portraits = {
	anthrobot1 = {	entity = "portrait_anthrobot_00_entity" clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_arthopoid_greetings" 
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_anthrobot_body_01.dds" 
		}
	}
	anthdroid1 = {	entity = "portrait_arthropoid_11_entity" clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_arthopoid_greetings" 
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_01.dds" 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_02.dds" 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_03.dds" 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_04.dds" 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_05.dds" 
			"gfx/models/portraits/divsynths/divsynths_anthroid_body_06.dds" 
		}
	}
	whiterobot1 = {	entity = "portrait_divsynth_00_entity" clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/robot_white_ascended.dds" 
		}
	}
	robot2 = {	entity = "portrait_divsynth_00_entity" clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_01.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_02.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_03.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_04.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_05.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_06.dds" 
		}
	}
	robot3 = {	entity = "portrait_divsynth_01_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_10.dds" 
		}
	}
	ai1 = {	entity = "portrait_divsynth_02_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_20.dds" 
		}
	}
	ai4 = {	entity = "portrait_divsynth_00_entity" clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_01.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_02.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_03.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_04.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_05.dds" 
			"gfx/models/portraits/divsynths/divsynths_male_body_06.dds" 
		}
	}
	ai5 = {	entity = "portrait_divsynth_01_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_10.dds" 
		}
	}
	ai6 = {	entity = "portrait_divsynth_02_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_20.dds" 
		}
	}

                     ##############################################################################

	synthmale_hum = {	entity = "portrait_divsynth_male_01_entity"	clothes_selector = "divsynths_male_clothes_01" attachment_selector = "divsynths_male_01_hair" greeting_sound = "robot_human_male_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_male_body_10.dds" 
		}
		custom_attachment_label = "HAIR_STYLE"
	}
	synthfemale_hum = {	entity = "portrait_divsynth_female_01_entity"	clothes_selector = "divsynths_female_clothes_01" attachment_selector = "divsynths_female_01_hair" greeting_sound = "robot_human_female_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/divsynths_female_body_10.dds" 
		}
		custom_attachment_label = "HAIR_STYLE"
	}

		########  MAMMAL SYNTHS #######
	synthmale_mam14 = {	entity = "portrait_synth_mammalian_male_14_entity" clothes_selector = "divsynths_mamm_male_clothes_01" attachment_selector = "no_texture" greeting_sound = "robot_mammalian_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_male_body_mam14.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_mam15.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_mam16.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_mam17.dds" 
				}
	}
	synthfemale_mam14 = {	entity = "portrait_synth_mammalian_female_14_entity" clothes_selector = "divsynths_mamm_female_clothes_01" attachment_selector = "no_texture" greeting_sound = "robot_mammalian_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_female_body_mam14.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_mam15.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_mam16.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_mam17.dds"
				}
	}


		########  REPTILIAN SYNTHS ####### 

	synthmale_rep4 = {	entity = "portrait_synth_reptilian_male04_entity"	clothes_selector = "no_texture"	attachment_selector = "no_texture" 
		greeting_sound = "robot_reptilian_greetings"
		character_textures = { 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept05.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept06.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept07.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept08.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept09.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept10.dds" 
					"gfx/models/portraits/divsynths/divsynths_male_body_rept11.dds" 
		}
	}
	synthfemale_rep4 = {	entity = "portrait_synth_reptilian_female04_entity"	clothes_selector = "no_texture"	attachment_selector = "no_texture" 
		greeting_sound = "robot_reptilian_greetings"
		character_textures = { 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept04.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept05.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept06.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept07.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept08.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept09.dds" 
					"gfx/models/portraits/divsynths/divsynths_female_body_rept10.dds" 
		}
	}

		########  AVIAN SYNTHS ####### 

	synthmale_avi10 = {	entity = "portrait_avian_11_entity"	clothes_selector = "no_texture"	attachment_selector = "no_texture"	greeting_sound = "robot_avian_greetings"
			character_textures = {
					#"gfx/models/portraits/divsynths/divsynths_male_body_avi10.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi11.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi12.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi13.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi14.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi15.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi16.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi17.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi18.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi19.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_avi20.dds"
				}
	}
	synthfemale_avi10 = {	entity = "portrait_avian_11_entity"	clothes_selector = "no_texture"	attachment_selector = "no_texture"	greeting_sound = "robot_avian_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_female_body_avi10.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi11.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi12.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi13.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi14.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi15.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi16.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi17.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_avi18.dds"
				}
	}
	
