@attack_range = 2 #10
@engagement_range = 35 #25 #125

@launch_time = 3.5 #2

@rotationspeed = 0.12
@accelerationspeed = 0.2

@speed1 = 550
@speed2 = 600
@speed3 = 650
@speed4 = 700
@speed5 = 725
@count = 8
@regen = 0.5

@power1 = -20
@power2 = -34
@power3 = -45
@power4 = -59
@power5 = -73

strike_craft_component_template = {
	key = "LARGE_SCOUT_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"
	weapon_type = point_defence
	projectile_gfx = "scout_laser_1"
	power = @power1
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t1_cost
		}
		upkeep = {
			energy = @l_t1_upkeep_energy
			alloys = @l_t1_upkeep_alloys
		}
	}
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time
	damage = { min = 4 max = 8 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 0.70
	health = 5
	armor = 0
	shield = 10

	evasion = 0.60
	speed = @speed1
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"
	icon = "GFX_ship_part_strike_craft_scout_1"
	icon_frame = 1
	component_set = "SCOUT_HANGAR_1"
	upgrades_to = "STRIKE_CRAFT_HANGAR_1"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	point_defence_targets = { "strike_craft" }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"

	weapon_type = point_defence
	projectile_gfx = "strike_craft_laser_1"

	power = @power2
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t3_cost
		}
		upkeep = {
			energy = @l_t3_upkeep_energy
			alloys = @l_t3_upkeep_alloys
		}
	}
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time

	damage = { min = 4 max = 10 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 0.80

	health = 7
	armor = 0
	shield = 15
	evasion = 0.65

	speed = @speed2
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"

	icon = "GFX_ship_part_strike_craft_fighter_1"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	upgrades_to = "STRIKE_CRAFT_HANGAR_2"

	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier}
	point_defence_targets = { "strike_craft" }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_2"
	size = LARGE
	entity = "bomber_entity"

	weapon_type = point_defence
	projectile_gfx = "strike_craft_laser_2"

	power = @power3
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t4_cost
		}
		upkeep = {
			energy = @l_t4_upkeep_energy
			alloys = @l_t4_upkeep_alloys
		}
	}
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time

	damage = { min = 5 max = 13 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 0.90

	health = 10
	armor = 0
	shield = 20
	evasion = 0.80

	speed = @speed3
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"

	icon = "GFX_ship_part_strike_craft_fighter_2"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	upgrades_to = "STRIKE_CRAFT_HANGAR_3"

	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	point_defence_targets = { "strike_craft" }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_HANGAR_3"
	size = LARGE
	entity = "bomber_entity"

	weapon_type = point_defence
	projectile_gfx = "strike_craft_laser_3"

	power = @power4
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t5_cost
		}
		upkeep = {
			energy = @l_t5_upkeep_energy
			alloys = @l_t5_upkeep_alloys
		}
	}
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time

	damage = { min = 6 max = 17 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 1.00

	health = 12
	armor = 0
	shield = 25
	evasion = 0.80

	speed = @speed4
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"

	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	upgrades_to = "STRIKE_CRAFT_SKRAND"

	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	point_defence_targets = { "strike_craft" }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_SKRAND"
	size = LARGE
	entity = "bomber_entity"

	weapon_type = point_defence
	projectile_gfx = "techno_strike_craft_laser_3"

	power = @power5
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t6_cost
		}
		upkeep = {
			energy = @l_t6_upkeep_energy
			alloys = @l_t6_upkeep_alloys
		}
	}
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time

	damage = { min = 8 max = 18 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 1.00

	health = 13
	armor = 5
	shield = 25
	evasion = 0.85

	speed = @speed5
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"

	icon = "GFX_ship_part_strike_craft_skrand"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_SKRAND"
	prerequisites = { "tech_strike_craft_skrand" }

	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	point_defence_targets = { "strike_craft" }
}

strike_craft_component_template = {
	key = "STRIKE_CRAFT_CETANA"
	size = LARGE
	entity = "bomber_entity"
	resources = {
		category = ship_components
		cost = {
			alloys = @l_t6_cost
		}
		upkeep = {
			energy = @l_t6_upkeep_energy
			alloys = @l_t6_upkeep_alloys
		}
	}

	power = @power5
	hidden = yes

	weapon_type = point_defence
	projectile_gfx = "techno_strike_craft_laser_3"

	count = @count
	regeneration_per_day = @regen
	launch_time = @launch_time

	damage = { min = 8 max = 18 }
	cooldown = 2.3
	range = @attack_range
	engagement_range = @engagement_range
	accuracy = 1.00
	tracking = 1.00

	health = 13
	armor = 5
	shield = 25
	evasion = 0.85

	speed = @speed5
	rotation_speed = @rotationspeed
	acceleration = @accelerationspeed

	shield_penetration = 1.0
	armor_damage = 1.5

	ship_behavior = "fighters_behavior"

	icon = "GFX_ship_part_strike_craft_skrand"
	icon_frame = 1
	component_set = "STRIKE_CRAFT_CETANA"

	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	point_defence_targets = { "strike_craft" }
}
