###########################################
# Events for Tribal Federations
# Written by Henrik Lohmander
###########################################

namespace = tribal_federation_events

#Clans of [clan_province.Getname]
country_event = {
	id = tribal_federation_events.1
	title = tribal_federation_events.1.t
	desc = tribal_federation_events.1.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		num_of_cities = 3
		any_owned_province = {
			is_capital = no
			is_state = yes
			OR = {
				culture_group = ROOT
				religion_group = ROOT
			}
			NOT = { has_province_modifier = unruly_tribes }
		}
	}
	
	is_triggered_only = yes
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					OR = {
						culture_group = ROOT
						religion_group = ROOT
					}
					NOT = { has_province_modifier = unruly_tribes }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					OR = {
						culture_group = ROOT
						religion_group = ROOT
					}
					NOT = { development = 10 }
					NOT = { has_province_modifier = unruly_tribes }
				}
				save_event_target_as = clan_province
			}
		}
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.1.a #
		ai_chance = {
			factor = 75
		}
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		add_years_of_income = -0.15
		event_target:clan_province = {
			add_local_autonomy = 25
		}
	}
	option = {
		name = tribal_federation_events.1.b #
		ai_chance = {
			factor = 25
		}
		event_target:clan_province = {
			add_province_modifier = {
				name = "unruly_tribes"
				duration = 3650
			}
		}
	}
}

#Plight of the citizens of [urban_province.GetCapitalName]
country_event = {
	id = tribal_federation_events.2
	title = tribal_federation_events.2.t
	desc = tribal_federation_events.2.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		num_of_cities = 3
		has_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		any_owned_province = {
			is_capital = no
			is_state = yes
			development = 10
			NOT = { has_province_modifier = urbanites_chastised }
			NOT = { has_province_modifier = city_protected }
		}
	}
	
	is_triggered_only = yes
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					development = 10
					NOT = { has_province_modifier = urbanites_chastised }
					NOT = { has_province_modifier = city_protected }
				}
				save_event_target_as = urban_province
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					development = 12
					NOT = { has_province_modifier = urbanites_chastised }
					NOT = { has_province_modifier = city_protected }
				}
				save_event_target_as = urban_province
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					development = 15
					NOT = { has_province_modifier = urbanites_chastised }
					NOT = { has_province_modifier = city_protected }
				}
				save_event_target_as = urban_province
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					development = 20
					NOT = { has_province_modifier = urbanites_chastised }
					NOT = { has_province_modifier = city_protected }
				}
				save_event_target_as = urban_province
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					development = 25
					NOT = { has_province_modifier = urbanites_chastised }
					NOT = { has_province_modifier = city_protected }
				}
				save_event_target_as = urban_province
			}
		}
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.2.a #
		ai_chance = {
			factor = 75
		}
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 25
		}
		event_target:urban_province = {
			add_province_modifier = {
				name = "urbanites_chastised"
				duration = 3650
			}
		}
	}
	option = {
		name = tribal_federation_events.2.b #
		ai_chance = {
			factor = 25
		}
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -5
		}
		event_target:urban_province = {
			add_local_autonomy = 25
			add_province_modifier = {
				name = "city_protected"
				duration = 3650
			}
		}
	}
}

#Rising Clan Leader
country_event = {
	id = tribal_federation_events.3
	title = tribal_federation_events.3.t
	desc = tribal_federation_events.3.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		num_of_cities = 7
		has_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		any_owned_province = {
			is_capital = no
			is_state = yes
			NOT = { has_province_modifier = favored_clan }
			NOT = { has_province_modifier = disfavored_clan }
		}
	}
	
