### PA Mercenatry companies

# Foreign Legion Merc Comapny
PA_merc_foreign_legion = {
    regiments_per_development = 0.05
    cavalry_weight = 0.1
    artillery_weight = 0.1
    cavalry_cap = 2
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes 
        OR ={
            has_country_modifier = PA_doctrine_mercenary_army_L1_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L2_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L3_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L4_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
        }
    }
    modifier = {
        land_morale = 0.05
    }
}

# Jaeger Coprs Merc Comapny
PA_merc_jaeger_corps = {
    regiments_per_development = 0.05
    cavalry_weight = 0
    artillery_weight = 0
    cavalry_cap = 0
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        OR ={
            has_country_modifier = PA_doctrine_mercenary_army_L2_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L3_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L4_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
        }
    }
    modifier = {
        shock_damage = 0.1
        movement_speed = 0.1
    }
}

# Black Coats Merc Company
PA_merc_black_coats = {
    regiments_per_development = 0.05
    cavalry_weight = 0.1
    artillery_weight = 0.1
    cavalry_cap = 2
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        OR ={
            has_country_modifier = PA_doctrine_mercenary_army_L3_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L4_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
        }
    }
    modifier = {
        morale_damage = 0.1
        morale_damage_received = -0.1
    }
}

# Royal Guard Merc Company
PA_merc_royal_guard = {
    regiments_per_development = 0.04
    cavalry_weight = 0
    artillery_weight = 0
    cavalry_cap = 0
    cost_modifier = 1.25
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        OR ={
            has_country_modifier = PA_doctrine_mercenary_army_L4_modifier
            has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
        }
    }
    modifier = {
        discipline = 0.1
    }
}

# Fire Squat Merc Company
PA_merc_fire_squat = {
    regiments_per_development = 0.05
    cavalry_weight = 0
    artillery_weight = 0
    cavalry_cap = 0
    cost_modifier = 1.25
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
    }
    modifier = {
        fire_damage = 0.15
        fire_damage_received = -0.1
    }
}

# Generic Merc Comapny 1
PA_merc_generic_1 = {
    regiments_per_development = 0.05
    cavalry_weight = 0.1
    artillery_weight = 0.1
    cavalry_cap = 2
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
    }
}

# Generic Merc Comapny 3
PA_merc_generic_2 = {
    regiments_per_development = 0.05
    cavalry_weight = 0.1
    artillery_weight = 0.1
    cavalry_cap = 2
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
    }
}

# Generic Merc Comapny 3
PA_merc_generic_3 = {
    regiments_per_development = 0.05
    cavalry_weight = 0.1
    artillery_weight = 0.1
    cavalry_cap = 2
    cost_modifier = 0.75
    trigger = {
        is_allowed_to_recruit_mercenaries = yes
        has_country_modifier = PA_doctrine_mercenary_army_L5_modifier
    }
}