###########################################################
# Events for the Janissary Estate
#
# written by Ogulcan Yildirim
###########################################################

namespace = janissaries_estate_events

# Advancement of the Janissaries
country_event = {
	id = janissaries_estate_events.1
	title = janissaries_estate_events.1.t
	desc = janissaries_estate_events.1.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_ADVANCE
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_DECLINE
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.1.a
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_JANISSARIES_ADVANCE
			influence = 10
			duration = 5475
		}
	}
}

# Decline of the Janissaries
country_event = {
	id = janissaries_estate_events.2
	title = janissaries_estate_events.2.t
	desc = janissaries_estate_events.2.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_ADVANCE
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_DECLINE
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.1.a
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_JANISSARIES_DECLINE
			influence = -10
			duration = 5475
		}
	}
}

# The Janissaries during peace
country_event = {
	id = janissaries_estate_events.3
	title = janissaries_estate_events.3.t
	desc = janissaries_estate_events.3.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		is_at_war = no
		NOT = { has_estate_privilege = estate_janissary_allow_other_professions }
		NOT = { has_country_modifier = janissary_policemen }
		NOT = { has_country_modifier = janissary_fireighters }
		NOT = { has_country_modifier = janissary_palace_guardians }
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.3.a
		add_war_exhaustion = -1
		add_country_modifier = {
			name = janissary_policemen
			duration = 3650
			desc = until_war_decleration_tt
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 5
		}
	}
	
	option = {
		name = janissaries_estate_events.3.b
		add_years_of_income = 0.05
		add_country_modifier = {
			name = janissary_fireighters
			duration = 3650
			desc = until_war_decleration_tt
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 5
		}
	}
	
	option = {
		name = janissaries_estate_events.3.c
		add_legitimacy_equivalent = {
			amount = 5
			republican_tradition = 2
		}
		add_country_modifier = {
			name = janissary_palace_guardians
			duration = 3650
			desc = until_war_decleration_tt
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 5
		}
	}
}

# Crownland for the Janissaries
country_event = {
	id = janissaries_estate_events.4
	title = janissaries_estate_events.4.t
	desc = janissaries_estate_events.4.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	goto = janissary_province
	
	trigger = {
		has_estate = estate_janissaries
		num_of_cities = 15
		any_owned_province = {
			is_overseas = no
			is_capital = no
			is_colony = no
			has_seat_in_parliament = no
			is_territory = no
			NOT = { religion_group = ROOT }
		}
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					is_capital = no
					is_overseas = no
					is_colony = no
					has_seat_in_parliament = no
					is_territory = no
					NOT = { religion_group = ROOT }
				}
				save_event_target_as = janissary_province
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			factor = 2.0
			estate_influence = {
				estate = estate_janissaries
				influence = 80
			}
			NOT = {
				estate_loyalty = {
					estate = estate_janissaries
					loyalty = 80
				}
			}
		}
	}
	
	option = {
		name = janissaries_estate_events.4.a #Allow it.
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.25
				estate_territory = {
					estate = estate_janissaries
					territory = 12
				}
			}
			modifier = {
				factor = 0.25
				estate_influence = {
					estate = estate_janissaries
					influence = 60
				}
			}
			modifier = {
				factor = 1.5
				NOT = {
					estate_loyalty = {
						estate = estate_janissaries
						loyalty = 30
					}
				}
			}
		}
		event_target:janissary_province = {
			add_local_autonomy = 25
		}
		give_estate_land_share_small = { estate = estate_janissaries }
	}
	option = {
		name = janissaries_estate_events.4.b #Take it Back.
		ai_chance = {
			factor = 50
			modifier = {
				factor = 1.1
				NOT = {
					estate_territory = {
						estate = estate_janissaries
						territory = 15
					}
				}
			}
			modifier = {
				factor = 0.25
				NOT = {
					estate_loyalty = {
						estate = estate_janissaries
						loyalty = 35
					}
				}
			}
		}
		event_target:janissary_province = {
			random_list = {
				50 = {
					spawn_rebels = {
						type = janissary_rebels
						size = 1
					}
				}
				50 = {  }
			}
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -15
		}
	}
}

