# Do not change tags in here without changing every other reference to them.
# If adding new dieties, make sure they are uniquely named.

ganesha = {
	global_missionary_strength = 0.02

	potential = { religion = hinduism }
	trigger = {}
	sprite = 1
	effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			export_to_variable = {
				which = rce_religion_mechanic_hindu_picked_minor_deity_year
				value = trigger_value:is_year
			}
		}
	}
	removed_effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt_lost
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_variable = { which = rce_religion_mechanic_hindu_picked_minor_deity_year value = 0 }
		}
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_diplomat
		}
		modifier = {
			factor = 0.5
			personality = ai_militarist
		}
	}
}

kali = {
	hostile_attrition = 1

	potential = { religion = hinduism }
	trigger = {}
	sprite = 2
	effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			export_to_variable = {
				which = rce_religion_mechanic_hindu_picked_minor_deity_year
				value = trigger_value:is_year
			}
		}
	}
	removed_effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt_lost
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_variable = { which = rce_religion_mechanic_hindu_picked_minor_deity_year value = 0 }
		}
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_diplomat
		}
		modifier = {
			factor = 0.5
			personality = ai_militarist
		}
	}
}

surya = {
	global_trade_goods_size_modifier = 0.05

	potential = { religion = hinduism }
	trigger = {}
	sprite = 3
	effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			export_to_variable = {
				which = rce_religion_mechanic_hindu_picked_minor_deity_year
				value = trigger_value:is_year
			}
		}
	}
	removed_effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt_lost
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_variable = { which = rce_religion_mechanic_hindu_picked_minor_deity_year value = 0 }
		}
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_capitalist
		}
		modifier = {
			factor = 2
			personality = ai_colonialist
		}
	}
}

hanuman = {
	discipline = 0.025

	potential = { religion = hinduism }
	trigger = {}
	sprite = 4
	effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			export_to_variable = {
				which = rce_religion_mechanic_hindu_picked_minor_deity_year
				value = trigger_value:is_year
			}
		}
	}
	removed_effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt_lost
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_variable = { which = rce_religion_mechanic_hindu_picked_minor_deity_year value = 0 }
		}
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_capitalist
		}
		modifier = {
			factor = 2
			personality = ai_colonialist
		}
	}
}

buddha = {
	tolerance_heathen = 2

	sprite = 5
	potential = {
		religion = hinduism
	}
	trigger = {
		if = {
			limit = {
				NOT = {
					mission_completed = mnd_maj_candi_shrines
					mission_completed = sun_candi_temples
					mission_completed = mnd_khm_religion
				}
			}
			OR = {
				has_mission = mnd_maj_candi_shrines
				has_mission = sun_candi_temples
				has_mission = mnd_khm_religion
			}
		}
		OR = {
			mission_completed = mnd_maj_candi_shrines
			mission_completed = sun_candi_temples
			mission_completed = mnd_khm_religion
		}
	}
	effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			export_to_variable = {
				which = rce_religion_mechanic_hindu_picked_minor_deity_year
				value = trigger_value:is_year
			}
		}
	}
	removed_effect = {
		custom_tooltip = rce_religion_mechanic_hindu_dynamic_modifier_tt_lost
		hidden_effect = {
			rce_update_religion_mechanic_hindu_dynamic_modifier = yes
			clr_country_flag = rce_religion_mechanic_hindu_picked_minor_deity
			set_variable = { which = rce_religion_mechanic_hindu_picked_minor_deity_year value = 0 }
		}
	}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			any_owned_province = {
				OR = {
					religion = buddhism
					religion = mahayana
					religion = vajrayana
				}
			}
		}
	}
}

# Disabled, but kept to prevent errors
shiva = {
	# (Diplomatic - War)
	ae_impact = -0.05
	core_creation = -0.10

	potential = { always = no }
	trigger = {}
	sprite = 6

	effect = {}
	removed_effect = {}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_militarist
		}
		modifier = {
			factor = 0.5
			personality = ai_diplomat
		}
	}
}

ganga = {
	#(Economic - Savings)
	interest = -0.25
	build_cost = -0.10

	potential = { always = no }
	trigger = {}
	sprite = 6

	effect = {}
	removed_effect = {}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 3
			personality = ai_capitalist
		}
		modifier = {
			factor = 2
			personality = ai_colonialist
		}
	}
}

shakti = {
	#(Military - Offensive)
	siege_ability = 0.05
	discipline = 0.05

	potential = { always = no }
	trigger = {}
	sprite = 6

	effect = {}
	removed_effect = {}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_militarist
		}
		modifier = {
			factor = 0.5
			personality = ai_diplomat
		}
	}
}

vishnu = {
	# (Military - Defensive)
	defensiveness = 0.2
	global_missionary_strength = 0.02

	potential = { always = no }
	trigger = {}
	sprite = 6

	effect = {}
	removed_effect = {}
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 2
			personality = ai_balanced
		}
		modifier = {
			factor = 0.5
			personality = ai_capitalist
		}
	}
}