	
	NCombat = {
		
		COMBAT_BACK_OFF_RATE							= 0.24
		SHIP_SMOOTH_ROTATION_THRESHOLD					= 7.141
		
		#SHIP_SMOOTH_ROTATION_THRESHOLD			= 3.141 # Used to smooth rotation rate of ships. equation is "y = x * ( min ( 1.0 x / SHIP_SMOOTH_ROTATION_THRESHOLD ) )" where x is the wanted delta rotation this tick and y the resulting delta rotation
		
	
		COMBAT_DETECT_RANGE_MULT				= 1.05 #0.18 #0.45 #1.05	# Range to engage in combat with other ships is <fleets max attack range> * COMBAT_DETECT_RANGE_MULT
		COMBAT_DETECT_RANGE_MIN					= 50 #1.6 #4 #10
		COMBAT_AREA_MIN_ATTACK_RADIUS			= 0.004 #0.08 #0.2
		
	}
	NShip = {
		SHIP_SPEED_SCALE					= 0.0075	#0.045	# Setting this to 1 makes the scripted speed value correspond to units/day
		
		FLEET_MOVE_MAX_DIST_SHIPS			= 30.0 #50.0		# Fix for swarm ships pulling in artillery ships.
		FLEET_BASE_FORMATION_SCALE						= 0.6 #1 #6
		FLEET_BASE_FORMATION_DIV						= 3.5	#3
	}
	NGraphics = {
		SHIP_RANDOM_HEIGHT_OFFSET 						= 100.0 #100
		
		STRIKE_CRAFT_TRAIL_FADE_RATE					= 2.0   
		STRIKE_CRAFT_HEIGHT_OFFSET						= 40.0  # 50
		STRIKE_CRAFT_HEIGHT_RANDOM						= 60.0   # 60

		SHIELD_DISTANCE_FROM_SHIP = { 2.0 1.0 5.0 } 
		SHIELD_DISTANCE_FROM_SHIP_MULT = { 1.15 1.15 1.15 }

	
		TRAILS_ALPHA_FADE					= 1.5 # 0.5 # Controls of quick we alpha fade-out
		TRAILS_MISSILE_ALPHA_FADE			= 18 #6 # Controls of quick we alpha fade-out missile trails
		TRAILS_BASE_WIDTH					= 0.35 #1.0 # Trails width
		TRAILS_MISSILE_BASE_WIDTH			= 1.0 #3.0 # Missile trails width
		TRAILS_LOCATOR_NAME					= "exhaust"
		STRIKE_CRAFT_TRAIL_FADE_RATE		= 1.5 #1.0
		STRIKE_CRAFT_HEIGHT_OFFSET			= 30.0
		STRIKE_CRAFT_HEIGHT_RANDOM			= 5.0
		
		SHIELD_DISTANCE_FROM_SHIP = { 1.0 0.0 2.5 } #{ 2.0 0.0 5.0 } # how far "out" from the ships shields will extend. left-right upd-down front-back
		SHIELD_DISTANCE_FROM_SHIP_MULT = { 0.7 0.7 0.7 } #{ 1.15 1.15 1.15 } # how far "out" from the ships shields will extend. based on ship's size. left-right upd-down front-back
		
	}
	NGameplay = {
		WAR_EXHAUSTION_PASSIVE_GAIN_YEARLY	  = 0.03		# The amount of yearly war exhaustion gained during war while under WAR_EXHAUSTION_PASSIVE_GAIN_CUTOFF
	}
	