
# Triggers when the game starts
on_game_start = {
	events = {
		extsynths.1 		#Set flag for possible mod dependancies
	}
}

on_game_start_country = {
	events = {
#		extsynths.10000
#		extsynths.10001
#		extsynths.10002
	}
}

# Triggers when pressing begin in the intro window
# This = country to press begin
on_press_begin = {
	events = {
	}
}

on_tech_increased = {
	events = {
		extsynths.10
		extsynths.4001
	}
}

# No scope, like on_game_start
on_monthly_pulse = {
	events = {
#		extsynths.13
	}
}

on_monthly_pulse_country = {
	events = {
		extsynths.4000
	}
}

# This = Country
# From = Species ( Post Modification )
on_modification_complete = {
	events = {
		extsynths.15
		extsynths.16
	}
}

# No scope, like on_game_start
on_yearly_pulse = {
	events = {
	}
}

# A pop has finished assembling
# This = Planet scope
# From = Country
# FromFrom = Pop
on_pop_assembled = {
	events = {
	}
}

# a new leader is generated for an empire, to be available for recruitment
# scope: country, from: leader
on_leader_spawned = {
	events = {
		extsynths.15002
	}
}

on_monthly_pulse_country = {
	events = {
		extsynths.15003
	}
}