	is_triggered_only = yes
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					NOT = { has_province_modifier = favored_clan }
					NOT = { has_province_modifier = disfavored_clan }
				}
				save_event_target_as = clan_area
			}
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					OR = {
						trade_goods = livestock
						base_manpower = 3
					}
					NOT = { has_province_modifier = favored_clan }
					NOT = { has_province_modifier = disfavored_clan }
				}
				save_event_target_as = clan_area
			}
			random_list = {
				33 = { set_country_flag = adm_advisor }
				33 = { set_country_flag = dip_advisor }
				33 = { set_country_flag = mil_advisor }
			}
		}
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.3.a #
		ai_chance = {
			factor = 25
		}
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -7
		}
		event_target:clan_area = {
			area = {
				limit = { owned_by = ROOT }
				add_local_autonomy = 25
				add_province_modifier = {
					name = "favored_clan"
					duration = 3650
				}
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			adm_advisor = {
				clr_country_flag = adm_advisor
				define_advisor = {
					type = treasurer
					culture = event_target:clan_area
					religion = event_target:clan_area
					skill = 2
					discount = yes
				}
			}
			dip_advisor = {
				clr_country_flag = dip_advisor
				define_advisor = {
					type = spymaster
					culture = event_target:clan_area
					religion = event_target:clan_area
					skill = 2
					discount = yes
				}
			}
			mil_advisor = {
				clr_country_flag = mil_advisor
				define_advisor = {
					type = recruitmaster
					culture = event_target:clan_area
					religion = event_target:clan_area
					skill = 2
					discount = yes
				}
			}
		}
	}
	option = {
		name = tribal_federation_events.3.b #
		ai_chance = {
			factor = 25
		}
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -10
		}
		event_target:clan_area = {
			area = {
				limit = { owned_by = ROOT }
				add_local_autonomy = 25
				add_province_modifier = {
					name = "favored_clan"
					duration = 3650
				}
			}
		}
		create_general = { tradition = 30 }
		trigger_switch = {
			on_trigger = has_country_flag
			adm_advisor = {
				clr_country_flag = adm_advisor
			}
			dip_advisor = {
				clr_country_flag = dip_advisor
			}
			mil_advisor = {
				clr_country_flag = mil_advisor
			}
		}
	}
	option = {
		name = tribal_federation_events.3.c #
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 15
		}
		ai_chance = {
			factor = 50
		}
		event_target:clan_area = {
			area = {
				limit = { owned_by = ROOT }
				add_province_modifier = {
					name = "disfavored_clan"
					duration = 3650
				}
			}
		}
		trigger_switch = {
			on_trigger = has_country_flag
			adm_advisor = {
				clr_country_flag = adm_advisor
			}
			dip_advisor = {
				clr_country_flag = dip_advisor
			}
			mil_advisor = {
				clr_country_flag = mil_advisor
			}
		}
	}
}

# Influential Sheikh
country_event = {
	id = tribal_federation_events.4
	title = tribal_federation_events.4.t
	desc = tribal_federation_events.4.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		OR = {
			NOT = { piety = 0 }
			any_owned_province = {
				OR = {
					religion = shiite
					has_province_modifier = sufi_shrine
				}
				NOT = { has_province_modifier = religious_heterodoxy }
				NOT = { has_province_modifier = imposed_religious_orthodoxy }
			}
		}
		any_owned_province = {
			religion_group = muslim
			NOT = { has_province_modifier = religious_heterodoxy }
			NOT = { has_province_modifier = imposed_religious_orthodoxy }
		}
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					religion_group = muslim
					NOT = { has_province_modifier = religious_heterodoxy }
					NOT = { has_province_modifier = imposed_religious_orthodoxy }
				}
				save_event_target_as = sufi_came_from_here
			}
			random_owned_province = {
				limit = {
					OR = {
						religion = shiite
						has_province_modifier = sufi_shrine
					}
					NOT = { has_province_modifier = religious_heterodoxy }
					NOT = { has_province_modifier = imposed_religious_orthodoxy }
				}
				save_event_target_as = sufi_came_from_here
			}
		}
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.4.a #
		ai_chance = {
			factor = 35
		}
		add_piety = -0.10
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		define_advisor = {
			type = theologian
			skill = 2
			discount = yes
			religion = event_target:sufi_came_from_here
			culture = event_target:sufi_came_from_here
		}
		event_target:sufi_came_from_here = {
			add_province_modifier = {
				name = religious_heterodoxy
				duration = 3650
			}
			add_local_autonomy = 80
		}
	}
	option = {
		name = tribal_federation_events.4.b #
		ai_chance = {
			factor = 65
		}
		event_target:sufi_came_from_here = {
			add_province_modifier = {
				name = imposed_religious_orthodoxy
				duration = 3650
			}
		}
		add_piety = 0.10
		add_legitimacy = 10
	}
}

