# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.

# The names can NOT be removed or changed since the code references them

##########################################################################
# Leader Skill Modifiers
##########################################################################

skill_commander_navy = {
	ship_fire_rate_mult = 0.02
	ship_weapon_damage = 0.02
	ship_disengage_opportunities_add = 0.2
}

skill_commander_army = {
	army_damage_mult = 0.1
	army_health = 0.1
	army_morale = 0.1
	army_morale_damage_mult = 0.1
}

skill_scientist = {
	science_ship_survey_speed = 0.05
	ship_archaeological_site_clues_add = 1
	ship_evasion_add = 2.5
	ship_astral_rift_clues_add = 1
}

##########################################################################
# Rank modifiers
##########################################################################

army_rank_regular = {
}

army_rank_experienced = {
	army_health = 0.25
	army_damage_mult = 0.25
	army_morale = 0.25
	army_morale_damage_taken_mult = -0.05
}

army_rank_veteran = {
	army_health = 1.0
	army_damage_mult = 1.0
	army_morale = 1.0
	army_morale_damage_mult = 0.1
	army_morale_damage_taken_mult = -0.10
}

army_rank_elite = {
	army_health = 2.0
	army_damage_mult = 2.0
	army_morale = 2.0
	army_morale_damage_mult = 0.2
	army_morale_damage_taken_mult = -0.20
}

ship_rank_regular = {
}

ship_rank_experienced = {
	ship_weapon_damage = 0.10
	ship_fire_rate_mult = 0.10
}

ship_rank_veteran = {
	ship_weapon_damage = 0.25
	ship_fire_rate_mult = 0.25
	ship_evasion_mult = 0.25
	ship_accuracy_mult = 0.25
	ship_tracking_mult = 0.25
}

ship_rank_elite = {
	ship_weapon_damage = 0.5
	ship_fire_rate_mult = 0.5
	ship_evasion_mult = 0.5
	ship_accuracy_mult = 0.5
	ship_tracking_mult = 0.5
}