# Competition with the Nobility
country_event = {
	id = janissaries_estate_events.5
	title = janissaries_estate_events.5.t
	desc = janissaries_estate_events.5.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		has_estate = estate_nobles
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_HAS_RULERS_FAVOR
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_nobles
				modifier = EST_VAL_HAS_RULERS_FAVOR
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_RULER_PICKED_NO_SIDE
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	#Side with the Janissaries
	option = {
		name = janissaries_estate_events.5.a
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_HAS_RULERS_FAVOR
			influence = 10
			duration = 3650
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = -10
		}
	}
	
	#Side with the Nobility
	option = {
		name = janissaries_estate_events.5.b
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -10
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = 10
		}
		add_estate_influence_modifier = {
			estate = estate_nobles
			desc = EST_VAL_HAS_RULERS_FAVOR
			influence = 10
			duration = 3650
		}
	}
	
	#Say no to both
	option = {
		name = janissaries_estate_events.5.c
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -10
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_RULER_PICKED_NO_SIDE
			influence = -5
			duration = 3650
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = -10
		}
		add_estate_influence_modifier = {
			estate = estate_nobles
			desc = EST_VAL_RULER_PICKED_NO_SIDE
			influence = -5
			duration = 3650
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					estate_loyalty = {
						estate = estate_janissaries
						loyalty = 40
					}
				}
			}
			modifier = {
				factor = 0
				NOT = {
					estate_loyalty = {
						estate = estate_nobles
						loyalty = 40
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					NOT = {
						estate_influence = {
							estate = estate_janissaries
							influence = 90
						}
					}
					NOT = {
						estate_influence = {
							estate = estate_nobles
							influence = 90
						}
					}
				}
				estate_loyalty = {
					estate = estate_janissaries
					loyalty = 40
				}
				estate_loyalty = {
					estate = estate_nobles
					loyalty = 40
				}
			}
		}
	}
	
	#Mediate between the two sides
	option = {
		name = janissaries_estate_events.5.d
		highlight = yes
		trigger = {
			OR = {
				ruler_has_personality = silver_tongue_personality
				ruler_has_personality = charismatic_negotiator_personality
			}
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = 10
		}
		ai_chance = {
			factor = 100
		}
	}
}

# The Mehtern  (march band of the Janissaries)
country_event = {
	id = janissaries_estate_events.6
	title = janissaries_estate_events.6.t
	desc = janissaries_estate_events.6.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_HAS_MEHTERAN
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_HAS_NOT_MEHTERAN
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.6.a
		add_years_of_income = -0.4
		add_country_modifier = {
			name = janissary_mehteran
			duration = 3650
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_HAS_MEHTERAN
			influence = 10
			duration = 5475
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					years_of_income = 1
				}
			}
		}
	}
	
	option = {
		name = janissaries_estate_events.6.b
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -15
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_HAS_NOT_MEHTERAN
			influence = -10
			duration = 5475
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				years_of_income = 1
			}
		}
	}
}

# Loyalty to the Sultan (good event)
country_event = {
	id = janissaries_estate_events.7
	title = janissaries_estate_events.7.t
	desc = janissaries_estate_events.7.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		estate_loyalty = {
			estate = estate_janissaries
			loyalty = 70
		}
		estate_influence = {
			estate = estate_janissaries
			influence = 60
		}
		NOT = { has_country_modifier = janissary_loyalty_to_the_sultan }
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.7.a
		add_country_modifier = {
			name = janissary_loyalty_to_the_sultan
			duration = 7300
		}
	}
}

# Janissaries demand concessions (bad event)
country_event = {
	id = janissaries_estate_events.8
	title = janissaries_estate_events.8.t
	desc = janissaries_estate_events.8.desc
	picture = JANISSARY_ESTATE_UPSET_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		any_owned_province = {
			NOT = { religion_group = ROOT }
			is_capital = no
			is_city = yes
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_CONCESSIONS
			}
		}
		estate_territory = { 
			estate = estate_janissaries
			territory = 1
		}
		NOT = {
			estate_loyalty = {
				estate = estate_janissaries
				loyalty = 30
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	# The Janissaries are growing too bold for their own good
	option = {
		name = janissaries_estate_events.8.a
		ai_chance = {
			factor = 25
			modifier = {
				factor = 2.0
				legitimacy = 95
			}
		}
		random_owned_province = {
			limit = {
				NOT = { religion_group = ROOT }
				is_capital = no
				is_city = yes
			}
			add_local_autonomy = 33
			spawn_rebels = {
				type = janissary_rebels
				size = 2
			}
		}
		random_owned_province = {
			limit = {
				NOT = { religion_group = ROOT }
				is_capital = no
				is_city = yes
			}
			add_local_autonomy = 33
			spawn_rebels = {
				type = janissary_rebels
				size = 1
			}
		}
	}
	# Make concessions to alleviate the situation.
	option = {
		name = janissaries_estate_events.8.b
		ai_chance = {
			factor = 75
			modifier = {
				factor = 0.5
				estate_influence = {
					estate = estate_janissaries
					influence = 60
				}
			}
		}
		add_stability = -1
		add_legitimacy = -15
		add_horde_unity = -15
		add_republican_tradition = -7
		add_devotion = -7
		
