#############
# Amenities buildings
#############
building_avb_residence_3 = {
	base_buildtime = 600
	can_build = no

	category = amenity
	
	potential = {
		has_building = building_paradise_dome_override
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}

	allow = {
		has_fully_upgraded_capital = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			owner = { has_valid_civic = civic_shared_burden }
			buildings_no_crystals = yes
			has_modifier = slave_colony
		}
	}
	
	convert_to = {
		building_organic_paradise
		building_avb_drone_storage_3
		building_avb_warren_3
		building_avb_communal_housing_3
	}
	
	planet_modifier = {
		planet_housing_add = 12
		planet_amenities_add = 20
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 2
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
			rare_crystals = 100
		}
		upkeep = {
			energy = 6
			rare_crystals = 2
		}
	}
	
	upgrades = {
		"building_avb_residence_4"
	}
	
	prerequisites = {
		"tech_avb_residence_3"
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			NOT = { has_valid_civic = civic_shared_burden }
		}
	}
}

building_avb_residence_4 = {
	base_buildtime = 1200
	can_build = no

	category = amenity
	
	potential = {
		has_building = building_avb_residence_3
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}

	allow = {
		has_upgraded_capital_5 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			owner = { has_valid_civic = civic_shared_burden }
			buildings_no_crystals = yes
			has_modifier = slave_colony
		}
	}
	
	convert_to = {
		building_organic_paradise
		building_avb_drone_storage_4
		building_avb_warren_4
		building_avb_communal_housing_4
	}
	
	planet_modifier = {
		planet_housing_add = 24
		planet_amenities_add = 35
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 2000
			rare_crystals = 150
		}
		upkeep = {
			energy = 12
			rare_crystals = 3
		}
	}
	
	upgrades = {
		"building_avb_residence_5"
	}
	
	prerequisites = {
		"tech_avb_residence_4"
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			NOT = { has_valid_civic = civic_shared_burden }
		}
	}
}

building_avb_residence_5 = {
	base_buildtime = 2400
	can_build = no

	category = amenity
	
	potential = {
		has_building = building_avb_residence_4
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}

	allow = {
		has_upgraded_capital_6 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			owner = { has_valid_civic = civic_shared_burden }
			buildings_no_crystals = yes
			has_modifier = slave_colony
		}
	}
	
	convert_to = {
		building_organic_paradise
		building_avb_drone_storage_4
		building_avb_warren_4
		building_avb_communal_housing_4
	}
	
	planet_modifier = {
		planet_housing_add = 40
		planet_amenities_add = 60
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 4000
			rare_crystals = 200
		}
		upkeep = {
			energy = 18
			rare_crystals = 4
		}
	}
	
	prerequisites = {
		"tech_avb_residence_5"
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			NOT = { has_valid_civic = civic_shared_burden }
		}
	}
}

building_avb_communal_housing_3 = {
	base_buildtime = 600
	can_build = no

	category = amenity

	potential = {
		has_building = building_communal_housing_large_override
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}	
	
	allow = {
		has_fully_upgraded_capital = yes
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			has_modifier = slave_colony
			buildings_no_crystals = yes
		}
	}

	show_tech_unlock_if = {
		owner = {
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	convert_to = {
		building_avb_warren_3
		building_avb_drone_storage_3
		building_avb_residence_3
	}
	
	planet_modifier = {
		planet_housing_add = 20
		planet_amenities_add = 12
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 2
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
			rare_crystals = 100
		}
		upkeep = {
			energy = 6
			rare_crystals = 2
		}
	}
	
	upgrades = {
		"building_avb_communal_housing_4"
	}
	
	prerequisites = {
		"tech_avb_residence_3"
	}
}

building_avb_communal_housing_4 = {
	base_buildtime = 1200
	can_build = no

	category = amenity

	potential = {
		has_building = building_avb_communal_housing_3
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}	
	
	allow = {
		has_upgraded_capital_5 = yes
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			has_modifier = slave_colony
			buildings_no_crystals = yes
		}
	}

	show_tech_unlock_if = {
		owner = {
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	convert_to = {
		building_avb_drone_storage_4
		building_avb_warren_4
		building_avb_residence_4
	}
	
	planet_modifier = {
		planet_housing_add = 35
		planet_amenities_add = 24
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 2000
			rare_crystals = 150
		}
		upkeep = {
			energy = 12
			rare_crystals = 3
		}
	}
	
