pirate = {
	attack_unarmed_orbital_stations = yes
	government = no
	observable = no
	uses_origins = no
	ai = {
		enabled = no
	}

	faction = {
		hostile = yes
		pirate = yes
		needs_border_access = no
		generate_borders = no
		needs_colony = no
	}
	modules = {
		exclusive_diplomacy_module = {} # Nothing is allowed, but we need this for relationships.
		tiered_technology_module = {
			tier = 3
			rare = no
		} # all technologies causes some interesting interactions with ESC and other mods.
		standard_event_module = {}
	}
}
