ship_design = {
	name = "NAME_origin_mobile_shipyard"
	ship_size = origin_mobile_shipyard
	is_event_design = yes

	section = {
		template = "MOBILE_SHIPYARD_BOW"
		slot = "core"
			
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_SHIELD_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_SHIELD_5"
		}
	}
	section = {
		template = "MOBILE_SHIPYARD_STERN"
		slot = "core"
		component = {
			slot = "PD_01"
			template = "POINT_DEFENCE_3"
		}
		component = {
			slot = "PD_02"
			template = "POINT_DEFENCE_3"
		}	
		component = {
			slot = "AUX_UTILITY_1"
			template = "AUTO_REPAIR"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_BOOSTER"
		}
		component = {
			slot = "AUX_UTILITY_3"
			template = "SHIELD_BOOSTER"
		}
		component = {
			slot = "AUX_UTILITY_4"
			template = "SHIELD_BOOSTER"
		}
	}
	required_component = "HYPER_DRIVE_3"
	required_component = "SENSOR_3"
	required_component = "MSY_THRUSTER_4"
	required_component = "MSY_ZERO_POINT_REACTOR"
	required_component = "COMBAT_COMPUTER_MSY"
	required_component = "SHIP_AURA_MSY_REPAIR"
}