namespace = avb

# on_action
planet_event = {
	id = avb.1
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		if = { limit = { NOT = { has_planet_flag = avb_vanilla_buildings } }
			if = { limit = { last_building_changed = building_paradise_dome }	remove_building = building_paradise_dome add_building = building_paradise_dome_override }
			if = { limit = { last_building_changed = building_communal_housing_large }	remove_building = building_communal_housing_large add_building = building_communal_housing_large_override }
			if = { limit = { last_building_changed = building_drone_megastorage }	remove_building = building_drone_megastorage add_building = building_drone_megastorage_override }
			if = { limit = { last_building_changed = building_expanded_warren }	remove_building = building_expanded_warren add_building = building_expanded_warren_override }
			if = { limit = { last_building_changed = building_hyper_entertainment_forum }	remove_building = building_hyper_entertainment_forum add_building = building_hyper_entertainment_forum_override }
			#if = { limit = { last_building_changed = building_hospital }	remove_building = building_hospital add_building = building_hospital_override }
			if = { limit = { last_building_changed = building_maintenance_depot }	remove_building = building_maintenance_depot add_building = building_maintenance_depot_override }
			#if = { limit = { last_building_changed = building_spawning_pool }	remove_building = building_spawning_pool add_building = building_spawning_pool_override }
			if = { limit = { last_building_changed = building_slave_huts }	remove_building = building_slave_huts add_building = building_slave_huts_override }
			if = { limit = { last_building_changed = building_overseer_homes }	remove_building = building_overseer_homes add_building = building_overseer_homes_override }
		
			#if = { limit = { last_building_changed = building_military_academy }	remove_building = building_military_academy add_building = building_military_academy_override }
			if = { limit = { last_building_changed = building_fortress }	remove_building = building_fortress add_building = building_fortress_override }
			#if = { limit = { last_building_changed = building_planetary_shield_generator }	remove_building = building_planetary_shield_generator add_building = building_planetary_shield_generator_override }
		
			if = { limit = { last_building_changed = building_system_capital }	remove_building = building_system_capital add_building = building_system_capital_override }
			if = { limit = { last_building_changed = building_machine_system_capital }	remove_building = building_machine_system_capital add_building = building_machine_system_capital_override }
			if = { limit = { last_building_changed = building_hive_major_capital }	remove_building = building_hive_major_capital add_building = building_hive_major_capital_override }
			if = { limit = { last_building_changed = building_hab_major_capital }	remove_building = building_hab_major_capital add_building = building_hab_major_capital_override }
			if = { limit = { last_building_changed = building_resort_major_capital }	remove_building = building_resort_major_capital add_building = building_resort_major_capital_override }
			if = { limit = { last_building_changed = building_slave_major_capital }	remove_building = building_slave_major_capital add_building = building_slave_major_capital_override }
			
			#if = { limit = { last_building_changed = building_mote_harvesters }	remove_building = building_mote_harvesters add_building = building_mote_harvesters_override }
			#if = { limit = { last_building_changed = building_gas_extractors }	remove_building = building_gas_extractors add_building = building_gas_extractors_override }
			#if = { limit = { last_building_changed = building_crystal_mines }	remove_building = building_crystal_mines add_building = building_crystal_mines_override }
			#if = { limit = { last_building_changed = building_betharian_power_plant }	remove_building = building_betharian_power_plant add_building = building_betharian_power_plant_override }
			#if = { limit = { last_building_changed = building_xeno_zoo }	remove_building = building_xeno_zoo add_building = building_xeno_zoo_override }
			
			if = { limit = { last_building_changed = building_foundry_3 }	remove_building = building_foundry_3 add_building = building_foundry_3_override }
			if = { limit = { last_building_changed = building_factory_3 }	remove_building = building_factory_3 add_building = building_factory_3_override }
			if = { limit = { last_building_changed = building_refinery }	remove_building = building_refinery add_building = building_refinery_override }
			if = { limit = { last_building_changed = building_chemical_plant }	remove_building = building_chemical_plant add_building = building_chemical_plant_override }
			if = { limit = { last_building_changed = building_crystal_plant }	remove_building = building_crystal_plant add_building = building_crystal_plant_override }
			if = { limit = { last_building_changed = building_nanite_transmuter }	remove_building = building_nanite_transmuter add_building = building_nanite_transmuter_override }
			#if = { limit = { last_building_changed = building_ministry_production }	remove_building = building_ministry_production add_building = building_ministry_production_override }
			#if = { limit = { last_building_changed = building_production_center }	remove_building = building_production_center add_building = building_production_center_override }
			
