############################################################
##          ESC : Armor Components : Space Fauna          ##
############################################################

# Evolved Neutronium Carapace
esc_armor_creature_6 = {
	type = defensive
	icon = GFX_esc_bioship_armor_6
	ship_components = {
		small = SMALL_ESC_ARMOR_CREATURE_6
		medium = MEDIUM_ESC_ARMOR_CREATURE_6
		large = LARGE_ESC_ARMOR_CREATURE_6
		extra_large = XL_ESC_ARMOR_CREATURE_6
	}
	upgrades_to = "esc_armor_creature_7"
}

# Adamantium Carapace
esc_armor_creature_7 = {
	type = defensive
	icon = GFX_esc_bioship_armor_7
	ship_components = {
		small = SMALL_ESC_ARMOR_CREATURE_7
		medium = MEDIUM_ESC_ARMOR_CREATURE_7
		large = LARGE_ESC_ARMOR_CREATURE_7
		extra_large = XL_ESC_ARMOR_CREATURE_7
	}
}

# Nanomaterial-infused Carapace
esc_nano_armor_creature_1 = {
	type = defensive
	icon = GFX_esc_bioship_nanite_armor_1
	ship_components = {
		small = SMALL_ESC_NANO_ARMOR_CREATURE_1
		medium = MEDIUM_ESC_NANO_ARMOR_CREATURE_1
		large = LARGE_ESC_NANO_ARMOR_CREATURE_1
		extra_large = XL_ESC_NANO_ARMOR_CREATURE_1
	}
	upgrades_to = "esc_nano_armor_creature_2"
}

# Improved Nanomaterial-infused Carapace
esc_nano_armor_creature_2 = {
	type = defensive
	icon = GFX_esc_bioship_nanite_armor_2
	ship_components = {
		small = SMALL_ESC_NANO_ARMOR_CREATURE_2
		medium = MEDIUM_ESC_NANO_ARMOR_CREATURE_2
		large = LARGE_ESC_NANO_ARMOR_CREATURE_2
		extra_large = XL_ESC_NANO_ARMOR_CREATURE_2
	}
	upgrades_to = "esc_dragon_nanoarmor_creature"
}

# Nanomachine-Infused Dragonscales
esc_dragon_nanoarmor_creature = {
	type = defensive
	icon = GFX_esc_bioship_nanite_armor_3
	ship_components = {
		small = SMALL_ESC_DRAGON_NANOARMOR_CREATURE
		medium = MEDIUM_ESC_DRAGON_NANOARMOR_CREATURE
		large = LARGE_ESC_DRAGON_NANOARMOR_CREATURE
		extra_large = XL_ESC_DRAGON_NANOARMOR_CREATURE
	}
}

# Shielding Carapace
esc_shield_armor_creature_1 = {
	type = defensive
	icon = GFX_esc_bio_shield_armor_1
	ship_components = {
		small = SMALL_ESC_SHIELD_ARMOR_CREATURE_1
		medium = MEDIUM_ESC_SHIELD_ARMOR_CREATURE_1
		large = LARGE_ESC_SHIELD_ARMOR_CREATURE_1
		extra_large = XL_ESC_SHIELD_ARMOR_CREATURE_1
	}
	upgrades_to = "esc_shield_armor_creature_2"
}

# Evolved Shielding Carapace
esc_shield_armor_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_shield_armor_2
	ship_components = {
		small = SMALL_ESC_SHIELD_ARMOR_CREATURE_2
		medium = MEDIUM_ESC_SHIELD_ARMOR_CREATURE_2
		large = LARGE_ESC_SHIELD_ARMOR_CREATURE_2
		extra_large = XL_ESC_SHIELD_ARMOR_CREATURE_2
	}
	upgrades_to = "esc_shield_armor_creature_3"
}

# Perfected Shielding Carapace
esc_shield_armor_creature_3 = {
	type = defensive
	icon = GFX_esc_bio_shield_armor_3
	ship_components = {
		small = SMALL_ESC_SHIELD_ARMOR_CREATURE_3
		medium = MEDIUM_ESC_SHIELD_ARMOR_CREATURE_3
		large = LARGE_ESC_SHIELD_ARMOR_CREATURE_3
		extra_large = XL_ESC_SHIELD_ARMOR_CREATURE_3
	}
}

# Dimensional Horror Carapace
esc_horror_armor_creature = {
	type = defensive
	icon = GFX_esc_armor_horror
	ship_components = {
		small = SMALL_ESC_HORROR_ARMOR_CREATURE
		medium = MEDIUM_ESC_HORROR_ARMOR_CREATURE
		large = LARGE_ESC_HORROR_ARMOR_CREATURE
		extra_large = XL_ESC_HORROR_ARMOR_CREATURE
	}
}

