on_game_start = {
	events = {
		solarstorm_event.2
	}
}

# No scope, like on_game_start
on_five_year_pulse = {
	events = {
		solarstorm_event.1
		solarstorm_fleet_event.7
	}
}

# Triggers event when ship enters a system
# Scope = Ship
# From = System
# FromFrom = Country
on_entering_system = {
	events = {
		#solarstorm_fleet_event.1
	}
}

# A fleet has entered a system
# Scope = Fleet
# From = System
on_entering_system_fleet = {
	events = {
		solarstorm_fleet_event.1
	}
}