			#if = { limit = { last_building_changed = building_noble_estates }	remove_building = building_noble_estates add_building = building_noble_estates_override }
			if = { limit = { last_building_changed = building_bureaucratic_2 }	remove_building = building_bureaucratic_2 add_building = building_bureaucratic_2_override }
			if = { limit = { last_building_changed = building_bureaucratic_3 }	remove_building = building_bureaucratic_3 add_building = building_bureaucratic_3_override }
			if = { limit = { last_building_changed = building_system_conflux }	remove_building = building_system_conflux add_building = building_system_conflux_override }
			#if = { limit = { last_building_changed = building_slave_processing }	remove_building = building_slave_processing add_building = building_slave_processing_override }
			if = { limit = { last_building_changed = building_hall_judgment }	remove_building = building_hall_judgment add_building = building_hall_judgment_override }
			if = { limit = { last_building_changed = building_sentinel_posts }	remove_building = building_sentinel_posts add_building = building_sentinel_posts_override }
			#if = { limit = { last_building_changed = building_psi_corps }	remove_building = building_psi_corps add_building = building_psi_corps_override }
			#if = { limit = { last_building_changed = building_clone_vats }	remove_building = building_clone_vats add_building = building_clone_vats_override }
			
			#if = { limit = { last_building_changed = building_robot_assembly_plant }	remove_building = building_robot_assembly_plant add_building = building_robot_assembly_plant_override }
			#if = { limit = { last_building_changed = building_machine_assembly_complex }	remove_building = building_machine_assembly_complex add_building = building_machine_assembly_complex_override }
			
			if = { limit = { last_building_changed = building_research_lab_3 }	remove_building = building_research_lab_3 add_building = building_research_lab_3_override }
			#if = { limit = { last_building_changed = building_institute }	remove_building = building_institute add_building = building_institute_override }
			#if = { limit = { last_building_changed = building_supercomputer }	remove_building = building_supercomputer add_building = building_supercomputer_override }
			
			if = { limit = { last_building_changed = building_hydroponics_farm }	remove_building = building_hydroponics_farm add_building = building_hydroponics_farm_override }
			#if = { limit = { last_building_changed = building_food_processing_center }	remove_building = building_food_processing_center add_building = building_food_processing_center_override }
			#if = { limit = { last_building_changed = building_mineral_purification_hub }	remove_building = building_mineral_purification_hub add_building = building_mineral_purification_hub_override }
			#if = { limit = { last_building_changed = building_energy_nexus }	remove_building = building_energy_nexus add_building = building_energy_nexus_override }
			if = { limit = { last_building_changed = building_resource_silo }	remove_building = building_resource_silo add_building = building_resource_silo_override }
			if = { limit = { last_building_changed = building_bio_reactor }	remove_building = building_bio_reactor add_building = building_bio_reactor_override }
			
			if = { limit = { last_building_changed = building_commercial_megaplex }	remove_building = building_commercial_megaplex add_building = building_commercial_megaplex_override }
			#if = { limit = { last_building_changed = building_galactic_stock_exchange }	remove_building = building_galactic_stock_exchange add_building = building_galactic_stock_exchange_override }
			if = { limit = { last_building_changed = building_hypercomms_forum }	remove_building = building_hypercomms_forum add_building = building_hypercomms_forum_override }
			if = { limit = { last_building_changed = building_sacred_nexus }	remove_building = building_sacred_nexus add_building = building_sacred_nexus_override }
			if = { limit = { last_building_changed = building_hive_confluence }	remove_building = building_hive_confluence add_building = building_hive_confluence_override }
			if = { limit = { last_building_changed = building_simulation_3 }	remove_building = building_simulation_3 add_building = building_simulation_3_override }
			if = { limit = { last_building_changed = building_organic_paradise }	remove_building = building_organic_paradise add_building = building_organic_paradise_override }
			if = { limit = { last_building_changed = building_corporate_forum }	remove_building = building_corporate_forum add_building = building_corporate_forum_override }
		}
	}
}