# Reinforced Crystalline Innards
esc_crystal_armor_creature_3 = {
	type = defensive
	icon = GFX_esc_crystal_armor_creature_3
	ship_components = {
		small = SMALL_ESC_CRYSTAL_ARMOR_CREATURE_3
		medium = MEDIUM_ESC_CRYSTAL_ARMOR_CREATURE_3
		large = LARGE_ESC_CRYSTAL_ARMOR_CREATURE_3
		extra_large = XL_ESC_CRYSTAL_ARMOR_CREATURE_3
	}
}

# Crystal-core Neutronium Carapace
esc_crystal_core_armor_creature_1 = {
	type = defensive
	icon = GFX_esc_crystal_core_armor_1
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CORE_ARMOR_CREATURE_1
		medium = MEDIUM_ESC_CRYSTAL_CORE_ARMOR_CREATURE_1
		large = LARGE_ESC_CRYSTAL_CORE_ARMOR_CREATURE_1
		extra_large = XL_ESC_CRYSTAL_CORE_ARMOR_CREATURE_1
	}
	upgrades_to = esc_crystal_core_armor_creature_2
}

# Crystal-core Adamantium Carapace
esc_crystal_core_armor_creature_2 = {
	type = defensive
	icon = GFX_esc_crystal_core_armor_2
	ship_components = {
		small = SMALL_ESC_CRYSTAL_CORE_ARMOR_CREATURE_2
		medium = MEDIUM_ESC_CRYSTAL_CORE_ARMOR_CREATURE_2
		large = LARGE_ESC_CRYSTAL_CORE_ARMOR_CREATURE_2
		extra_large = XL_ESC_CRYSTAL_CORE_ARMOR_CREATURE_2
	}
}

# bio-material armor
esc_bio_armor_creature_1 = {
	type = defensive
	icon = GFX_esc_bio_armor_1
	ship_components = {
		small = SMALL_ESC_BIO_ARMOR_CREATURE_1
		medium = MEDIUM_ESC_BIO_ARMOR_CREATURE_1
		large = LARGE_ESC_BIO_ARMOR_CREATURE_1
		extra_large = XL_ESC_BIO_ARMOR_CREATURE_1
	}
	upgrades_to = "esc_bio_armor_creature_2"
}

# improved bio-material armor
esc_bio_armor_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_armor_2
	ship_components = {
		small = SMALL_ESC_BIO_ARMOR_CREATURE_2
		medium = MEDIUM_ESC_BIO_ARMOR_CREATURE_2
		large = LARGE_ESC_BIO_ARMOR_CREATURE_2
		extra_large = XL_ESC_BIO_ARMOR_CREATURE_2
	}
}

# tech-synthetic carapace
esc_archaeo_armor_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_archaeo_armor_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_ARMOR_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_ARMOR_CREATURE_2
		large = LARGE_ESC_ARCHAEO_ARMOR_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_ARMOR_CREATURE_2
	}
	upgrades_to = "esc_archaeo_armor_creature_3"
}

# improved tech-synthetic carapace
esc_archaeo_armor_creature_3 = {
	type = defensive
	icon = GFX_esc_bio_archaeo_armor_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_ARMOR_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_ARMOR_CREATURE_3
		large = LARGE_ESC_ARCHAEO_ARMOR_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_ARMOR_CREATURE_3
	}
}

# tech-sythetic suspension field
esc_archaeo_shields_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_archaeo_shield_2
	ship_components = {
		small = SMALL_ESC_ARCHAEO_SHIELDS_CREATURE_2
		medium = MEDIUM_ESC_ARCHAEO_SHIELDS_CREATURE_2
		large = LARGE_ESC_ARCHAEO_SHIELDS_CREATURE_2
		extra_large = XL_ESC_ARCHAEO_SHIELDS_CREATURE_2
	}
	upgrades_to = "esc_archaeo_shields_creature_3"
}

# advanced tech-sythetic suspension field
esc_archaeo_shields_creature_3 = {
	type = defensive
	icon = GFX_esc_bio_archaeo_shield_3
	ship_components = {
		small = SMALL_ESC_ARCHAEO_SHIELDS_CREATURE_3
		medium = MEDIUM_ESC_ARCHAEO_SHIELDS_CREATURE_3
		large = LARGE_ESC_ARCHAEO_SHIELDS_CREATURE_3
		extra_large = XL_ESC_ARCHAEO_SHIELDS_CREATURE_3
	}
}

############################################################
##          ESC : Shield Components : Space Fauna         ##
############################################################

# Improved Hyper-energy Skin
esc_shields_creature_6 = {
	type = defensive
	icon = GFX_esc_bio_shields_6
	ship_components = {
		small = SMALL_ESC_SHIELDS_CREATURE_6
		medium = MEDIUM_ESC_SHIELDS_CREATURE_6
		large = LARGE_ESC_SHIELDS_CREATURE_6
		extra_large = XL_ESC_SHIELDS_CREATURE_6
	}
	upgrades_to = "esc_shields_creature_7"
}

