#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder

ship_behavior = {
	name = "colossus"

	preferred_attack_range = 0
	formation_distance = 0
	return_to_formation_distance = 0

	collision_awareness = 0
	collision_strafe = 0
	collision_radius = 0

	attack_move_pattern = none
	passive_move_pattern = none

	combat_movement = ignore

	desc = "COLOSSUS_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "stellarite_default"
	preferred_attack_range = max		#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
	
	formation_distance = 12.5 #75				#when orbing/following ship will try to keep this distance to assigned position
	return_to_formation_distance = 16.6 #100	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this

	collision_awareness = 0.9			#how much we try to avoid other ships
	attack_move_pattern = flee			#stationary/charge/follow/stationary/none
	passive_move_pattern = charge
	
	desc = "STELLARITE_DEFAULT_BEHAVIOR_DESC"
}

ship_behavior = {
	name = "arkship"
	preferred_attack_range = max
	formation_distance = max
	return_to_formation_distance = 160 #1000
	source_target_anchor_factor = 1.0
	combat_target_anchor = root

	collision_awareness = 0.75
	collision_radius = 2.0							#collision_radius is a multiplier on the radius specified in the ship size
	collision_strafe = 2.5							#collision_strafe allows the ship to move in any direction while colliding with another
	attack_move_pattern = maintain_distance
	passive_move_pattern = stay_at_range

	combat_movement = player_override
	flee_when_overpowered = yes					# If our fleet stance is Evasive and the combined fleet power of our enemies is greater than
												# 	FLEET_DANGEROUS_SYSTEM_POWER_MULT compared to our allies, flee the system.
												# If our fleet stance is Passive or Aggressive and our HP is less than
												#	 the define FLEET_DANGEROUS_HULL_THRESHOLD, flee the system.
	allow_emergency_ftl = no
	allow_disengage = no

	desc = "ARKSHIP_BEHAVIOR_DESC"
}