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# Professional Armies Modifiers
##################################################################################################

### Infantry Professionalization ###

PA_inf_professionalization_L1_modifier = {
	infantry_power = 0.02
}

PA_inf_professionalization_L2_modifier = {
	infantry_power = 0.04
}

PA_inf_professionalization_L3_modifier = {
	infantry_power = 0.06
}

PA_inf_professionalization_L4_modifier = {
	infantry_power = 0.08
	infantry_cost = -0.02
}

PA_inf_professionalization_L5_modifier = {
	infantry_power = 0.10
	infantry_cost = -0.04
}

PA_inf_professionalization_L6_modifier = {
	infantry_power = 0.12
	infantry_cost = -0.06
}

PA_inf_professionalization_L7_modifier = {
	infantry_power = 0.15
	infantry_cost = -0.08
}

PA_inf_professionalization_L8_modifier = {
	infantry_power = 0.20
	infantry_cost = -0.10
}

PA_inf_professionalization_L9_modifier = {
	infantry_power = 0.25
	infantry_cost = -0.12
}

PA_inf_professionalization_L10_modifier = {
	infantry_power = 0.30
	infantry_cost = -0.15
}

### Cavalry Professionalization ###

PA_cav_professionalization_L1_modifier = {
	cavalry_power = 0.02
}

PA_cav_professionalization_L2_modifier = {
	cavalry_power = 0.04
}

PA_cav_professionalization_L3_modifier = {
	cavalry_power = 0.06
}

PA_cav_professionalization_L4_modifier = {
	cavalry_power = 0.08
	cavalry_cost = -0.02
}

PA_cav_professionalization_L5_modifier = {
	cavalry_power = 0.10
	cavalry_cost = -0.04
}

PA_cav_professionalization_L6_modifier = {
	cavalry_power = 0.12
	cavalry_cost = -0.06
}

PA_cav_professionalization_L7_modifier = {
	cavalry_power = 0.15
	cavalry_cost = -0.08
}

PA_cav_professionalization_L8_modifier = {
	cavalry_power = 0.20
	cavalry_cost = -0.10
}

PA_cav_professionalization_L9_modifier = {
	cavalry_power = 0.25
	cavalry_cost = -0.12
}

PA_cav_professionalization_L10_modifier = {
	cavalry_power = 0.30
	cavalry_cost = -0.15
}

### Artillery Professionalization ###

PA_art_professionalization_L1_modifier = {
	artillery_power = 0.02
}

PA_art_professionalization_L2_modifier = {
	artillery_power = 0.04
}

PA_art_professionalization_L3_modifier = {
	artillery_power = 0.06
}

PA_art_professionalization_L4_modifier = {
	artillery_power = 0.08
	artillery_cost = -0.02
}

PA_art_professionalization_L5_modifier = {
	artillery_power = 0.10
	artillery_cost = -0.04
}

PA_art_professionalization_L6_modifier = {
	artillery_power = 0.12
	artillery_cost = -0.06
}

PA_art_professionalization_L7_modifier = {
	artillery_power = 0.15
	artillery_cost = -0.08
}

PA_art_professionalization_L8_modifier = {
	artillery_power = 0.20
	artillery_cost = -0.10
}

PA_art_professionalization_L9_modifier = {
	artillery_power = 0.25
	artillery_cost = -0.12
}

PA_art_professionalization_L10_modifier = {
	artillery_power = 0.30
	artillery_cost = -0.15
}

### Doctrine - Drilled Army ###

PA_doctrine_drilled_army_L1_modifier = {
	drill_gain_modifier = 0.1
}

PA_doctrine_drilled_army_L2_modifier = {
	drill_gain_modifier = 0.2
	drill_decay_modifier = -0.1
}

PA_doctrine_drilled_army_L3_modifier = {
	drill_gain_modifier = 0.3
	drill_decay_modifier = -0.15
	discipline = 0.025
}

PA_doctrine_drilled_army_L4_modifier = {
	drill_gain_modifier = 0.4
	drill_decay_modifier = -0.2
	discipline = 0.05
	movement_speed = 0.1
	land_morale = 0.05
}

PA_doctrine_drilled_army_L5_modifier = {
	drill_gain_modifier = 0.5
	drill_decay_modifier = -0.25
	discipline = 0.05
	movement_speed = 0.2
	land_morale = 0.1
	force_march_free = yes
	reserves_organisation = 0.5
}

PA_doctrine_drilled_army_idea_bonus_modifier = {
	fire_damage = 0.1
	shock_damage = 0.1
}

PA_doctrine_drilled_army_gov_reform_bonus_modifier = {
	# TBA
}

### Doctrine - Mass Army ###

PA_doctrine_mass_army_L1_modifier = {
	global_manpower_modifier = 0.1
}

PA_doctrine_mass_army_L2_modifier = {
	global_manpower_modifier = 0.2
	land_forcelimit_modifier = 0.1
}

PA_doctrine_mass_army_L3_modifier = {
	global_manpower_modifier = 0.3
	land_forcelimit_modifier = 0.15
	manpower_recovery_speed = 0.05
}

PA_doctrine_mass_army_L4_modifier = {
	global_manpower_modifier = 0.4
	land_forcelimit_modifier = 0.2
	manpower_recovery_speed = 0.1
}