# Vanilla -> AVB
planet_event = {
	id = avb.2
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		remove_planet_flag = avb_vanilla_buildings
		while = { limit = { has_building = building_paradise_dome }	remove_building = building_paradise_dome add_building = building_paradise_dome_override }
		while = { limit = { has_building = building_communal_housing_large }	remove_building = building_communal_housing_large add_building = building_communal_housing_large_override }
		while = { limit = { has_building = building_drone_megastorage }	remove_building = building_drone_megastorage add_building = building_drone_megastorage_override }
		while = { limit = { has_building = building_expanded_warren }	remove_building = building_expanded_warren add_building = building_expanded_warren_override }
		while = { limit = { has_building = building_hyper_entertainment_forum }	remove_building = building_hyper_entertainment_forum add_building = building_hyper_entertainment_forum_override }
		#while = { limit = { has_building = building_hospital }	remove_building = building_hospital add_building = building_hospital_override }
		while = { limit = { has_building = building_maintenance_depot }	remove_building = building_maintenance_depot add_building = building_maintenance_depot_override }
		#while = { limit = { has_building = building_spawning_pool }	remove_building = building_spawning_pool add_building = building_spawning_pool_override }
		while = { limit = { has_building = building_slave_huts }	remove_building = building_slave_huts add_building = building_slave_huts_override }
		while = { limit = { has_building = building_overseer_homes }	remove_building = building_overseer_homes add_building = building_overseer_homes_override }
	
		#while = { limit = { has_building = building_military_academy }	remove_building = building_military_academy add_building = building_military_academy_override }
		while = { limit = { has_building = building_fortress }	remove_building = building_fortress add_building = building_fortress_override }
		#while = { limit = { has_building = building_planetary_shield_generator }	remove_building = building_planetary_shield_generator add_building = building_planetary_shield_generator_override }
	
		while = { limit = { has_building = building_system_capital }	remove_building = building_system_capital add_building = building_system_capital_override }
		while = { limit = { has_building = building_machine_system_capital }	remove_building = building_machine_system_capital add_building = building_machine_system_capital_override }
		while = { limit = { has_building = building_hive_major_capital }	remove_building = building_hive_major_capital add_building = building_hive_major_capital_override }
		while = { limit = { has_building = building_hab_major_capital }	remove_building = building_hab_major_capital add_building = building_hab_major_capital_override }
		while = { limit = { has_building = building_resort_major_capital }	remove_building = building_resort_major_capital add_building = building_resort_major_capital_override }
		while = { limit = { has_building = building_slave_major_capital }	remove_building = building_slave_major_capital add_building = building_slave_major_capital_override }
		
		#while = { limit = { has_building = building_mote_harvesters }	remove_building = building_mote_harvesters add_building = building_mote_harvesters_override }
		#while = { limit = { has_building = building_gas_extractors }	remove_building = building_gas_extractors add_building = building_gas_extractors_override }
		#while = { limit = { has_building = building_crystal_mines }	remove_building = building_crystal_mines add_building = building_crystal_mines_override }
		#while = { limit = { has_building = building_betharian_power_plant }	remove_building = building_betharian_power_plant add_building = building_betharian_power_plant_override }
		#while = { limit = { has_building = building_xeno_zoo }	remove_building = building_xeno_zoo add_building = building_xeno_zoo_override }
		
		while = { limit = { has_building = building_foundry_3 }	remove_building = building_foundry_3 add_building = building_foundry_3_override }
		while = { limit = { has_building = building_factory_3 }	remove_building = building_factory_3 add_building = building_factory_3_override }
		while = { limit = { has_building = building_refinery }	remove_building = building_refinery add_building = building_refinery_override }
		while = { limit = { has_building = building_chemical_plant }	remove_building = building_chemical_plant add_building = building_chemical_plant_override }
		while = { limit = { has_building = building_crystal_plant }	remove_building = building_crystal_plant add_building = building_crystal_plant_override }
		while = { limit = { has_building = building_nanite_transmuter }	remove_building = building_nanite_transmuter add_building = building_nanite_transmuter_override }
		#while = { limit = { has_building = building_ministry_production }	remove_building = building_ministry_production add_building = building_ministry_production_override }
		#while = { limit = { has_building = building_production_center }	remove_building = building_production_center add_building = building_production_center_override }
		
