOR_CREATURE
	}
}

# Nanite Warhead Torpedo
esc_nanite_torpedo_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_nanite_torpedo_1
	ship_components = {
		small = SMALL_ESC_NANITE_TORPEDO_CREATURE_1
		medium = MEDIUM_ESC_NANITE_TORPEDO_CREATURE_1
		large = LARGE_ESC_NANITE_TORPEDO_CREATURE_1
		extra_large = XL_ESC_NANITE_TORPEDO_CREATURE_1
	}
	upgrades_to = "esc_nanite_torpedo_creature_2"
}

# Gray Goo Torpedo
esc_nanite_torpedo_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_nanite_torpedo_2
	ship_components = {
		small = SMALL_ESC_NANITE_TORPEDO_CREATURE_2
		medium = MEDIUM_ESC_NANITE_TORPEDO_CREATURE_2
		large = LARGE_ESC_NANITE_TORPEDO_CREATURE_2
		extra_large = XL_ESC_NANITE_TORPEDO_CREATURE_2
	}
}

# Nanite Bombers
esc_nanite_bombers_creature = {
	type = offensive
	icon = GFX_esc_bio_nanite_strikecraft
	ship_components = {
		small = SMALL_ESC_NANITE_BOMBERS_CREATURE
		medium = MEDIUM_ESC_NANITE_BOMBERS_CREATURE
		large = LARGE_ESC_NANITE_BOMBERS_CREATURE
		extra_large = XL_ESC_NANITE_BOMBERS_CREATURE
	}
}

############################################################
##          ESC : Psionic Weapons : Space Fauna           ##
############################################################

# Psionic Energy Projector
esc_psionic_cannon_1 = {
	type = offensive
	icon = GFX_esc_psionic_cannon_1
	ship_components = {
		small = SMALL_ESC_PSIONIC_CANNON_CREATURE_1
		medium = MEDIUM_ESC_PSIONIC_CANNON_CREATURE_1
		large = LARGE_ESC_PSIONIC_CANNON_CREATURE_1
		extra_large = XL_ESC_PSIONIC_CANNON_CREATURE_1
	}
	upgrades_to = "esc_psionic_cannon_2"
}

# Psionic Beam Cannon
esc_psionic_cannon_2 = {
	type = offensive
	icon = GFX_esc_psionic_cannon_2
	ship_components = {
		small = SMALL_ESC_PSIONIC_CANNON_CREATURE_2
		medium = MEDIUM_ESC_PSIONIC_CANNON_CREATURE_2
		large = LARGE_ESC_PSIONIC_CANNON_CREATURE_2
		extra_large = XL_ESC_PSIONIC_CANNON_CREATURE_2
	}
}

# Shroud Strike
esc_psionic_strike_1 = {
	type = offensive
	icon = GFX_esc_psionic_strike_1
	ship_components = {
		small = SMALL_ESC_PSIONIC_STRIKE_CREATURE_1
		medium = MEDIUM_ESC_PSIONIC_STRIKE_CREATURE_1
		large = LARGE_ESC_PSIONIC_STRIKE_CREATURE_1
		extra_large = XL_ESC_PSIONIC_STRIKE_CREATURE_1
	}
	upgrades_to = "esc_psionic_strike_2"
}

# Shroud Wrath
esc_psionic_strike_2 = {
	type = offensive
	icon = GFX_esc_psionic_strike_2
	ship_components = {
		small = SMALL_ESC_PSIONIC_STRIKE_CREATURE_2
		medium = MEDIUM_ESC_PSIONIC_STRIKE_CREATURE_2
		large = LARGE_ESC_PSIONIC_STRIKE_CREATURE_2
		extra_large = XL_ESC_PSIONIC_STRIKE_CREATURE_2
	}
}

# Psi-blast Torpedo
esc_psionic_torpedo_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_psionic_torpedo_1
	ship_components = {
		small = SMALL_ESC_PSIONIC_TORPEDO_CREATURE_1
		medium = MEDIUM_ESC_PSIONIC_TORPEDO_CREATURE_1
		large = LARGE_ESC_PSIONIC_TORPEDO_CREATURE_1
		extra_large = XL_ESC_PSIONIC_TORPEDO_CREATURE_1
	}
	upgrades_to = "esc_psionic_torpedo_creature_2"
}

# Improved Psi-blast Torpedo
esc_psionic_torpedo_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_psionic_torpedo_2
	ship_components = {
		small = SMALL_ESC_PSIONIC_TORPEDO_CREATURE_2
		medium = MEDIUM_ESC_PSIONIC_TORPEDO_CREATURE_2
		large = LARGE_ESC_PSIONIC_TORPEDO_CREATURE_2
		extra_large = XL_ESC_PSIONIC_TORPEDO_CREATURE_2
	}
}