PA_doctrine_mass_army_L5_modifier = {
	global_manpower_modifier = 0.5
	land_forcelimit_modifier = 0.25
	manpower_recovery_speed = 0.15
	reinforce_speed = 0.2
	may_build_supply_depot = yes
	may_return_manpower_on_disband = yes
}

PA_doctrine_mass_army_idea_bonus_modifier = {
	land_maintenance_modifier = -0.25
}

PA_doctrine_mass_army_gov_reform_bonus_modifier = {
	# TBA
}

### Doctrine - Mercenary Army ###

PA_doctrine_mercenary_army_L1_modifier = {
	mercenary_cost = -0.1
}

PA_doctrine_mercenary_army_L2_modifier = {
	mercenary_cost = -0.2
	mercenary_manpower = 0.1
}

PA_doctrine_mercenary_army_L3_modifier = {
	mercenary_cost = -0.3
	mercenary_manpower = 0.15
	mercenary_discipline = 0.025
}

PA_doctrine_mercenary_army_L4_modifier = {
	mercenary_cost = -0.4
	mercenary_manpower = 0.2
	mercenary_discipline = 0.05
}

PA_doctrine_mercenary_army_L5_modifier = {
	mercenary_cost = -0.5
	mercenary_manpower = 0.25
	mercenary_discipline = 0.1
	allow_mercenary_drill = yes
}

PA_doctrine_mercenary_army_idea_bonus_modifier = {
	land_morale = 0.2
	is_mercenary_modifier = yes
}

PA_doctrine_mercenary_army_gov_reform_bonus_modifier = {
	# TBA
}

### Doctrine - Faith in the Generals ###

PA_doctrine_generals_L1_modifier = {
	leader_land_shock = 1
}

PA_doctrine_generals_L2_modifier = {
	leader_land_shock = 1
	army_tradition = 0.5
}

PA_doctrine_generals_L3_modifier = {
	leader_land_shock = 1
	leader_land_fire = 1
	army_tradition = 1
}

PA_doctrine_generals_L4_modifier = {
	leader_land_shock = 1
	leader_land_fire = 1
	leader_land_manuever = 1
	max_general_shock = 1
	max_general_maneuver = 1
	army_tradition = 1
}

PA_doctrine_generals_L5_modifier = {
	leader_land_shock = 1
	leader_land_fire = 1
	leader_land_manuever = 1
	leader_siege = 1
	max_general_shock = 1
	max_general_maneuver = 1
	max_general_fire = 1
	max_general_siege = 1
	army_tradition = 2
	general_cost = -0.15
}

PA_doctrine_generals_idea_bonus_modifier = {
	general_cost = -0.35
}

PA_doctrine_generals_gov_reform_bonus_modifier = {
	# TBA
}

### Doctrine - Defense is the best Offense ###

PA_doctrine_defensive_L1_modifier = {
	shock_damage_received = -0.05
	defensiveness = 0.1
}

PA_doctrine_defensive_L2_modifier = {
	shock_damage_received = -0.1
	defensiveness = 0.2
	fort_maintenance_modifier = -0.1
}

PA_doctrine_defensive_L3_modifier = {
	shock_damage_received = -0.1
	fire_damage_received = -0.1
	defensiveness = 0.3
	fort_maintenance_modifier = -0.15
	garrison_size = 0.1
}

PA_doctrine_defensive_L4_modifier = {
	shock_damage_received = -0.15
	fire_damage_received = -0.15
	defensiveness = 0.4
	fort_maintenance_modifier = -0.20
	garrison_size = 0.15
	may_refill_garrison = yes
}

PA_doctrine_defensive_L5_modifier = {
	shock_damage_received = -0.15
	fire_damage_received = -0.15
	defensiveness = 0.5
	fort_maintenance_modifier = -0.30
	garrison_size = 0.2
	may_refill_garrison = yes
	own_territory_dice_roll_bonus = 1
}

PA_doctrine_defensive_idea_bonus_modifier = {
	hostile_attrition = 1
	max_hostile_attrition = 1
}

PA_doctrine_defensive_gov_reform_bonus_modifier = {
	# TBA
}

### Temporary Bonuses ###

PA_temporary_discipline_boost_modifier = {
	discipline = 0.1
	enable_forced_march = yes
}

PA_temporary_fort_defense_boost_modifier = {
	defensiveness = 0.5
	garrison_size = 0.2
}

PA_temporary_manpower_recovery_boost_modifier = {
	manpower_recovery_speed = 0.25
	reinforce_speed = 0.25
}

PA_temporary_morale_boost_modifier = {
	land_morale = 0.2
	morale_damage_received = -0.1
}

PA_temporary_generals_boost_modifier = {
	general_cost = -0.5
	leader_land_fire = 1
	leader_land_shock = 1
	leader_land_manuever = 1
}

### Modifier to create 10 year gap between taking doctrine levels ###

PA_recently_upgraded_doctrine = {
	yearly_army_professionalism = 1
}

### Modifier for not having a doctrine selected

PA_no_doctrine_selected = {
	yearly_corruption = 1
}

##Yearly XP given by academy building

PA_academy_modifier = {
	yearly_army_professionalism = 2
}