		#while = { limit = { has_building = building_noble_estates }	remove_building = building_noble_estates add_building = building_noble_estates_override }
		while = { limit = { has_building = building_bureaucratic_2 }	remove_building = building_bureaucratic_2 add_building = building_bureaucratic_2_override }
		while = { limit = { has_building = building_bureaucratic_3 }	remove_building = building_bureaucratic_3 add_building = building_bureaucratic_3_override }
		while = { limit = { has_building = building_system_conflux }	remove_building = building_system_conflux add_building = building_system_conflux_override }
		#while = { limit = { has_building = building_slave_processing }	remove_building = building_slave_processing add_building = building_slave_processing_override }
		while = { limit = { has_building = building_hall_judgment }	remove_building = building_hall_judgment add_building = building_hall_judgment_override }
		while = { limit = { has_building = building_sentinel_posts }	remove_building = building_sentinel_posts add_building = building_sentinel_posts_override }
		#while = { limit = { has_building = building_psi_corps }	remove_building = building_psi_corps add_building = building_psi_corps_override }
		#while = { limit = { has_building = building_clone_vats }	remove_building = building_clone_vats add_building = building_clone_vats_override }
		
		#while = { limit = { has_building = building_robot_assembly_plant }	remove_building = building_robot_assembly_plant add_building = building_robot_assembly_plant_override }
		#while = { limit = { has_building = building_machine_assembly_complex }	remove_building = building_machine_assembly_complex add_building = building_machine_assembly_complex_override }
		
		while = { limit = { has_building = building_research_lab_3 }	remove_building = building_research_lab_3 add_building = building_research_lab_3_override }
		#while = { limit = { has_building = building_institute }	remove_building = building_institute add_building = building_institute_override }
		#while = { limit = { has_building = building_supercomputer }	remove_building = building_supercomputer add_building = building_supercomputer_override }
		
		while = { limit = { has_building = building_hydroponics_farm }	remove_building = building_hydroponics_farm add_building = building_hydroponics_farm_override }
		#while = { limit = { has_building = building_food_processing_center }	remove_building = building_food_processing_center add_building = building_food_processing_center_override }
		#while = { limit = { has_building = building_mineral_purification_hub }	remove_building = building_mineral_purification_hub add_building = building_mineral_purification_hub_override }
		#while = { limit = { has_building = building_energy_nexus }	remove_building = building_energy_nexus add_building = building_energy_nexus_override }
		while = { limit = { has_building = building_resource_silo }	remove_building = building_resource_silo add_building = building_resource_silo_override }
		while = { limit = { has_building = building_bio_reactor }	remove_building = building_bio_reactor add_building = building_bio_reactor_override }
		
		while = { limit = { has_building = building_commercial_megaplex }	remove_building = building_commercial_megaplex add_building = building_commercial_megaplex_override }
		#while = { limit = { has_building = building_galactic_stock_exchange }	remove_building = building_galactic_stock_exchange add_building = building_galactic_stock_exchange_override }
		while = { limit = { has_building = building_hypercomms_forum }	remove_building = building_hypercomms_forum add_building = building_hypercomms_forum_override }
		while = { limit = { has_building = building_sacred_nexus }	remove_building = building_sacred_nexus add_building = building_sacred_nexus_override }
		while = { limit = { has_building = building_hive_confluence }	remove_building = building_hive_confluence add_building = building_hive_confluence_override }
		while = { limit = { has_building = building_simulation_3 }	remove_building = building_simulation_3 add_building = building_simulation_3_override }
		while = { limit = { has_building = building_organic_paradise }	remove_building = building_organic_paradise add_building = building_organic_paradise_override }
		while = { limit = { has_building = building_corporate_forum }	remove_building = building_corporate_forum add_building = building_corporate_forum_override }
	}
}

# Vanilla <- AVB
planet_event = {
	id = avb.3
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		set_planet_flag = avb_vanilla_buildings
		while = { limit = { has_building = building_paradise_dome_override }	remove_building = building_paradise_dome_override add_building = building_paradise_dome }
		while = { limit = { has_building = building_communal_housing_large_override }	remove_building = building_communal_housing_large_override add_building = building_communal_housing_large }
		while = { limit = { has_building = building_drone_megastorage_override }	remove_building = building_drone_megastorage_override add_building = building_drone_megastorage }
		while = { limit = { has_building = building_expanded_warren_override }	remove_building = building_expanded_warren_override add_building = building_expanded_warren }
		while = { limit = { has_building = building_hyper_entertainment_forum_override }	remove_building = building_hyper_entertainment_forum_override add_building = building_hyper_entertainment_forum }
		#while = { limit = { has_building = building_hospital_override }	remove_building = building_hospital_override add_building = building_hospital }
		while = { limit = { has_building = building_maintenance_depot_override }	remove_building = building_maintenance_depot_override add_building = building_maintenance_depot }
		#while = { limit = { has_building = building_spawning_pool_override }	remove_building = building_spawning_pool_override add_building = building_spawning_pool }
		while = { limit = { has_building = building_slave_huts_override }	remove_building = building_slave_huts_override add_building = building_slave_huts }
		while = { limit = { has_building = building_overseer_homes_override }	remove_building = building_overseer_homes_override add_building = building_overseer_homes }
	
