#	Irony this is a placeholder file please ignore it
AAR_bldn_VEIL_shield_generator_T5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ADF_building_PGF_0547 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_advanced_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_fortress = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_fortress_corp = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_fortress_overlord = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_lab_corp = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_lab_overlord = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_ancient_structure = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
ag_class_5_singularity = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr15_building_part21 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr15_building_part22 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr15_building_part31 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr15_building_part32 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr15_building_part33 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr16_building_part1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr16_building_part2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr16_building_part3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr17_building_part1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr17_building_part2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr17_building_part3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_b1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_b2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_b3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_m1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_m2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr19_building_part_m3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr3_building_part1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr3_building_part2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr3_building_part3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr3_building_part4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr6_building_part1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr6_building_part2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr6_building_part3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr6_building_part4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr9_building_part1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
apsr9_building_part2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
azur_building_mind_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
azur_building_mind_net_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acid_maker = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_affluence_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_alloy_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_ancient_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_ancient_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_ancient_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_dark_energy_psg = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_enigmatic_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_galactic_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_galactic_hive_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_galactic_machine_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_hive_evochamber = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_hospital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_institute = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_machine_dome = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_nano_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ae_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_aegis_city = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_all_is_dust = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_alpha_fortress = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ancient_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ancient_palace_at = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_anz_cc_mainframe = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_betharian_power_plant_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_capital_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_capital_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_capital_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_clone_army_clone_vat_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_clone_vats_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_dark_matter_planetary_shield_generator = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_factory_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_factory_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_factory_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_foundry_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_foundry_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_foundry_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_hab_capital_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_hive_capital_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_hive_capital_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_hydroponics_farm_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_institute_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_machine_capital_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_machine_capital_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_machine_capital_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_planetary_shield_generator_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_planetary_shield_generator_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_research_lab_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_research_lab_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_research_lab_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_resort_capital_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_slave_capital_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_avb_supercomputer_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_bok_capital_1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_bok_capital_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_bok_capital_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_brothel_house = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_brothel_house_branch_office = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_bugged_life_monastery = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_bugged_life_monastery_two = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_birth_labs = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_guard_clone_vat = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_advanced_mech = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_advanced_organic = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_augmented_mech = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_augmented_organic = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_basic_mech = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_basic_organic = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_improved_mech = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_clone_vats_improved_organic = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_crystallization_facilities = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dark_energy_psg = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dimensional_instrument = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_ancient_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_ancient_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_ancient_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_galactic_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_galactic_hive_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_galactic_machine_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_dm_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_enigmatic_assembly_plant = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_enigmatic_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_eternal_nexus_ai = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_eternal_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_eutab_adv_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_eutab_medigel_cultivator = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_familiar_clone_vat = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_affluence_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_alloy_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_hive_evochamber = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_hospital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_institute = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_machine_dome = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_nano_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fe_xeno_zoo = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_fortress_city = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_galactic_senate = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_elysium_host_hive_major_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_elysium_host_machine_major_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_elysium_host_major_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress_array = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress_dm = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress_fe = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_fortress_obelisk = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_planetary_shield_generator_1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_giga_planetary_shield_generator_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_grand_academy = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_gray_nano_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_gray_nano_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_gray_nano_foundry2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_heaven_sanctuary = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_hive_major_capital_sick = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_house_of_the_fleshsculpter = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_hydroponics_farm = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ie_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ie_spawning_pool = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_kancolle_yubari_research1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_kancolle_yubari_research2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_kancolle_yubari_research3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_kuat_command_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_kuat_shield = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_le_origin_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_lily_construction_group = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_lily_couture = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_lt_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_medical_mega_facility = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_mem_planetary_shield_generator = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_mem_planetary_shield_generator_heavy = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_mem_planetary_shield_generator_orila = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_nightelf_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_nirvana_empire_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_object_converter = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_object_converter_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_occulari_tower = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_ocean_spawning_pool = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_oe_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_omega_cloning_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_panopticon_fortress = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_affluence_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_alloy_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_civilian_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_enigmatic_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_giga_fortress_array = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_giga_fortress_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_giga_fortress_obelisk = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_hive_evochamber = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_hospital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_institute = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_machine_dome = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_nano_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_psg = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_phanon_tower = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_planetary_citadel = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_planetary_shield_generator_fe = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_advanced_pillar_of_affliction = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_advanced_slave_processing = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_biogenesis_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_cybernetics_facility = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_experimental_weapons_facility = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_pillar_of_affliction = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_trading_depot = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_plentiful_traditions_university_of_wisdom = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_possibility_portal = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_precinct_house_at_b = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_SCO_resort_system_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_SCO_slave_system_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_sep_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_sep_foundry2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_sh_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_sh_foundryU = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_sky_shield = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_affluence_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_alloy_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_civilian_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_enigmatic_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_galactic_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_galactic_hive_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_galactic_machine_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_giga_fortress_array = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_giga_fortress_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_giga_fortress_obelisk = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_hive_evochamber = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_hospital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_institute = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_machine_dome = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_nano_forge = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_psg = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_stellarite_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_storm_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_summoner_site = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_system_capital_gr = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_tc_rune_shield_t1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_tc_rune_shield_t2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_tc_rune_shield_t3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_techno_04_clone_vat = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_tw_arcane_hold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_volgan_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wsg_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_archive = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_gene_bank = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_nourishment_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_order_keep = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_singularity = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wula_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_wyrmguard_citadel = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_zitadom = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
eda_building_alloy_foundry = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
eda_building_factory = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
eda_building_imperial_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
eda_building_research_lab = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
esc_building_cerebral_node = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
gpm_building_manufactory_hub = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
gpm_building_stronghold = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
gpm_precursor_research_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
hfe_building_thoth_module_energy = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
hfe_building_thoth_module_food = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
hfe_building_thoth_module_science = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
PR_BLDN_Army_sp_shield_T3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
PR_BLDN_Res_food_farm_T4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
protoss_building_bf = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }


#	AVB
building_hab_major_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_resort_major_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_slave_major_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_system_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_machine_system_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_hive_major_capital_override = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	mrpg
building_minor_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_machine_minor_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_hive_core_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_hive_core_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	ECI
building_hab_system_capital = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	多彩
holding_world_tree = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_holylight_clone_vats = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_0 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_1 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_2 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_3 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_4 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_5 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_world_tree_6 = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	MOP_M
building_training_bomboardment = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	ACOT
building_acot_dm_ancient_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_ae_ancient_palace = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_dm_ancient_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_ae_ancient_hive_cluster = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_dm_ancient_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_ae_ancient_control_center = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_acot_ruined_giga_fortress = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
#	spth
building_spth_old_shirne = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }
building_spth_planet_shirne = { potential = { always = no } allow = { always = no } building_sets = {pre_ftl} category = government }