	upgrades = {
		"building_avb_communal_housing_5"
	}
	
	prerequisites = {
		"tech_avb_residence_4"
	}
}

building_avb_communal_housing_5 = {
	base_buildtime = 2400
	can_build = no

	category = amenity

	potential = {
		has_building = building_avb_communal_housing_4
		OR = {
			NOT = { is_planet_class = pc_habitat }
			AND = {
				has_planet_flag = advanced_habitat
				exists = owner
				owner = {
					has_ascension_perk = ap_voidborn
				}
			}
		}
	}
	
	allow = {
		has_upgraded_capital_6 = yes
	}
	
	show_tech_unlock_if = { 
		owner = { 
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			has_modifier = slave_colony
			buildings_no_crystals = yes
		}
	}

	show_tech_unlock_if = {
		owner = {
			is_regular_empire = yes
			has_valid_civic = civic_shared_burden
		}
	}
	
	convert_to = {
		building_avb_drone_storage_4
		building_avb_warren_4
		building_avb_residence_4
	}
	
	planet_modifier = {
		planet_housing_add = 60
		planet_amenities_add = 40
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 4000
			rare_crystals = 200
		}
		upkeep = {
			energy = 18
			rare_crystals = 4
		}
	}
	
	prerequisites = {
		"tech_avb_residence_5"
	}
}

#Machine housing
building_avb_drone_storage_3 = {
	base_buildtime = 600
	can_build = no

	category = amenity

	allow = {
		has_fully_upgraded_capital = yes
	}
	potential = {
		exists = owner
		owner = { is_machine_empire = yes }
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_machine_empire = no }
			buildings_no_crystals = yes
		}
	}
	
	convert_to = {
		building_avb_residence_3
		building_avb_warren_3
		building_avb_communal_housing_3
	}
	
	planet_modifier = {
		planet_housing_add = 16
		planet_amenities_add = 12
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 2
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 600
			rare_crystals = 100
		}
		upkeep = {
			energy = 6
			rare_crystals = 2
		}
	}
	
	upgrades = {
		"building_avb_drone_storage_4"
	}
	
	prerequisites = {
		"tech_self_assembling_components" 
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 510 } }
			}
		}
	}
}

building_avb_drone_storage_4 = {
	base_buildtime = 1200
	can_build = no

	category = amenity

	allow = {
		has_upgraded_capital_5 = yes
	}
	potential = {
		exists = owner
		owner = { is_machine_empire = yes }
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_machine_empire = no }
			buildings_no_crystals = yes
		}
	}
	
	convert_to = {
		building_avb_residence_4
		building_avb_warren_4
		building_avb_communal_housing_4
	}
	
	planet_modifier = {
		planet_housing_add = 32
		planet_amenities_add = 24
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1200
			rare_crystals = 150
		}
		upkeep = {
			energy = 10
			rare_crystals = 4
		}
	}
	
	
	prerequisites = {
		"tech_avb_self_assembling_components_2" 
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 510 } }
			}
		}
	}
}

#Hive housing
building_avb_warren_3 = {
	base_buildtime = 600
	can_build = no
	
	category = amenity
	
	potential = {
		exists = owner
		owner = { is_hive_empire = yes }
	}

	allow = {
		has_fully_upgraded_capital = yes
	}
	
	show_tech_unlock_if = { 
		owner = { is_hive_empire = yes }
	}
	
	destroy_trigger = {
		exists = owner
		buildings_no_crystals = yes
	}
	
	convert_to = {
		building_avb_residence_3
		building_avb_drone_storage_3
		building_avb_communal_housing_3
	}
	
	planet_modifier = {
		planet_housing_add = 24
		job_maintenance_drone_add = 4
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 2
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
			rare_crystals = 100
		}
		upkeep = {
			energy = 6
			rare_crystals = 2
		}
	}
	
	upgrades = {
		"building_avb_warren_4"
	}
	
	prerequisites = {
		"tech_avb_housing_3" 
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 510 } }
			}
		}
	}
}