# Psionic Interceptors
esc_psionic_interceptors_creature = {
	type = offensive
	icon = GFX_esc_bio_psionic_strikecraft
	ship_components = {
		small = SMALL_ESC_PSIONIC_INTERCEPTORS_CREATURE
		medium = MEDIUM_ESC_PSIONIC_INTERCEPTORS_CREATURE
		large = LARGE_ESC_PSIONIC_INTERCEPTORS_CREATURE
		extra_large = XL_ESC_PSIONIC_INTERCEPTORS_CREATURE
	}
}

# Focused Psionic Disruptors
esc_psionic_disruptors_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_psionic_disruptors_2
	ship_components = {
		small = SMALL_ESC_PSIONIC_DISRUPTORS_CREATURE_2
		medium = MEDIUM_ESC_PSIONIC_DISRUPTORS_CREATURE_2
		large = LARGE_ESC_PSIONIC_DISRUPTORS_CREATURE_2
		extra_large = XL_ESC_PSIONIC_DISRUPTORS_CREATURE_2
	}
	upgrades_to = esc_psionic_disruptors_creature_3
}

# Shroud-Empowered Disruptors
esc_psionic_disruptors_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_psionic_disruptors_3
	ship_components = {
		small = SMALL_ESC_PSIONIC_DISRUPTORS_CREATURE_3
		medium = MEDIUM_ESC_PSIONIC_DISRUPTORS_CREATURE_3
		large = LARGE_ESC_PSIONIC_DISRUPTORS_CREATURE_3
		extra_large = XL_ESC_PSIONIC_DISRUPTORS_CREATURE_3
	}
}

# Focused Psionic Lightning
esc_psionic_lightning_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_psionic_lightning_2
	ship_components = {
		small = SMALL_ESC_PSIONIC_LIGHTNING_CREATURE_2
		medium = MEDIUM_ESC_PSIONIC_LIGHTNING_CREATURE_2
		large = LARGE_ESC_PSIONIC_LIGHTNING_CREATURE_2
		extra_large = XL_ESC_PSIONIC_LIGHTNING_CREATURE_2
	}
	upgrades_to = esc_psionic_lightning_creature_3
}

# Shroud Lightning
esc_psionic_lightning_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_psionic_lightning_3
	ship_components = {
		small = SMALL_ESC_PSIONIC_LIGHTNING_CREATURE_3
		medium = MEDIUM_ESC_PSIONIC_LIGHTNING_CREATURE_3
		large = LARGE_ESC_PSIONIC_LIGHTNING_CREATURE_3
		extra_large = XL_ESC_PSIONIC_LIGHTNING_CREATURE_3
	}
}

############################################################
##           ESC : Tesla Weapons : Space Fauna            ##
############################################################

# Bio-electric Discharger
esc_tesla_coil_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_tesla_coil_1
	ship_components = {
		small = SMALL_ESC_TESLA_COIL_CREATURE_1
		medium = MEDIUM_ESC_TESLA_COIL_CREATURE_1
		large = LARGE_ESC_TESLA_COIL_CREATURE_1
		extra_large = XL_ESC_TESLA_COIL_CREATURE_1
	}
	upgrades_to = "esc_tesla_coil_creature_2"
}

# Evolved Bio-electric Discharger
esc_tesla_coil_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_tesla_coil_2
	ship_components = {
		small = SMALL_ESC_TESLA_COIL_CREATURE_2
		medium = MEDIUM_ESC_TESLA_COIL_CREATURE_2
		large = LARGE_ESC_TESLA_COIL_CREATURE_2
		extra_large = XL_ESC_TESLA_COIL_CREATURE_2
	}
}

# Bio-electric Bomb
esc_tesla_bomb_creature_1 = {
	type = offensive
	icon = GFX_esc_bio_tesla_bomb_1
	ship_components = {
		small = SMALL_ESC_TESLA_BOMB_CREATURE_1
		medium = MEDIUM_ESC_TESLA_BOMB_CREATURE_1
		large = LARGE_ESC_TESLA_BOMB_CREATURE_1
		extra_large = XL_ESC_TESLA_BOMB_CREATURE_1
	}
	upgrades_to = "esc_tesla_bomb_creature_2"
}

# Evolved Bio-electric Bomb
esc_tesla_bomb_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_tesla_bomb_2
	ship_components = {
		small = SMALL_ESC_TESLA_BOMB_CREATURE_2
		medium = MEDIUM_ESC_TESLA_BOMB_CREATURE_2
		large = LARGE_ESC_TESLA_BOMB_CREATURE_2
		extra_large = XL_ESC_TESLA_BOMB_CREATURE_2
	}
}

