#Lists the categories of planetary automation that you can select in the planet interface
#Available trigger governs whether it is shown in the list.

# planet_automation_deficit_restriction = {}

# planet_automation_designation_construction = {}

# planet_automation_upgrade_buildings = {}

# planet_automation_amenities = {}

# planet_automation_rare_resources = {}

# planet_automation_pop_assembly = {}

# planet_automation_housing = {}

# planet_automation_building_slot = {}

# planet_automation_crime = {}

# planet_automation_clear_blockers = {}

# planet_automation_lazy_pop_growth = {
# 	available = {
# 		exists = owner
# 		owner = {
# 			has_country_flag = auto_colony_manager_flag
# 			is_regular_empire = yes
# 		}
# 	}
# }

# planet_automation_lazy_biomass = {
# 	available = {
# 		exists = owner
# 		owner = {
# 			has_country_flag = auto_colony_manager_flag
# 			is_wilderness_empire = yes
# 		}
# 	}
# }

# planet_automation_lazy_research_unity = {
# 	available = {
# 		exists = owner
# 		owner = {
# 			has_country_flag = auto_colony_manager_flag
# 			is_wilderness_empire = yes
# 		}
# 	}
# }