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 15
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_JANISSARIES_CONCESSIONS
			influence = 10
			duration = 5475
		}
	}
}

# Demands at high influence
country_event = {
	id = janissaries_estate_events.9
	title = janissaries_estate_events.9.t
	desc = janissaries_estate_events.9.desc
	picture = JANISSARY_ESTATE_UPSET_eventPicture
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		estate_influence = {
			estate = estate_janissaries
			influence = 70
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_EXTENDED_JANISSARY_PRIVILEGES
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_NO_EXTENDED_JANISSARY_PRIVILEGES
			}
		}
	}
	
	is_triggered_only = yes
	
	mean_time_to_happen = {
		days = 1
	}
	
	option = {
		name = janissaries_estate_events.9.a #Preposterous.
		ai_chance = {
			factor = 1
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -25
		}
		add_stability = -1
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_NO_EXTENDED_JANISSARY_PRIVILEGES
			influence = -10
			duration = 3650
		}
	}
	option = {
		name = janissaries_estate_events.9.b #Give in to their demands.
		ai_chance = {
			factor = 0
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_EXTENDED_JANISSARY_PRIVILEGES
			influence = 10
			duration = 7300
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = -15
		}
		add_estate_loyalty = {
			estate = estate_nobles
			loyalty = -15
		}
		add_estate_loyalty = {
			estate = estate_church
			loyalty = -15
		}
		add_estate_loyalty = {
			estate = estate_dhimmi
			loyalty = -15
		}
	}
}

# Rise of a promising Janissary
country_event = {
	id = janissaries_estate_events.10
	title = janissaries_estate_events.10.t
	desc = janissaries_estate_events.10.desc
	picture = JANISSARY_ESTATE_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		NOT = { has_ruler_flag = had_promising_janissary }
	}
	
	mean_time_to_happen = {
		days = 1
	}

	immediate = {
		hidden_effect = {
			set_ruler_flag = had_promising_janissary
			random_list = {
				3 = { set_country_flag = janissary_decent_general }
				3 = { set_country_flag = janissary_decent_commander }
				3 = { set_country_flag = janissary_decent_vizier }
				3 = { set_country_flag = janissary_decent_reformer }
				2 = { set_country_flag = janissary_good_general }
				2 = { set_country_flag = janissary_good_commander }
				2 = { set_country_flag = janissary_good_vizier }
				2 = { set_country_flag = janissary_good_reformer }
				1 = { set_country_flag = janissary_genius_general }
				1 = { set_country_flag = janissary_genius_commander }
				1 = { set_country_flag = janissary_genius_vizier }
				1 = { set_country_flag = janissary_genius_reformer }
			}
		}
	}
	
	#He will be a fine general
	option = {
		name = janissaries_estate_events.10.a
		trigger = {
			OR = {
				has_country_flag = janissary_decent_general
				has_country_flag = janissary_good_general
				has_country_flag = janissary_genius_general
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			janissary_decent_general = { create_general = { tradition = 50 } }
			janissary_good_general = { create_general = { tradition = 75 } }
			janissary_genius_general = { create_general = { tradition = 100 } }
		}
		ai_chance = {
			factor = 0
		}
	}
	
