namespace = PA_AI_events

# Select Army Doctrine
country_event = {
	id = PA_AI_events.1
	title = PA_AI_events.1.t
	desc = PA_AI_events.1.d
	picture = PA_STARTER_eventPicture
	
	is_triggered_only = yes

	trigger = {
		ai = yes
	}
	
	option = {		# Choose Strict Drills Doctrine
		name = PA_AI_events.1.a
		ai_chance = {
			factor = 35
			modifier = {
				factor = 0.5
				NOT = { num_of_cities = 5 }
			}
			modifier = {
				factor = 2
				OR = {
					tag = POL
					tag = PRU
					tag = TUR
					tag = FRA
				}
			}
		}
		PA_drilled_army_doctrine_button_effect = yes
	}
	option = {		# Choose Mass Army Doctrine
		name = PA_AI_events.1.b
		ai_chance = {
			factor = 35
			modifier = {
				factor = 0.25
				NOT = { num_of_cities = 5 }
			}
			modifier = {
				factor = 1.5
				num_of_cities = 50
			}
			modifier = {
				factor = 2
				OR = {
					tag = RUS
					tag = MNG
					tag = MAM
				}
			}
		}
		PA_mass_army_doctrine_button_effect = yes
	}
	option = {		# Choose Mercenary Primacy Doctrine
		name = PA_AI_events.1.c
		ai_chance = {
			factor = 0
		}
		PA_mercenary_army_doctrine_button_effect = yes
	}
	option = {		# Choose Meritocratic Leadership Doctrine
		name = PA_AI_events.1.e
		ai_chance = {
			factor = 10
		}
		PA_generals_doctrine_button_effect = yes
	}
	option = {		# Choose Heartland Protection Doctrine
		name = PA_AI_events.1.f
		ai_chance = {
			factor = 20
			modifier = {
				factor = 3
				NOT = { num_of_cities = 5 }
			}
			modifier = {
				factor = 2
				OR = {
					capital_scope = {
						region = british_isles_region
					}
					tag = POR
				}
			}
		}
		PA_defensive_doctrine_button_effect = yes
	}
}

# Select Unit Professionalization Type
country_event = {
	id = PA_AI_events.2
	title = PA_AI_events.2.t
	desc = PA_AI_events.2.d
	picture = PA_STARTER_eventPicture
	
	is_triggered_only = yes

	trigger = {
		ai = yes
	}

	option = {		# Upgrade Infantry Professionalization
		name = PA_AI_events.2.a
		trigger = {
			NOT = { has_country_modifier = PA_inf_professionalization_L10_modifier }
		}
		ai_chance = {
			factor = 45
		}
		PA_infantry_professionalization_up_effect = yes
	}
	option = {		# Upgrade Cavalry Professionalization
		name = PA_AI_events.2.b
		trigger = {
			NOT = { has_country_modifier = PA_cav_professionalization_L10_modifier }
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 2
				OR = {
					technology_group = eastern
					has_reform = steppe_horde
				}
			}
			modifier = {
				factor = 0.25
				mil_tech = 20
				NOT = { technology_group = eastern }
			}
		}
		PA_cavalry_professionalization_up_effect = yes
	}
	option = {		# Upgrade Artillery Professionalization
		name = PA_AI_events.2.c
		trigger = {
			NOT = { has_country_modifier = PA_art_professionalization_L10_modifier }
		}
		ai_chance = {
			factor = 40
			modifier = {
				factor = 0
				NOT = { mil_tech = 7 }
			}
			modifier = {
				factor = 0.25
				mil_tech = 7
				NOT = { mil_tech = 10 }
			}
			modifier = {
				factor = 0.5
				mil_tech = 10
				NOT = { mil_tech = 13 }
			}
			modifier = {
				factor = 1.5
				mil_tech = 20
			}
		}
		PA_artillery_professionalization_up_effect = yes
	}
}