		#while = { limit = { has_building = building_military_academy_override }	remove_building = building_military_academy_override add_building = building_military_academy }
		while = { limit = { has_building = building_fortress_override }	remove_building = building_fortress_override add_building = building_fortress }
		#while = { limit = { has_building = building_planetary_shield_generator_override }	remove_building = building_planetary_shield_generator_override add_building = building_planetary_shield_generator }
	
		while = { limit = { has_building = building_system_capital_override }	remove_building = building_system_capital_override add_building = building_system_capital }
		while = { limit = { has_building = building_machine_system_capital_override }	remove_building = building_machine_system_capital_override add_building = building_machine_system_capital }
		while = { limit = { has_building = building_hive_major_capital_override }	remove_building = building_hive_major_capital_override add_building = building_hive_major_capital }
		while = { limit = { has_building = building_hab_major_capital_override }	remove_building = building_hab_major_capital_override add_building = building_hab_major_capital }
		while = { limit = { has_building = building_resort_major_capital_override }	remove_building = building_resort_major_capital_override add_building = building_resort_major_capital }
		while = { limit = { has_building = building_slave_major_capital_override }	remove_building = building_slave_major_capital_override add_building = building_slave_major_capital }
		
		#while = { limit = { has_building = building_mote_harvesters_override }	remove_building = building_mote_harvesters_override add_building = building_mote_harvesters }
		#while = { limit = { has_building = building_gas_extractors_override }	remove_building = building_gas_extractors_override add_building = building_gas_extractors }
		#while = { limit = { has_building = building_crystal_mines_override }	remove_building = building_crystal_mines_override add_building = building_crystal_mines }
		#while = { limit = { has_building = building_betharian_power_plant_override }	remove_building = building_betharian_power_plant_override add_building = building_betharian_power_plant }
		#while = { limit = { has_building = building_xeno_zoo_override }	remove_building = building_xeno_zoo_override add_building = building_xeno_zoo }
		
		while = { limit = { has_building = building_foundry_3_override }	remove_building = building_foundry_3_override add_building = building_foundry_3 }
		while = { limit = { has_building = building_factory_3_override }	remove_building = building_factory_3_override add_building = building_factory_3 }
		while = { limit = { has_building = building_refinery_override }	remove_building = building_refinery_override add_building = building_refinery }
		while = { limit = { has_building = building_chemical_plant_override }	remove_building = building_chemical_plant_override add_building = building_chemical_plant }
		while = { limit = { has_building = building_crystal_plant_override }	remove_building = building_crystal_plant_override add_building = building_crystal_plant }
		while = { limit = { has_building = building_nanite_transmuter_override }	remove_building = building_nanite_transmuter_override add_building = building_nanite_transmuter }
		#while = { limit = { has_building = building_ministry_production_override }	remove_building = building_ministry_production_override add_building = building_ministry_production }
		#while = { limit = { has_building = building_production_center_override }	remove_building = building_production_center_override add_building = building_production_center }
		
		#while = { limit = { has_building = building_noble_estates_override }	remove_building = building_noble_estates_override add_building = building_noble_estates }
		while = { limit = { has_building = building_bureaucratic_2_override }	remove_building = building_bureaucratic_2_override add_building = building_bureaucratic_2 }
		while = { limit = { has_building = building_bureaucratic_3_override }	remove_building = building_bureaucratic_3_override add_building = building_bureaucratic_3 }
		while = { limit = { has_building = building_system_conflux_override }	remove_building = building_system_conflux_override add_building = building_system_conflux }
		#while = { limit = { has_building = building_slave_processing_override }	remove_building = building_slave_processing_override add_building = building_slave_processing }
		while = { limit = { has_building = building_hall_judgment_override }	remove_building = building_hall_judgment_override add_building = building_hall_judgment }
		while = { limit = { has_building = building_sentinel_posts_override }	remove_building = building_sentinel_posts_override add_building = building_sentinel_posts }
		#while = { limit = { has_building = building_psi_corps_override }	remove_building = building_psi_corps_override add_building = building_psi_corps }
		#while = { limit = { has_building = building_clone_vats_override }	remove_building = building_clone_vats_override add_building = building_clone_vats }
		