# Religious Fervor
country_event = {
	id = tribal_federation_events.5
	title = tribal_federation_events.5.t
	desc = tribal_federation_events.5.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		any_neighbor_country = {
			has_reform = feudal_theocracy
		}
		any_owned_province = {
			NOT = { has_province_modifier = religious_propaganda }
			NOT = { has_province_modifier = divided_loyalties }
			any_neighbor_province = {
				owner = { has_reform = feudal_theocracy }
			}
		}
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					NOT = { has_province_modifier = religious_propaganda }
					NOT = { has_province_modifier = divided_loyalties }
					any_neighbor_province = {
						owner = { has_reform = feudal_theocracy }
					}
				}
				save_event_target_as = tribal_religion_province
				random_neighbor_province = {
					limit = { owner = { has_reform = feudal_theocracy } }
					owner = { save_event_target_as = neighboring_feudal_theocracy }
				}
			}
		}
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.5.a #
		ai_chance = {
			factor = 50
		}
		event_target:tribal_religion_province = {
			add_province_modifier = {
				name = "religious_propaganda"
				duration = 3650
			}
		}
	}
	option = {
		name = tribal_federation_events.5.b #
		ai_chance = {
			factor = 50
		}
		event_target:tribal_religion_province = {
			if = {
				limit = {
					NOT = { is_core = event_target:neighboring_feudal_theocracy }
				}
				add_core = event_target:neighboring_feudal_theocracy
				remove_claim = event_target:neighboring_feudal_theocracy
				event_target:neighboring_feudal_theocracy = {
					country_event = { id = tribal_federation_events.13 }
				}
			}
			add_province_modifier = {
				name = "divided_loyalties"
				duration = 3650
			}
		}
		add_country_modifier = {
			name = "religious_fervor_among_tribesmen"
			duration = 5475
		}
	}
}

# Dividing the Spoils
country_event = {
	id = tribal_federation_events.6
	title = tribal_federation_events.6.t
	desc = tribal_federation_events.6.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		any_owned_province = {
			NOT = { is_state_core = ROOT }
			development = 10
			is_capital = no
			NOT = { has_province_modifier = strong_local_clan }
			NOT = { has_province_modifier = strong_national_clan }
			NOT = { area = CAPITAL }
		}
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 10
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 12
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 14
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 16
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 18
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 20
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
			random_owned_province = {
				limit = {
					NOT = { is_state_core = ROOT }
					development = 25
					NOT = { has_province_modifier = strong_local_clan }
					NOT = { has_province_modifier = strong_national_clan }
					NOT = { area = CAPITAL }
				}
				save_event_target_as = clan_province
			}
		}
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.6.a #
		ai_chance = {
			factor = 50
		}
		event_target:clan_province = {
			area = {
				limit = { owned_by = ROOT }
				add_province_modifier = {
					name = strong_local_clan
					duration = 3650
				}
			}
		}
	}
	option = {
		name = tribal_federation_events.6.b #
		ai_chance = {
			factor = 50
		}
		event_target:clan_province = {
			area = {
				limit = { owned_by = ROOT }
				add_province_modifier = {
					name = strong_national_clan
					duration = 3650
				}
			}
		}
	}
}