building_avb_warren_4 = {
	base_buildtime = 1200
	can_build = no
	
	category = amenity
	
	potential = {
		exists = owner
		owner = { is_hive_empire = yes }
	}

	allow = {
		has_upgraded_capital_5 = yes
	}
	
	show_tech_unlock_if = { 
		owner = { is_hive_empire = yes }
	}
	
	destroy_trigger = {
		exists = owner
		buildings_no_crystals = yes
	}
	
	convert_to = {
		building_avb_residence_4
		building_avb_drone_storage_4
		building_avb_communal_housing_4
	}
	
	planet_modifier = {
		planet_housing_add = 48
		job_maintenance_drone_add = 8
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_non_swapped_tradition = tr_domination_imperious_architecture
			}					
		}
		modifier = {
			planet_housing_add = 4
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 2000
			rare_crystals = 100
		}
		upkeep = {
			energy = 10
			rare_crystals = 4
		}
	}
	
	
	prerequisites = {
		"tech_avb_housing_4" 
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_crystal_building days = 510 } }
			}
		}
	}
}

building_avb_holo_theatre_3 = {
	base_buildtime = 600
	can_build = no

	category = amenity
	
	potential = {
		NOT = {	has_modifier = slave_colony	}
		owner = { is_regular_empire = yes }
	}
	
	allow = {
		has_fully_upgraded_capital = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			has_modifier = slave_colony
			buildings_no_exotic_gases = yes
		}
	}
		
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				NOT = { has_valid_civic = civic_warrior_culture }
			}					
		}
		modifier = {
			job_entertainer_add = 8
		}
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_valid_civic = civic_warrior_culture
			}					
		}
		modifier = {
			job_duelist_add = 8
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
			exotic_gases = 100
		}
		upkeep = {
			energy = 10
			exotic_gases = 2
		}
	}
	
	upgrades = {
		"building_avb_holo_theatre_4"
	}
	
	prerequisites = {
		"tech_avb_holo_entertainment_3"
	}
	
	triggered_desc = {		
		trigger = {
			exists = owner
			owner = { 
				NOT = { has_valid_civic = civic_warrior_culture }
			}
		}
		text = job_entertainer_effect_desc
	}
	
	triggered_desc = {		
		trigger = {
			exists = owner
			owner = { 
				has_valid_civic = civic_warrior_culture
			}
		}
		text = job_duelist_effect_desc
	}
	
	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 510 } }
			}
		}
	}
}

building_avb_holo_theatre_4 = {
	base_buildtime = 1200
	can_build = no

	category = amenity
	
	potential = {
		exists = owner
		owner = { is_regular_empire = yes }
	}
	
	allow = {
		has_upgraded_capital_5 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			has_modifier = slave_colony
			buildings_no_exotic_gases = yes
		}
	}	
		
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				NOT = { has_valid_civic = civic_warrior_culture }
			}					
		}
		modifier = {
			job_entertainer_add = 16
		}
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_valid_civic = civic_warrior_culture
			}					
		}
		modifier = {
			job_duelist_add = 16
		}
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 2000
			exotic_gases = 150
		}
		upkeep = {
			energy = 14
			exotic_gases = 4
		}
	}
	
	prerequisites = {
		"tech_avb_holo_entertainment_4"
	}
	
	triggered_desc = {		
		trigger = {
			exists = owner
			owner = { 
				NOT = { has_valid_civic = civic_warrior_culture }
			}
		}
		text = job_entertainer_effect_desc
	}
	
	triggered_desc = {		
		trigger = {
			exists = owner
			owner = { 
				has_valid_civic = civic_warrior_culture
			}
		}
		text = job_duelist_effect_desc
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 510 } }
			}
		}
	}
}

building_avb_clinic_3 = {
	base_buildtime = 600
	can_build = no
	
	category = amenity
	
	potential = {
		owner = { is_regular_empire = yes }
		NOT = { has_modifier = slave_colony }
		building_basic_income_check = yes
	}
	
	allow = {
		has_fully_upgraded_capital = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			has_modifier = slave_colony
			buildings_no_exotic_gases = yes
			AND = {
				buildings_stop_pop = yes
				owner = { is_ai = yes }
			}
		}
	}
	
	planet_modifier = {
		job_healthcare_add = 10
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 1000
			exotic_gases = 100
		}
		upkeep = {
			energy = 4
			exotic_gases = 2
		}
	}
	