	#A new grand vizier, I can see it
	option = {
		name = janissaries_estate_events.10.b
		trigger = {
			OR = {
				has_country_flag = janissary_decent_commander
				has_country_flag = janissary_good_commander
				has_country_flag = janissary_genius_commander
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			janissary_decent_commander = { define_advisor = { type = commandant skill = 1 cost_multiplier = 0.75 } }
			janissary_good_commander = { define_advisor = { type = commandant skill = 2 cost_multiplier = 0.5 } }
			janissary_genius_commander = { define_advisor = { type = commandant skill = 3 cost_multiplier = 0.25 } }
		}
		ai_chance = {
			factor = 0
		}
	}
	
	#A new grand vizier, I can see it
	option = {
		name = janissaries_estate_events.10.c
		trigger = {
			OR = {
				has_country_flag = janissary_decent_vizier
				has_country_flag = janissary_good_vizier
				has_country_flag = janissary_genius_vizier
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			janissary_decent_vizier = { define_advisor = { type = statesman skill = 1 cost_multiplier = 0.75 } }
			janissary_good_vizier = { define_advisor = { type = statesman skill = 2 cost_multiplier = 0.5 } }
			janissary_genius_vizier = { define_advisor = { type = statesman skill = 3 cost_multiplier = 0.25 } }
		}
		ai_chance = {
			factor = 0
		}
	}
	
	#His reforms will bring greatness
	option = {
		name = janissaries_estate_events.10.d
		trigger = {
			OR = {
				has_country_flag = janissary_decent_reformer
				has_country_flag = janissary_good_reformer
				has_country_flag = janissary_genius_reformer
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			janissary_decent_reformer = { add_army_tradition = 10 add_army_professionalism = 2 }
			janissary_good_reformer = { add_army_tradition = 15 add_army_professionalism = 4 }
			janissary_genius_reformer = { add_army_tradition = 20 add_army_professionalism = 6 }
		}
		ai_chance = {
			factor = 0
		}
	}
	
	#His reforms will bring greatness
	option = {
		name = janissaries_estate_events.10.e
		add_mil_power = 50
		ai_chance = {
			factor = 1	#Too lazy to tell the AI to always take the most optimal choice
		}
	}

	after = {
		clr_country_flag = janissary_decent_general
		clr_country_flag = janissary_decent_commander
		clr_country_flag = janissary_decent_vizier
		clr_country_flag = janissary_decent_reformer
		clr_country_flag = janissary_good_general
		clr_country_flag = janissary_good_commander
		clr_country_flag = janissary_good_vizier
		clr_country_flag = janissary_good_reformer
		clr_country_flag = janissary_genius_general
		clr_country_flag = janissary_genius_commander
		clr_country_flag = janissary_genius_vizier
		clr_country_flag = janissary_genius_reformer
	}
}

###########################################################
# Business related events
# Trigger while being at peace 
# And having secondary jobs for the Janissaries
###########################################################

# Janissary scholars and administrators
country_event = {
	id = janissaries_estate_events.11
	title = janissaries_estate_events.11.t
	desc = janissaries_estate_events.11.desc
	picture = MERCHANTS_TALKING_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		has_estate_privilege = estate_janissary_allow_other_professions
		any_owned_province = {
			NOT = { religion_group = ROOT }
			is_capital = no
			is_territory = no
			is_city = yes
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_DENIED_LAND_OWNERSHIP
			}
		}
		NOT = { has_country_modifier = janissary_scholar_and_merchants }
		NOT = { has_country_modifier = janissary_unfit_for_fighting }
		NOT = { 
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_FORCED_TO_FIGHT
			} 
		}
		janissary_percentage = 0.4
	}
	
	mean_time_to_happen = {
		days = 1
	}

	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					NOT = { religion_group = ROOT }
					is_capital = no
					is_territory = no
					is_city = yes
				}
				save_event_target_as = janissary_province
			}
		}
	}
	
	#Let them embrace this role
	option = {
		name = janissaries_estate_events.11.a
		add_country_modifier = {
			name = janissary_scholar_and_merchants
			duration = 3650
		}
		add_country_modifier = {
			name = janissary_unfit_for_fighting
			duration = 3650
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		
		ai_chance = {
			factor = 1
		}
	}