# Bio-electric Warbeasts
esc_tesla_interdictor_creature = {
	type = offensive
	icon = GFX_esc_bio_tesla_strikecraft
	ship_components = {
		small = SMALL_ESC_TESLA_INTERDICTOR_CREATURE
		medium = MEDIUM_ESC_TESLA_INTERDICTOR_CREATURE
		large = LARGE_ESC_TESLA_INTERDICTOR_CREATURE
		extra_large = XL_ESC_TESLA_INTERDICTOR_CREATURE
	}
}

############################################################
##          ESC : Archaeo Weapons : Space Fauna           ##
############################################################

# Tech-Synthetic Collapsar Eyebeam
esc_archaeo_laser_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_laser_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_LASER_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_LASER_CREATURE_2
		large = LARGE_ESC_ARCHAEO_LASER_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_LASER_CREATURE_2
	}
	upgrades_to = "esc_archaeo_laser_creature_3"
}

# Advanced Tech-Synthetic Collapsar Eyebeam
esc_archaeo_laser_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_laser_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_LASER_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_LASER_CREATURE_3
		large = LARGE_ESC_ARCHAEO_LASER_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_LASER_CREATURE_3
	}
}

# Tech-Synthetic Macro Shard Batteries
esc_archaeo_mass_driver_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_mass_driver_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MASS_DRIVER_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_MASS_DRIVER_CREATURE_2
		large = LARGE_ESC_ARCHAEO_MASS_DRIVER_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_MASS_DRIVER_CREATURE_2
	}
	upgrades_to = "esc_archaeo_mass_driver_creature_3"
}

# Evoloved Tech-Synthetic Macro Shard Batteries
esc_archaeo_mass_driver_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_mass_driver_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MASS_DRIVER_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_MASS_DRIVER_CREATURE_3
		large = LARGE_ESC_ARCHAEO_MASS_DRIVER_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_MASS_DRIVER_CREATURE_3
	}
}

# Tech-Synthetic Fragmentator Artillery
esc_archaeo_mass_accelerator_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_mass_accelerator_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_2
		large = LARGE_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_2
	}
	upgrades_to = "esc_archaeo_mass_accelerator_creature_3"
}

# Advanced Tech-Synthetic Fragmentator Artillery
esc_archaeo_mass_accelerator_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_mass_accelerator_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_3
		large = LARGE_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_MASS_ACCELERATOR_CREATURE_3
	}
}

# Tech-Synthetic Talon Cloud Launcher
esc_archaeo_missiles_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_missiles_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MISSILES_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_MISSILES_CREATURE_2
		large = LARGE_ESC_ARCHAEO_MISSILES_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_MISSILES_CREATURE_2
	}
	upgrades_to = "esc_archaeo_missiles_creature_3"
}

# Advanced Tech-Synthetic Talon Cloud Launcher
esc_archaeo_missiles_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_missiles_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_MISSILES_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_MISSILES_CREATURE_3
		large = LARGE_ESC_ARCHAEO_MISSILES_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_MISSILES_CREATURE_3
	}
}

# Tech-Synthetic Driller Beasts
esc_archaeo_strikecraft_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_strikecraft_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_STRIKECRAFT_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_STRIKECRAFT_CREATURE_2
		large = LARGE_ESC_ARCHAEO_STRIKECRAFT_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_STRIKECRAFT_CREATURE_2
	}
	upgrades_to = "esc_archaeo_strikecraft_creature_3"
}

# Evolved Tech-Synthetic Driller Beasts
esc_archaeo_strikecraft_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_strikecraft_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_STRIKECRAFT_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_STRIKECRAFT_CREATURE_3
		large = LARGE_ESC_ARCHAEO_STRIKECRAFT_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_STRIKECRAFT_CREATURE_3
	}
}

# Tech-Synthetic Web Slinger
esc_archaeo_pointdefense_creature_2 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_pd_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_POINTDEFENSE_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_POINTDEFENSE_CREATURE_2
		large = LARGE_ESC_ARCHAEO_POINTDEFENSE_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_POINTDEFENSE_CREATURE_2
	}
	upgrades_to = "esc_archaeo_pointdefense_creature_3"
}

# Evolved Tech-Synthetic Web Slinger
esc_archaeo_pointdefense_creature_3 = {
	type = offensive
	icon = GFX_esc_bio_archaeo_pd_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_POINTDEFENSE_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_POINTDEFENSE_CREATURE_3
		large = LARGE_ESC_ARCHAEO_POINTDEFENSE_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_POINTDEFENSE_CREATURE_3
	}
}