	upgrades = {
		"building_avb_clinic_4"
	}
	
	prerequisites = {
		"tech_avb_clinic_3"
	}
	
	show_tech_unlock_if = {
		is_regular_empire = yes
	}

	triggered_desc = {
		text = job_healthcare_effect_desc
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 510 } }
			}
		}
	}
}

building_avb_clinic_4 = {
	base_buildtime = 1200
	can_build = no
	
	category = amenity
	
	potential = {
		owner = { is_regular_empire = yes }
		NOT = { has_modifier = slave_colony }
		building_basic_income_check = yes
	}
	
	allow = {
		has_upgraded_capital_5 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			has_modifier = slave_colony
			buildings_no_exotic_gases = yes
			AND = {
				buildings_stop_pop = yes
				owner = { is_ai = yes }
			}
		}
	}
	
	planet_modifier = {
		job_healthcare_add = 20
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 2000
			exotic_gases = 150
		}
		upkeep = {
			energy = 8
			exotic_gases = 4
		}
	}
	
	prerequisites = {
		"tech_avb_clinic_4"
	}
	
	show_tech_unlock_if = {
		is_regular_empire = yes
	}

	triggered_desc = {
		text = job_healthcare_effect_desc
	}

	on_queued = {
		IF = {
			limit = {
				owner = { has_technology = tech_construction_templates }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 270 } }
		}
		ELSE_IF = {
			limit = {
				owner = { has_technology = tech_assembly_pattern }
			}
			owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 390 } }
		}
		else = {
			planet = {
				owner = { set_timed_country_flag = { flag = buildings_new_gas_building days = 510 } }
			}
		}
	}
}

building_avb_maintenance_depot_2 = {
	base_buildtime = 800
	can_build = no

	category = amenity
	
	potential = {
		owner = { is_gestalt = yes }
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_gestalt = no }
			AND = {
				owner = { is_ai = yes }
				free_amenities > 30
				free_building_slots = 0
			}
		}
	}
	
	allow = {
		has_fully_upgraded_capital = yes
	}
	
	planet_modifier = {
		job_maintenance_drone_add = 10
	}

	resources = {
		category = planet_buildings
		cost = {
			minerals = 800
		}
		upkeep = {
			energy = 4
		}
	}
	
	prerequisites = {
		"tech_galactic_administration"
	}

	triggered_desc = {
		text = job_maintenance_drone_effect_desc
	}
}

building_avb_spawning_pool_2 = {
	base_buildtime = 800
	can_build = no

	category = amenity
	
	potential = {
		owner = { is_hive_empire = yes }
		or = {
			num_buildings = { type = any value < 15 }
			owner = { is_ai = no }
		}
	}
	
	allow = {
		has_fully_upgraded_capital = yes
	}
	
	destroy_trigger = {
		exists = owner
		owner = { is_hive_empire = no }
	}
	
	planet_modifier = {
		job_spawning_drone_add = 4
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 800
			exotic_gases = 50
			volatile_motes = 25
		}
		upkeep = {
			energy = 4
			exotic_gases = 2
			volatile_motes = 1
		}
	}
	
	prerequisites = {
		"tech_avb_spawning_pool_2"
	}
	
	triggered_desc = {
		text = job_spawning_drone_effect_desc
	}	
}

building_avb_slave_huts_2 = {
	base_buildtime = 800
	can_build = no

	category = amenity
	
	potential = {
		has_modifier = slave_colony
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			NOT = { has_modifier = slave_colony }
		}
	}
		
	planet_modifier = {
		planet_housing_add = 16
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 800
		}
		upkeep = {
			energy = 4
		}
	}	
	
	prerequisites = {
		"tech_avb_slave_huts_2"
	}
}

building_avb_overseer_homes_2 = {
	base_buildtime = 800
	can_build = no

	category = amenity
	
	potential = {
		has_modifier = slave_colony
	}
	
	allow = {
		has_upgraded_capital_4 = yes
	}
	
	destroy_trigger = {
		exists = owner
		OR = {
			owner = { is_regular_empire = no }
			NOT = { has_modifier = slave_colony }
		}
	}
		
	planet_modifier = {
		planet_housing_add = 4
		job_slave_overseer_add = 4
	}
	
	resources = {
		category = planet_buildings
		cost = {
			minerals = 800
		}
		upkeep = {
			energy = 4
		}
	}	
}
