on_game_start = {
	events = {
		gt_game_start.1				# set flag
	}
}

# A country has increased the level of a tech, use last_increased_tech trigger to check tech and level.
# This = Country
on_tech_increased = {
	events = {
		gt_events.3
	}
}
# From = system
# FromFrom = country (new owner)
# This = country (previous owner)
on_system_lost = {
	events = {
		gt_events.2
	}
}

# From = system
# FromFrom = country (previous owner)
# This = country (new owner)
on_system_gained = {
	events = {
		gt_events.3
	}
}

# on_ship_enabled = {
	# events = {
		# gt_events.1
	# }
# }

# on_ship_built = {
	# events = {
		# gt_events.1
	# }
# }

# This = construction ship
# From = planet it is built on
# Fires when construction is complete,
# immediately before station is created
on_building_mining_station = {
	events = {
		gt_events.4
	}
}

# This = construction ship
# From = planet it is built on
# Fires when construction is complete,
# immediately before station is created
on_building_research_station = {
	events = {
		gt_events.4
	}
}