# The Royal Family
country_event = {
	id = tribal_federation_events.7
	title = tribal_federation_events.7.t
	desc = tribal_federation_events.7.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		NOT = { 
			has_government_power = {
				mechanic_type = tribal_federation_mechanic
				power_type = tribal_allegiance
				value = 50
			}
		}
		NOT = { legitimacy = 90 }
		has_regency = no
		num_of_cities = 10
	}
	
	immediate = {
		hidden_effect = {
			random_owned_province = {
				limit = {
					is_capital = no
					is_state = yes
					is_in_capital_area = yes
					NOT = { area = CAPITAL }
				}
				save_event_target_as = revolt_province
			}
		}
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.7.a #
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -15
		}
		event_target:revolt_province = {
			spawn_rebels = {
				type = pretender_rebels
				size = 1
			}
		}
	}
}

# Stolen [fancy_trade_caravan_origin.GetFancyTradeGood]
country_event = {
	id = tribal_federation_events.8
	title = tribal_federation_events.8.t
	desc = tribal_federation_events.8.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		any_active_trade_node = {
			any_trade_node_member_province = {
				owned_by = ROOT
			}
			any_trade_node_member_province = { #Ie not necessarily owned by me
				NOT = { has_province_modifier = unsafe_roads_hurting_demand }
				OR = {
					trade_goods = gems
					trade_goods = incense
					trade_goods = spices
					trade_goods = silk
					trade_goods = cloth
					trade_goods = ivory
					trade_goods = tropical_wood
					#trade_goods = gold
					trade_goods = glass					
					trade_goods = paper					
					trade_goods = chinaware	
				}
			}
		}
	}
	
	immediate = {
		hidden_effect = {
			random_active_trade_node = {
				limit = {
					any_trade_node_member_province = {
						owned_by = ROOT
					}
					any_trade_node_member_province = { #Ie not necessarily owned by me
						NOT = { has_province_modifier = unsafe_roads_hurting_demand }
						OR = {
							trade_goods = gems
							trade_goods = incense
							trade_goods = spices
							trade_goods = silk
							trade_goods = cloth
							trade_goods = ivory
							trade_goods = tropical_wood
							#trade_goods = gold
							trade_goods = glass					
							trade_goods = paper					
							trade_goods = chinaware	
						}
					}
				}
				random_trade_node_member_province = {
					limit = {
						owned_by = ROOT
					}
					save_event_target_as = ambush_province
				}
				random_trade_node_member_province = {
					limit = { 
						NOT = { has_province_modifier = unsafe_roads_hurting_demand }
						OR = {
							trade_goods = gems
							trade_goods = incense
							trade_goods = spices
							trade_goods = silk
							trade_goods = cloth
							trade_goods = ivory
							trade_goods = tropical_wood
							#trade_goods = gold
							trade_goods = glass					
							trade_goods = paper					
							trade_goods = chinaware	
						}
					}
					save_event_target_as = fancy_trade_caravan_origin
				}
			}
		}
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.8.a #
		ai_chance = {
			factor = 25
		}
		event_target:ambush_province = {
			area = {
				limit = { owned_by = ROOT }
				add_province_modifier = {
					name = "rooting_out_raiders"
					duration = 3650
				}
			}
		}
		event_target:fancy_trade_caravan_origin = {
			if = {
				limit = { owned_by = ROOT }
				add_province_modifier = {
					name = "unsafe_roads_hurting_demand"
					duration = 3650
				}
			}
			else = {
				owner = {
					country_event = { id = tribal_federation_events.9 }
					add_opinion = {
						who = ROOT
						modifier = unsafe_caravans
					}
				}
			}
		}
	}
	option = {
		name = tribal_federation_events.8.b #
		ai_chance = {
			factor = 75
		}
		add_years_of_income = -0.05
		event_target:ambush_province = {
			area = {
				limit = {
					owned_by = ROOT
				}
				add_local_autonomy = 20
				add_province_modifier = {
					name = "caravans_protected_by_raiders"
					duration = 3650
				}
			}
		}
	}
}



