on_game_start_country = {
	events = {
		lazy_shared_events.3
	}
}

on_monthly_pulse_country = {
	events = {
		lazy_pla_spe_events.2
		# lazy_pla_spe_events.3
		lazy_pop_mig_events.1
		lazy_pop_mig_events.2
		lazy_pop_mig_events.3
		lazy_arm_rec_events.1
		lazy_col_events.2
		lazy_meg_upg_events.1
		lazy_upg_sta_events.1
		lazy_ter_events.1
		lazy_ter_events.2
		lazy_rec_lea_events.1
		lazy_pla_dec_events.2
		lazy_out_sta_events.1
		lazy_upg_dee_events.1

		lazy_arm_inv_events.2

		lazy_shared_events.3
	}
}

# Planet has taken damage from orbital bombardment - Damage is applied daily
# This = Planet
# From = Bombarder
on_planet_bombarded = {
	events = {
		lazy_fle_att_events.2
	}
}

# A fleet has entered a system
# Scope = Fleet
# From = System
on_entering_system_fleet = {
	events = {
		lazy_shared_events.5
	}
}

# Scope: Ship Event
#A ship has been built
# Root = Ship
# From = Planet
on_ship_built = {
	events = {
		lazy_shared_events.4
	}
}

#This = ship (starbase)
#From = owner country
on_building_starbase_outpost = {
	events = {
		lazy_shared_events.4
	}
}

# # This = starbase being disabled (not ship!)
# # From = fleet that disabled the starbase
# on_starbase_disabled = {
# 	events = {
		
# 	}
# }

# # A ship has started a new order
# # Root = Ship
# # From = Country
# on_ship_order = {
# 	events = {
		
# 	}
# }

# on_bi_yearly_pulse_country = {
# 	events = {
# 		lazy_config_events.15 # Buttom that breaks auto-unpause
# 	}
# }