	#The Janissaries are a military force first and fore most
	option = {
		name = janissaries_estate_events.11.b
		goto = janissary_province
		event_target:janissary_province = {
			spawn_rebels = {
				type = janissary_rebels
				size = 1
			}
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -10
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_JANISSARIES_FORCED_TO_FIGHT
			influence = -15
			duration = 7300
		}
		
		ai_chance = {
			factor = 0
		}
	}
}

# Competition with the Burghers
country_event = {
	id = janissaries_estate_events.12
	title = janissaries_estate_events.12.t
	desc = janissaries_estate_events.12.desc
	picture = BURGHER_ESTATE_UPSET_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		has_estate = estate_burghers
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		has_estate_privilege = estate_janissary_allow_other_professions
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_HAS_RULERS_FAVOR
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_burghers
				modifier = EST_VAL_HAS_RULERS_FAVOR
			}
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_RULER_PICKED_NO_SIDE
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	#Side with the Janissaries
	option = {
		name = janissaries_estate_events.12.a
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = -10
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_HAS_RULERS_FAVOR
			influence = 10
			duration = 3650
		}
	}
	
	#Side with the Nobility
	option = {
		name = janissaries_estate_events.12.b
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -10
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = 10
		}
		add_estate_influence_modifier = {
			estate = estate_burghers
			desc = EST_VAL_HAS_RULERS_FAVOR
			influence = 10
			duration = 3650
		}
	}
	
	#Say no to both
	option = {
		name = janissaries_estate_events.12.c
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -10
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = -10
		}
		add_estate_influence_modifier = {
			estate = estate_burghers
			desc = EST_VAL_RULER_PICKED_NO_SIDE
			influence = -5
			duration = 3650
		}
		add_estate_influence_modifier = {
			estate = estate_burghers
			desc = EST_VAL_RULER_PICKED_NO_SIDE
			influence = -5
			duration = 3650
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = {
					estate_loyalty = {
						estate = estate_janissaries
						loyalty = 40
					}
				}
			}
			modifier = {
				factor = 0
				NOT = {
					estate_loyalty = {
						estate = estate_burghers
						loyalty = 40
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					NOT = {
						estate_influence = {
							estate = estate_janissaries
							influence = 90
						}
					}
					NOT = {
						estate_influence = {
							estate = estate_burghers
							influence = 90
						}
					}
				}
				estate_loyalty = {
					estate = estate_janissaries
					loyalty = 40
				}
				estate_loyalty = {
					estate = estate_burghers
					loyalty = 40
				}
			}
		}
	}
	
	#Mediate between the two sides
	option = {
		name = janissaries_estate_events.12.d
		highlight = yes
		trigger = {
			OR = {
				ruler_has_personality = silver_tongue_personality
				ruler_has_personality = charismatic_negotiator_personality
			}
		}
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 10
		}
		add_estate_loyalty = {
			estate = estate_burghers
			loyalty = 10
		}
		ai_chance = {
			factor = 100
		}
	}
}

# Landholders of the Janissaries
country_event = {
	id = janissaries_estate_events.13
	title = janissaries_estate_events.13.t
	desc = janissaries_estate_events.13.desc
	picture = JANISSARY_ESTATE_UPSET_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_estate = estate_janissaries
		NOT = { has_disaster = janissary_decadence }
		NOT = { has_disaster = tur_disaster_janissary_coup }
		has_estate_privilege = estate_janissary_allow_other_professions
		any_owned_province = {
			NOT = { religion_group = ROOT }
			is_capital = no
			is_territory = no
			is_city = yes
		}
		NOT = {
			has_estate_influence_modifier = {
				estate = estate_janissaries
				modifier = EST_VAL_JANISSARIES_DENIED_LAND_OWNERSHIP
			}
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					NOT = { religion_group = ROOT }
					is_capital = no
					is_territory = no
					is_city = yes
				}
				save_event_target_as = janissary_province
			}
		}
	}
	
	option = {
		name = janissaries_estate_events.13.a #Ok
		goto = janissary_province
		give_estate_land_share_medium = { estate = estate_janissaries }
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = 15
		}
		event_target:janissary_province = {
			add_base_production = 2
		}
	}
	option = {
		name = janissaries_estate_events.13.b #Ok
		add_estate_loyalty = {
			estate = estate_janissaries
			loyalty = -15
		}
		add_estate_influence_modifier = {
			estate = estate_janissaries
			desc = EST_VAL_JANISSARIES_DENIED_LAND_OWNERSHIP
			influence = -10
			duration = 5475
		}
	}
}