#########################
## Limited by deposits ##
#########################

building_avb_mote_harvesters_2 = {
	base_buildtime = 960
	can_build = no

	#is_capped_by_modifier = yes

	category = resource
	
	potential = {
		NOT = { has_modifier = resort_colony }
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_regular_empire = yes }
		}
		modifier = {
			job_mote_harvester_add = 4
		}
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		modifier = {
			job_mote_harvesting_drone_add = 4
		}
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
		}
		upkeep = {
			energy = 6
		}
	}	
	
	prerequisites = {
		"tech_avb_mote_harvesters_2"
	}
	
	ai_weight = {
		weight = 1000000
	}
}

building_avb_gas_extractors_2 = {
	base_buildtime = 960
	icon = building_gas_extractors
	can_build = no

	#is_capped_by_modifier = yes

	category = resource

	potential = {
		NOT = { has_modifier = resort_colony }
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_regular_empire = yes }
		}
		modifier = {
			job_gas_extractor_add = 4
		}
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		modifier = {
			job_gas_extraction_drone_add = 4
		}
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
		}
		upkeep = {
			energy = 6
		}
	}	
	
	prerequisites = {
		"tech_avb_gas_extractors_2"
	}
	
	ai_weight = {
		weight = 1000000
	}
}

building_avb_crystal_mines_2 = {
	base_buildtime = 960

	#is_capped_by_modifier = yes

	category = resource
	
	potential = {
		NOT = { has_modifier = resort_colony }
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_regular_empire = yes }
		}
		modifier = {
			job_crystal_miner_add = 4
		}
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		modifier = {
			job_crystal_mining_drone_add = 4
		}
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
		}
		upkeep = {
			energy = 6
		}
	}	
	
	prerequisites = {
		"tech_avb_crystal_mines_2"
	}
	
	ai_weight = {
		weight = 1000000
	}
}

building_avb_betharian_power_plant_2 = {
	base_buildtime = 960
	
	#is_capped_by_modifier = yes

	category = resource
	
	potential = {
		NOT = { has_modifier = resort_colony }
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
		}
		produces = {
			energy = 40
		}
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_regular_empire = yes }
		}
		modifier = {
			job_technician_add = 8
		}
	}

	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		modifier = {
			job_technician_drone_add = 8
		}
	}

	triggered_desc = {
		trigger = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		text = job_technician_drone_effect_desc
	}
	triggered_desc = {
		trigger = {
			exists = owner
			owner = { is_gestalt = no }
		}
		text = job_technician_effect_desc
	}
	
	prerequisites = {
		"tech_avb_betharian_power_plant_2"
	}
	
	ai_weight = {
		weight = 1000000
	}
}

building_avb_xeno_zoo_2 = {
	base_buildtime = 960

	#is_capped_by_modifier = yes

	category = resource
	
	potential = {
		exists = owner
		owner = {
			is_regular_empire = yes
		}
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}
	
	planet_modifier = {
		job_entertainer_add = 4
		job_culture_worker_add = 8
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_valid_civic = civic_warrior_culture
			}					
		}
		modifier = {
			job_duelist_add = 4
			job_entertainer_add = -4
		}
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
		}
		upkeep = {
			energy = 10
		}
	}
	
	prerequisites = {
		"tech_avb_xeno_zoo_2"
	}
	
	triggered_desc = {
		trigger = {
			exists = owner
			owner = { has_valid_civic = civic_warrior_culture }
		}
		text = job_duelist_effect_desc
	}
	
	triggered_desc = {
		trigger = {
			exists = owner
			owner = { NOT = { has_valid_civic = civic_warrior_culture } }
		}
		text = job_entertainer_effect_desc
	}
	
	triggered_desc = {
		text = job_culture_worker_effect_desc
	}	

	ai_weight = {
		weight = 1000000
	}
}