# automate_lazy_pop_growth_planet = {
# 	category = "planet_automation_lazy_pop_growth"

# 	available = {
# 		# NOR = {
# 		# 	owner = { has_authority = auth_hive_mind }
# 		# 	owner = { has_authority = auth_machine_intelligence }
# 		# }
# 	}

# 	prio_districts = {
		
# 	}

# 	buildings = {
# 		1 = {
# 			building = building_capital
# 			available = {
# 				always = yes
# 			}
# 		}

# 		2 = {
# 			building = building_medical_1
# 		}
# 	}
# }

# automate_lazy_biomass_planet = {
# 	category = "planet_automation_lazy_biomass"

# 	available = {

# 	}

# 	prio_districts = {
		
# 	}

# 	buildings = {
# 		1 = {
# 			building = building_capital_wilderness
# 			available = {
# 				always = yes
# 			}
# 		}

# 		2 = {
# 			building = building_cradle_of_rebirth
# 		}

# 		3 = {
# 			building = building_cradle_of_rebirth
# 		}

# 		4 = {
# 			building = building_cradle_of_rebirth
# 		}

# 		5 = {
# 			building = building_cradle_of_rebirth
# 		}

# 		6 = {
# 			building = building_cradle_of_rebirth
# 		}
# 	}
# }

# automate_lazy_research_unity_planet = {
# 	category = "planet_automation_lazy_research_unity"

# 	available = {

# 	}

# 	prio_districts = {
		
# 	}

# 	prio_zones = {
# 		zone_research_unity_wilderness
# 	}

# 	buildings = {
# 		# 1 = {
# 		# 	building = building_capital_wilderness
# 		# 	available = {
# 		# 		always = yes
# 		# 	}
# 		# }

# 		# 2 = {
# 		# 	building = building_cradle_of_rebirth
# 		# }

# 		# 3 = {
# 		# 	building = building_cradle_of_rebirth
# 		# }

# 		# 4 = {
# 		# 	building = building_cradle_of_rebirth
# 		# }

# 		# 5 = {
# 		# 	building = building_cradle_of_rebirth
# 		# }

# 		# 6 = {
# 		# 	building = building_cradle_of_rebirth
# 		# }

# 		7 = {
# 			building = building_brain_node_1
# 		}

# 		8 = {
# 			building = building_brain_node_1
# 		}

# 		9 = {
# 			building = building_commensal_clearing_1
# 		}

# 		10 = {
# 			building = building_brain_node_1
# 		}

# 		11 = {
# 			building = building_brain_node_1
# 		}

# 		12 = {
# 			building = building_commensal_clearing_1
# 		}
# 	}
# }