# Stolen [fancy_trade_caravan_origin.GetFancyTradeGood]
country_event = {
	id = tribal_federation_events.9
	title = tribal_federation_events.9.t
	desc = tribal_federation_events.9.d
	picture = ACCUSATION_eventPicture
	
	is_triggered_only = yes

	option = {
		name = tribal_federation_events.9.a #Outrageous
		event_target:fancy_trade_caravan_origin = {
			add_province_modifier = {
				name = "unsafe_roads_hurting_demand"
				duration = 3650
			}
		}
	}
}

# The [Root.Monarch.GetTitle]s Honor Guard
country_event = {
	id = tribal_federation_events.10
	title = tribal_federation_events.10.t
	desc = tribal_federation_events.10.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		has_reform = tribal_federation
		has_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		army_professionalism = 20
	}
	
	is_triggered_only = yes

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = tribal_federation_events.10.a #Let us expand the honor guard.
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = 10
		}
		add_army_professionalism = -20
		ai_chance = {
			factor = 25
		}
	}
	option = {
		name = tribal_federation_events.10.b #We need men of ability, not more meaningless ceremony.
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -10
		}
		PA_random_army_exp_between_10_and_20_effect = yes    #PA: replaced flat gain with random dynamic gain. -- 200e200w
		ai_chance = {
			factor = 75
		}
	}
}

# The Tribes of [Root.GetName]
province_event = {
	id = tribal_federation_events.11
	title = tribal_federation_events.11.t
	desc = tribal_federation_events.11.d
	picture = ACCUSATION_eventPicture

	trigger = {
		has_dlc = "Cradle of Civilization"
		NOT = { controlled_by = owner }
		controller = {
			has_reform = tribal_federation
			has_government_power = {
				mechanic_type = tribal_federation_mechanic
				power_type = tribal_allegiance
				value = 40
			}
			any_owned_province = {
				any_neighbor_province = {
					province_id = ROOT
				}
			}
		}
		owner = {
			has_reform = tribal_federation
			NOT = { has_ruler_flag = province_defected_to_tribe }
			NOT = { 
				has_government_power = {
					mechanic_type = tribal_federation_mechanic
					power_type = tribal_allegiance
					value = 40
				}
			}
		}
	}
	
	is_mtth_scaled_to_size = 1

	mean_time_to_happen = {
		months = 70
	}

	option = {
		name = tribal_federation_events.11.a
		controller = { 
			add_government_power = {
				mechanic_type = tribal_federation_mechanic
				power_type = tribal_allegiance
				value = -25
			}
		}
		owner = {
			country_event = { id = tribal_federation_events.12 }
			set_ruler_flag = province_defected_to_tribe
		}
		cede_province = controller
	}
	option = {
		name = tribal_federation_events.11.b
		controller = { 
			add_government_power = {
				mechanic_type = tribal_federation_mechanic
				power_type = tribal_allegiance
				value = 15
			}
		}
	}
}


# The Tribes of [defecting_tribal_province.GetName]
country_event = {
	id = tribal_federation_events.12
	title = tribal_federation_events.12.t
	desc = tribal_federation_events.12.d
	picture = ACCUSATION_eventPicture

	is_triggered_only = yes

	option = {
		name = tribal_federation_events.12.a 
		add_government_power = {
			mechanic_type = tribal_federation_mechanic
			power_type = tribal_allegiance
			value = -15
		}
	}
}

# The Tribes of [defecting_tribal_province.GetName]
country_event = {
	id = tribal_federation_events.13
	title = tribal_federation_events.13.t
	desc = tribal_federation_events.13.d
	picture = ACCUSATION_eventPicture

	is_triggered_only = yes

	option = {
		name = tribal_federation_events.13.a 
		custom_tooltip = tribal_federation_events.13.a.tt
	}
}