# Ultrahyperbolic Energy Skin
esc_shields_creature_7 = {
	type = defensive
	icon = GFX_esc_bio_shields_7
	ship_components = {
		small = SMALL_ESC_SHIELDS_CREATURE_7
		medium = MEDIUM_ESC_SHIELDS_CREATURE_7
		large = LARGE_ESC_SHIELDS_CREATURE_7
		extra_large = XL_ESC_SHIELDS_CREATURE_7
	}
	upgrades_to = "esc_shields_creature_8"
}

# Wave-Force Armor
esc_shields_creature_8 = {
	type = defensive
	icon = GFX_esc_bio_shields_8
	ship_components = {
		small = SMALL_ESC_SHIELDS_CREATURE_8
		medium = MEDIUM_ESC_SHIELDS_CREATURE_8
		large = LARGE_ESC_SHIELDS_CREATURE_8
		extra_large = XL_ESC_SHIELDS_CREATURE_8
	}
}

# Cyclonic Energy Flow Skin
esc_cyclonic_shields_creature_1 = {
	type = defensive
	icon = GFX_esc_bio_cyclonic_shields_1
	ship_components = {
		small = SMALL_ESC_CYCLONIC_SHIELDS_CREATURE_1
		medium = MEDIUM_ESC_CYCLONIC_SHIELDS_CREATURE_1
		large = LARGE_ESC_CYCLONIC_SHIELDS_CREATURE_1
		extra_large = XL_ESC_CYCLONIC_SHIELDS_CREATURE_1
	}
	upgrades_to = "esc_cyclonic_shields_creature_2"
}

# Evolved Cyclonic Energy Flow Skin
esc_cyclonic_shields_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_cyclonic_shields_2
	ship_components = {
		small = SMALL_ESC_CYCLONIC_SHIELDS_CREATURE_2
		medium = MEDIUM_ESC_CYCLONIC_SHIELDS_CREATURE_2
		large = LARGE_ESC_CYCLONIC_SHIELDS_CREATURE_2
		extra_large = XL_ESC_CYCLONIC_SHIELDS_CREATURE_2
	}
	upgrades_to = "esc_cyclonic_shields_creature_3"
}

# Pinacle Cyclonic Energy Flow Skin
esc_cyclonic_shields_creature_3 = {
	type = defensive
	icon = GFX_esc_bio_cyclonic_shields_3
	ship_components = {
		small = SMALL_ESC_CYCLONIC_SHIELDS_CREATURE_3
		medium = MEDIUM_ESC_CYCLONIC_SHIELDS_CREATURE_3
		large = LARGE_ESC_CYCLONIC_SHIELDS_CREATURE_3
		extra_large = XL_ESC_CYCLONIC_SHIELDS_CREATURE_3
	}
}

# Evolved Dark Matter Energy Epidermis
esc_enigmatic_shield_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_dark_matter_shields_2
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_SHIELD_CREATURE_2
		medium = MEDIUM_ESC_ENIGMATIC_SHIELD_CREATURE_2
		large = LARGE_ESC_ENIGMATIC_SHIELD_CREATURE_2
		extra_large = XL_ESC_ENIGMATIC_SHIELD_CREATURE_2
	}
	upgrades_to = "esc_enigmatic_shield_creature_3"
}

# Pinacle Dark Matter Energy Epidermis
esc_enigmatic_shield_creature_3 = {
	type = defensive
	icon = GFX_esc_bio_dark_matter_shields_3
	ship_components = {
		small = SMALL_ESC_ENIGMATIC_SHIELD_CREATURE_3
		medium = MEDIUM_ESC_ENIGMATIC_SHIELD_CREATURE_3
		large = LARGE_ESC_ENIGMATIC_SHIELD_CREATURE_3
		extra_large = XL_ESC_ENIGMATIC_SHIELD_CREATURE_3
	}
}

# Evolved Psionic Skin
esc_psi_shield_creature_2 = {
	type = defensive
	icon = GFX_esc_bio_psionic_shield_2
	ship_components = {
		small = SMALL_ESC_PSI_SHIELD_CREATURE_2
		medium = MEDIUM_ESC_PSI_SHIELD_CREATURE_2
		large = LARGE_ESC_PSI_SHIELD_CREATURE_2
		extra_large = XL_ESC_PSI_SHIELD_CREATURE_2
	}
	upgrades_to = "esc_psi_shield_creature_3"
}

# Absolute Terror Field
esc_psi_shield_creature_3 = {
	type = defensive
	icon = GFX_esc_psionic_shield_3
	ship_components = {
		small = SMALL_ESC_PSI_SHIELD_CREATURE_3
		medium = MEDIUM_ESC_PSI_SHIELD_CREATURE_3
		large = LARGE_ESC_PSI_SHIELD_CREATURE_3
		extra_large = XL_ESC_PSI_SHIELD_CREATURE_3
	}
}
