######################
# Limited by deposits ##
######################

# building_mote_harvesters_override = {
	# base_buildtime = 360
	# icon = building_mote_harvesting_traps
	# can_build = no

	#is_capped_by_modifier = yes

	# category = resource
	
	# potential = {
		# NOT = { has_modifier = resort_colony }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_regular_empire = yes }
		# }
		# modifier = {
			# job_mote_harvester_add = 1
		# }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_gestalt = yes }
		# }
		# modifier = {
			# job_mote_harvesting_drone_add = 1
		# }
	# }
	
	# resources = {
		# category = planet_buildings
		# cost = {
			# minerals = 200
		# }
		# upkeep = {
			# energy = 1
		# }
	# }	
	
	# prerequisites = {
		# "tech_mine_volatile_motes"
	# }
	
	# upgrades = {
		# "building_avb_mote_harvesters_2"
	# }
	
	# ai_weight = {
		# weight = 1000000
	# }
# }

# building_gas_extractors_override = {
	# base_buildtime = 360
	# icon = building_gas_extractors
	# can_build = no

	#is_capped_by_modifier = yes

	# category = resource

	# potential = {
		# NOT = { has_modifier = resort_colony }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_regular_empire = yes }
		# }
		# modifier = {
			# job_gas_extractor_add = 1
		# }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_gestalt = yes }
		# }
		# modifier = {
			# job_gas_extraction_drone_add = 1
		# }
	# }
	
	# resources = {
		# category = planet_buildings
		# cost = {
			# minerals = 200
		# }
		# upkeep = {
			# energy = 1
		# }
	# }	
	
	# prerequisites = {
		# "tech_mine_exotic_gases"
	# }
	
	# upgrades = {
		# "building_avb_gas_extractors_2"
	# }
	
	# ai_weight = {
		# weight = 1000000
	# }
# }

# building_crystal_mines_override = {
	# base_buildtime = 360
	# icon = building_crystal_mines
	# can_build = no

	#is_capped_by_modifier = yes

	# category = resource
	
	# potential = {
		# NOT = { has_modifier = resort_colony }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_regular_empire = yes }
		# }
		# modifier = {
			# job_crystal_miner_add = 1
		# }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_gestalt = yes }
		# }
		# modifier = {
			# job_crystal_mining_drone_add = 1
		# }
	# }
	
	# resources = {
		# category = planet_buildings
		# cost = {
			# minerals = 200
		# }
		# upkeep = {
			# energy = 1
		# }
	# }	
	
	# prerequisites = {
		# "tech_mine_rare_crystals"
	# }
	
	# upgrades = {
		# "building_avb_crystal_mines_2"
	# }
	
	# ai_weight = {
		# weight = 1000000
	# }
# }

# building_betharian_power_plant_override = {
	# base_buildtime = 360
	# icon = building_betharian_power_plant
	# can_build = no
	
	#is_capped_by_modifier = yes

	# category = resource
	
	# potential = {
		# NOT = { has_modifier = resort_colony }
	# }
	
	# resources = {
		# category = planet_buildings
		# cost = {
			# minerals = 200
		# }
		# produces = {
			# energy = 10
		# }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_regular_empire = yes }
		# }
		# modifier = {
			# job_technician_add = 4
		# }
	# }

	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = { is_gestalt = yes }
		# }
		# modifier = {
			# job_technician_drone_add = 4
		# }
	# }

	# triggered_desc = {
		# trigger = {
			# exists = owner
			# owner = { is_gestalt = yes }
		# }
		# text = job_technician_drone_effect_desc
	# }
	# triggered_desc = {
		# trigger = {
			# exists = owner
			# owner = { is_gestalt = no }
		# }
		# text = job_technician_effect_desc
	# }
	
	# prerequisites = {
		# "tech_mine_betharian"
	# }
	
	# upgrades = {
		# "building_avb_betharian_power_plant_2"
	# }
	
	# ai_weight = {
		# weight = 1000000
	# }
# }

# building_xeno_zoo_override = {
	# base_buildtime = 360
	# icon = building_xeno_zoo
	# can_build = no

	#is_capped_by_modifier = yes

	# category = resource
	
	# potential = {
		# exists = owner
		# owner = {
			# is_regular_empire = yes
		# }
	# }
	
	# planet_modifier = {
		# job_entertainer_add = 1
		# job_culture_worker_add = 2
	# }
	
	# triggered_planet_modifier = {
		# potential = {
			# exists = owner
			# owner = {
				# has_valid_civic = civic_warrior_culture
			# }					
		# }
		# modifier = {
			# job_duelist_add = 1
			# job_entertainer_add = -1
		# }
	# }
	
	# resources = {
		# category = planet_buildings
		# cost = {
			# minerals = 200
		# }
		# upkeep = {
			# energy = 1
		# }
	# }
	
	# prerequisites = {
		# "tech_alien_life_studies"
	# }
	
	# triggered_desc = {
		# trigger = {
			# exists = owner
			# owner = { has_valid_civic = civic_warrior_culture }
		# }
		# text = job_duelist_effect_desc
	# }
	
	# triggered_desc = {
		# trigger = {
			# exists = owner
			# owner = { NOT = { has_valid_civic = civic_warrior_culture } }
		# }
		# text = job_entertainer_effect_desc
	# }
	
	# triggered_desc = {
		# text = job_culture_worker_effect_desc
	# }	
	
	# upgrades = {
		# "building_avb_xeno_zoo_2"
	# }

	# ai_weight = {
		# weight = 1000000
	# }
# }