namespace = msy
country_event = {
	id = msy.01
	hide_window = yes
	
	is_triggered_only = yes
	trigger = {
		has_country_flag = origin_mobile_shipyard
	}	
	immediate = {
	    give_technology = { tech = tech_mobile_shipyard message = no }	
		owner = {
			save_event_target_as = mobile_shipyard_owner
		}
		random_owned_planet = {
			limit = {
				is_capital = yes
			}
			save_event_target_as = mobile_shipyard_location
		}
		create_fleet = {
			name = "NAME_origin_mobile_shipyard"
			effect = {
				set_owner = event_target:mobile_shipyard_owner
				create_ship = {
					name = random
					design = "NAME_origin_mobile_shipyard"
					upgradable = no
				}
				set_location = {
					target = event_target:mobile_shipyard_location
					distance = 20
					angle = 10
				}
			}
			settings = {
				spawn_debris = no
				can_change_composition = no
				can_upgrade = no
				can_disband = no
			}
		}
	}
}