ship_section_template = {
	key = "MOBILE_SHIPYARD_BOW"
	ship_size = wsg_mobile_shipyard
	fits_on_slot = bow
	should_draw_components = yes
	entity = "moving_shipyard_wsg_entity"
	icon = "GFX_ship_part_core_bow"
	
	
	ai_weight = {
		modifier = {
			factor = 10.0
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
		modifier = {
			factor = 0.1
			is_preferred_weapons = weapon_type_explosive
		}		
	}

	large_utility_slots = 2
	medium_utility_slots = 3	
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 250
		}
	}
}


ship_section_template = {
	key = "MOBILE_SHIPYARD_STERN"
	ship_size = wsg_mobile_shipyard
	entity = "moving_shipyard_wsg_entity"
	fits_on_slot = stern
	should_draw_components = yes
	icon = "GFX_ship_part_core_stern"
	
	#component_slot = {
	#	name = "STRIKE_CRAFT_01"
	#	template = "large_strike_craft"
	#	
	#	rotation = 90
	#	locatorname = "strike_craft_locator_01"
	#}	
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		
		locatorname = "gun_1"
	}
	component_slot = {
		name = "PD_02"
		template = "point_defence_turret"
		
		locatorname = "gun_2"
	}
	aux_utility_slots = 4
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 150
		}
	}
}