	
		########  ARTHROPOID SYNTHS ####### 
	synthmale_art6 = {	entity = "portrait_synth_arthropoid_male06_entity" clothes_selector = "no_texture"	attachment_selector = "no_texture"	greeting_sound = "robot_arthopoid_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_male_body_arth06.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth07.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth08.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth09.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth10.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth11.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth12.dds"
					"gfx/models/portraits/divsynths/divsynths_male_body_arth13.dds"
			}
	}
	synthfemale_art6 = {	entity = "portrait_synth_arthropoid_female06_entity" clothes_selector = "no_texture"	attachment_selector = "no_texture"	greeting_sound = "robot_arthopoid_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_female_body_arth06.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_arth07.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_arth08.dds"
					"gfx/models/portraits/divsynths/divsynths_female_body_arth09.dds"
			}
	}
		########  MOLLUSCOID SYNTHS ####### 
	synth_mol12 = {	entity = "portrait_synth_molluscoid12_entity" clothes_selector = "divsynths_moll_clothes_01"	attachment_selector = "no_texture"	greeting_sound = "robot_molluscoid_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_body_mol12.dds"
					"gfx/models/portraits/divsynths/divsynths_body_mol13.dds"
					"gfx/models/portraits/divsynths/divsynths_body_mol14.dds"
			}
	}
		########  FUNGOID SYNTHS ####### 
	synth_fun8 = {	entity = "portrait_synth_fungoid08_entity"	clothes_selector = "no_texture"	attachment_selector = "no_texture"	greeting_sound = "robot_fungoid_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_body_fun08.dds"
					"gfx/models/portraits/divsynths/divsynths_body_fun09.dds"
					"gfx/models/portraits/divsynths/divsynths_body_fun10.dds"
			}
	}
		########  PLANTOID SYNTHS ####### 
	synth_pla7 = {	entity = "portrait_synth_plantoid07_entity" clothes_selector = "plantoid_normal_clothes_01" attachment_selector = "no_texture"	greeting_sound = "robot_plantoid_greetings"
			character_textures = {
					"gfx/models/portraits/divsynths/divsynths_body_pla07.dds"
					"gfx/models/portraits/divsynths/divsynths_body_pla08.dds"
					"gfx/models/portraits/divsynths/divsynths_body_pla09.dds"		
			}
	}
		########  HOLOFRIXIGRAM SYNTHS ####### 
	holofrixit_gram_03 = {	entity = "portrait_holofrixit_drone_01_entity" clothes_selector = "no_texture" attachment_selector = "no_texture"	greeting_sound = "robot_molluscoid_greetings"
		character_textures = { 
			"gfx/models/portraits/holofrixit/holofrixit_gram_body_03.dds" 
		}
	}	
		########  ZERIPHEN SYNTHS ####### 
	zeriphen_female_01 = {	entity = "portrait_zeriphen_female_01_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_avian_greetings"
		character_textures = { 
			"gfx/models/portraits/zeriphen/zeriphen_female_a_body_01.dds" 
			"gfx/models/portraits/zeriphen/zeriphen_female_a_body_02.dds" 
			"gfx/models/portraits/zeriphen/zeriphen_female_a_body_03.dds" 
		}
	}
	zeriphen_male_01 = {	entity = "portrait_zeriphen_male_01_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_avian_greetings"
		character_textures = { 
			"gfx/models/portraits/zeriphen/zeriphen_male_a_body_01.dds" 
			"gfx/models/portraits/zeriphen/zeriphen_male_a_body_02.dds" 
			"gfx/models/portraits/zeriphen/zeriphen_male_a_body_03.dds" 
		}
	}
		########  TERMINATOR SYNTHS ####### 
	syntherminator_male_01 = {	entity = "portrait_synth_terminator_male_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_male_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/terminator_male_body_01.dds"
			"gfx/models/portraits/divsynths/terminator_male_body_02.dds"
			"gfx/models/portraits/divsynths/terminator_male_body_03.dds"
			"gfx/models/portraits/divsynths/terminator_male_body_04.dds"
		}
	}
	syntherminator_female_01 = {	entity = "portrait_synth_terminator_female_entity"	clothes_selector = "no_texture" attachment_selector = "no_texture" greeting_sound = "robot_human_female_greetings"
		character_textures = { 
			"gfx/models/portraits/divsynths/terminator_female_body_01.dds"
			"gfx/models/portraits/divsynths/terminator_female_body_02.dds"
			"gfx/models/portraits/divsynths/terminator_female_body_03.dds"
			"gfx/models/portraits/divsynths/terminator_female_body_04.dds"
		}
	}	
}

portrait_groups = {
	humansynth = {
		default = synthmale_hum 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthmale_hum 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthfemale_hum 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_hum
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_hum 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_hum
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_hum 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_hum 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_hum 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_hum 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_hum 
				}
			}
		}
	}

		########  MAMMAL SYNTHS #######
	mammaliansynth = {
		default = synthmale_mam14
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthmale_mam14 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthfemale_mam14 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_mam14
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_mam14 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_mam14
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_mam14 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_mam14 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_mam14 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_mam14 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_mam14 
				}
			}
		}
	}