		#while = { limit = { has_building = building_robot_assembly_plant_override }	remove_building = building_robot_assembly_plant_override add_building = building_robot_assembly_plant }
		#while = { limit = { has_building = building_machine_assembly_complex_override }	remove_building = building_machine_assembly_complex_override add_building = building_machine_assembly_complex }
		
		while = { limit = { has_building = building_research_lab_3_override }	remove_building = building_research_lab_3_override add_building = building_research_lab_3 }
		#while = { limit = { has_building = building_institute_override }	remove_building = building_institute_override add_building = building_institute }
		#while = { limit = { has_building = building_supercomputer_override }	remove_building = building_supercomputer_override add_building = building_supercomputer }
		
		while = { limit = { has_building = building_hydroponics_farm_override }	remove_building = building_hydroponics_farm_override add_building = building_hydroponics_farm }
		#while = { limit = { has_building = building_food_processing_center_override }	remove_building = building_food_processing_center_override add_building = building_food_processing_center }
		#while = { limit = { has_building = building_mineral_purification_hub_override }	remove_building = building_mineral_purification_hub_override add_building = building_mineral_purification_hub }
		#while = { limit = { has_building = building_energy_nexus_override }	remove_building = building_energy_nexus_override add_building = building_energy_nexus }
		while = { limit = { has_building = building_resource_silo_override }	remove_building = building_resource_silo_override add_building = building_resource_silo }
		while = { limit = { has_building = building_bio_reactor_override }	remove_building = building_bio_reactor_override add_building = building_bio_reactor }
		
		while = { limit = { has_building = building_commercial_megaplex_override }	remove_building = building_commercial_megaplex_override add_building = building_commercial_megaplex }
		#while = { limit = { has_building = building_galactic_stock_exchange_override }	remove_building = building_galactic_stock_exchange_override add_building = building_galactic_stock_exchange }
		while = { limit = { has_building = building_hypercomms_forum_override }	remove_building = building_hypercomms_forum_override add_building = building_hypercomms_forum }
		while = { limit = { has_building = building_sacred_nexus_override }	remove_building = building_sacred_nexus_override add_building = building_sacred_nexus }
		while = { limit = { has_building = building_hive_confluence_override }	remove_building = building_hive_confluence_override add_building = building_hive_confluence }
		while = { limit = { has_building = building_simulation_3_override }	remove_building = building_simulation_3_override add_building = building_simulation_3 }
		while = { limit = { has_building = building_organic_paradise_override }	remove_building = building_organic_paradise_override add_building = building_organic_paradise }
		while = { limit = { has_building = building_corporate_forum_override }	remove_building = building_corporate_forum_override add_building = building_corporate_forum }
	}
}

# building_paradise_dome
# building_communal_housing_large
# building_drone_megastorage
# building_expanded_warren
# building_hyper_entertainment_forum
# building_hospital
# building_maintenance_depot
# building_spawning_pool
# building_slave_huts
# building_overseer_homes

# building_military_academy
# building_fortress
# building_planetary_shield_generator

# building_system_capital
# building_machine_system_capital
# building_hive_major_capital
# building_hab_major_capital
# building_resort_major_capital
# building_slave_major_capital

##disabled
# building_mote_harvesters
# building_gas_extractors
# building_crystal_mines
# building_betharian_power_plant
# building_xeno_zoo

# building_foundry_3
# building_factory_3
# building_refinery
# building_chemical_plant
# building_crystal_plant
# building_nanite_transmuter
# building_ministry_production
# building_production_center

# building_noble_estates
# building_bureaucratic_2
# building_bureaucratic_3
# building_system_conflux
# building_slave_processing
# building_hall_judgment
# building_sentinel_posts
# building_psi_corps
# building_clone_vats

# building_robot_assembly_plant
# building_machine_assembly_complex

# building_research_lab_3
# building_institute
# building_supercomputer

# building_hydroponics_farm
# building_food_processing_center
# building_mineral_purification_hub
# building_energy_nexus
# building_resource_silo
# building_bio_reactor

# building_commercial_megaplex
# building_galactic_stock_exchange
# building_hypercomms_forum
# building_sacred_nexus
# building_hive_confluence
# building_simulation_3
# building_organic_paradise
# building_corporate_forum