b1.15
	- Added special dance and music for tainted cain
	- Added changelog.txt
	- Added a warning in the root folder
b1.16
	- Changed mod name to "The Specialist for good items"
	- Rewritten /custommusic/readme.txt
b1.17
	- It is now possible to add multiple custom tracks for one character
	  They will be randomised every time a dance begins.
	- Updated /custommusic/readme.txt to reflect the above change
b1.18
	- Caves and cliffs update
	- Added Bethany <3
b1.19
	- Changed Bethany sprite to have thicker hair outline
	- Added Samson
	- Added Maggie
	- Added Eden
b1.20
	- "Item <n>" debug message no longer appears in console
b1.21
	- Tainted characters temporarily use non-tainted dance sprites
b1.22
	- Moved 'EpicSettings' higher in the main.lua
	- Added Eve
	
b2.0 *Release!*
	- Added Forgotten
	- Added Lilith (yay!)
	- Added Dark Judas
	- Sorted danceCostumes table
	- Sorted costumes2.xml file
	- Removed ./test_music
b2.1
	- Added visual installation guide
b2.2
	- Fixed music bug
b2.3
	- Beta mod api! External mods can now add, modify and remove dance (and item) costumes
	- Removed most of commented out code
	- Fixed ModConfig name
	
r1.0 *WORKSHOP!!*
	- Default item quality is now 4
	- Added stage markings in changelog.txt
	- Reset version back to 1.0 since we're out of beta
	- Changed folder name in metadata.xml
r1.1
	- Updated description
r1.2
	- Updated description
	- Fixed ModConfig settings not saving
r1.3
	- More costume priority!



TODO: Make all .anm2 files use the scructure of specialist_bethany.anm2
TODO: Figure out how to make Dark/Tainted Judas costume work
TODO: Extend the API to be able to add custom music
TODO: Create a script that will build all the files and folders from a spritesheet (costumes2.xml, .anm2 and other stuff)