		########  REPTILIAN SYNTHS ####### 
	reptiliansynth = {
		default = synthmale_rep4
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthmale_rep4 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthfemale_rep4 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_rep4
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_rep4 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_rep4
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_rep4 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_rep4 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_rep4 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_rep4 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_rep4 
				}
			}
		}
	}


		########  AVIAN SYNTHS ####### 
	aviansynth = {
		default = synthmale_avi10
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthmale_avi10 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthfemale_avi10 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_avi10
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_avi10 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_avi10
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_avi10 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_avi10 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_avi10 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_avi10 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_avi10 
				}
			}
		}
	}
	

		########  ARTHROPOID SYNTHS ####### 6
	arthropoidsynth = {
		default = synthmale_art6
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthmale_art6 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					synthfemale_art6 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_art6
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_art6 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					synthmale_art6
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					synthfemale_art6 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_art6 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_art6 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					synthmale_art6 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					synthfemale_art6 
				}
			}
		}
	}
	
	

		########  MOLLUSCOID SYNTHS ####### 12
	molluscoidsynth = {
		default = synth_mol12
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					synth_mol12
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					synth_mol12
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					synth_mol12
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					synth_mol12
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					synth_mol12
				}
			}
		}
	}

		########  FUNGOID SYNTHS ####### 8
	fungoidsynth = {
		default = synth_fun8
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					synth_fun8
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					synth_fun8
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					synth_fun8
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					synth_fun8
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					synth_fun8
				}
			}
		}
	}

		########  PLANTOID SYNTHS ####### 7
	plantoidsynth = {
		default = synth_pla7
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					synth_pla7
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					synth_pla7
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					synth_pla7
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					synth_pla7
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					synth_pla7
				}
			}
		}
	}
		########  ANTHROPOID ROBOT ####### 
	anthrobot = {
		default = anthrobot1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					anthrobot1
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					anthrobot1
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					anthrobot1
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					anthrobot1
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					anthrobot1
				}
			}
		}
	}
		########  ANTHROPOID ANDROID ####### 
	anthroid = {
		default = anthdroid1 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					anthdroid1 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					anthdroid1 
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					anthdroid1 
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					anthdroid1 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					anthdroid1 
				}
			}
		}
	}
		########  HUMAN ROBOT #######  Playable
	humrobot = {
		default = whiterobot1 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					whiterobot1 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					whiterobot1 
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					whiterobot1 
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					whiterobot1 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					whiterobot1 
				}
			}
		}
	}
		########  HUMAN ANDROID #######  Playable
	humroid = {
		default = robot2 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					robot2 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					robot2 
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					robot2 
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					robot2 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					robot2 
				}
			}
		}
	}
		########  SYNTH CONSCIOUSNESS #######  Playable
	humaicon = {
		default = ai1 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					ai1 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					ai1 
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					ai1
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					ai1 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					ai1 
				}
			}
		}
	}
		########  HOLOFRIXIGRAM #######  
	holofrixigram = {
		default = holofrixit_gram_03 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				portraits = {
					holofrixit_gram_03 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					holofrixit_gram_03 
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					holofrixit_gram_03 
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				portraits = {
					holofrixit_gram_03 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				portraits = {
					holofrixit_gram_03 
				}
			}
		}
	}
		########  ZERIPHEN #######  
	zeriphensynth = {
		default = zeriphen_male_01
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					zeriphen_male_01 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					zeriphen_female_01 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					zeriphen_male_01
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					zeriphen_female_01 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					zeriphen_male_01
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					zeriphen_female_01 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					zeriphen_male_01 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					zeriphen_female_01 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					zeriphen_male_01 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					zeriphen_female_01 
				}
			}
		}
	}
	
	
	#TERMINATOR SYNTHS
	syntherminator = {
		default = syntherminator_male_01 
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = male
							gender = indeterminable
						}
					}
				}
				portraits = {
					syntherminator_male_01 
				}
			}
			add = {
				trigger = {
					ruler = {
						OR = {
							gender = female
							gender = indeterminable
						}
					}
				}
				portraits = {
					syntherminator_female_01 
				}
			}

		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					syntherminator_male_01
				}
			}
			add = {
				trigger = {
					exists = species
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					syntherminator_female_01 				
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				trigger = {
					NOT = { species = { species_gender = female } }
				}
				portraits = {
					syntherminator_male_01
				}
			}
			add = {
				trigger = {
					NOT = { species = { species_gender = male } }
				}
				portraits = {
					syntherminator_female_01 				
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					syntherminator_male_01 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					syntherminator_female_01 
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					OR = {
						gender = male
						gender = indeterminable
					}
				}
				portraits = {
					syntherminator_male_01 
				}
			}
			add = {
				trigger = {
					OR = {
						gender = female
						gender = indeterminable
					}
				}
				portraits = {
					syntherminator_female_01 
				}
			}
		}
	}
	



} #closes portrait groups