# armor damage debuff weapon effect

use_ship_main_target = yes
target_type = target_enemies
target_focus = spread
injected_modifier = {
	modifier = {
		modifier = esc_nanite_weapons_armor_damage_debuff_$EFFECT_LEVEL$
		days = 10
	}
	stack_info = {
		id = ESC_damage_debuff
		priority = $EFFECT_LEVEL$
	}
}
