namespace = et_government_event

# Fascist ruler dies
country_event = {
	id = et_government_event.1
	title = et_government_event.1.t
	desc = et_government_event.1.d
	picture = KING_SICK_IN_BED_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_reform = fascist_government
		has_reform = dictatorial_rule
	}
	
	option = {
		name = et_government_event.1.a
		ai_chance = {
			factor = 25
			modifier = {
				factor = 0
				calc_true_if = {
					all_country = {
						has_reform = fascist_government
					}
					amount = 10
				}
			}
			modifier = {
				factor = 3
				tag = SPA
			}
		}
		change_government = monarchy
		add_government_reform = autocracy_reform
		add_government_reform = political_absolutism_reform
		add_government_reform = authoritarian_rule
		add_government_reform = oligarchic_reform
		add_government_reform = royal_power
		define_ruler = {
			claim = 100
		}
	}
	
	option = {
		name = et_government_event.1.b
		ai_chance = {
			factor = 25
			modifier = {
				factor = 0
				calc_true_if = {
					all_country = {
						has_reform = fascist_government
					}
					amount = 10
				}
			}
		}
		add_government_reform = single_party_system
		add_government_reform = democracy_reform
		add_republican_tradition = -10
	}
	
	option = {
		name = et_government_event.1.c
		ai_chance = {
			factor = 50
		}
		add_republican_tradition = 10
	}
}

# Communist ruler dies
country_event = {
	id = et_government_event.2
	title = et_government_event.1.t
	desc = et_government_event.1.d
	picture = KING_SICK_IN_BED_eventPicture
	
	is_triggered_only = yes
	
	trigger = {
		has_reform = communist_government
		has_reform = dictatorial_rule
	}
	
	option = {
		name = et_government_event.1.a
		ai_chance = {
			factor = 0
		}
		change_government = monarchy
		add_government_reform = autocracy_reform
		add_government_reform = political_absolutism_reform
		add_government_reform = authoritarian_rule
		add_government_reform = oligarchic_reform
		add_government_reform = royal_power
		define_ruler = {
			claim = 100
		}
	}
	
	option = {
		name = et_government_event.1.b
		ai_chance = {
			factor = 0
		}
		add_government_reform = single_party_system
		add_republican_tradition = 10
	}
	
	option = {
		name = et_government_event.1.c
		ai_chance = {
			factor = 100
		}
		add_republican_tradition = -10
	}
}

# Burghers seize power
country_event = {
	id = et_government_event.3
	title = et_government_event.3.t
	desc = et_government_event.3.d
	picture = BURGHER_ESTATE_UPSET_eventPicture
	
	trigger = {
		has_disaster = estate_burghers_disaster
		had_country_flag = {
			flag = burghers_estate_in_power
			days = 1825
		}
		government = monarchy
		NOT = { num_of_cities = 20 }
		NOT = { has_ruler_flag = et_government_event3_fired }
	}
	
	mean_time_to_happen = {
		months = 24
	}
	
	immediate = {
		set_ruler_flag = et_government_event3_fired
	}
	
	option = {
		name = et_government_event.3.a
		add_legitimacy = -25
		add_stability = -1
	}
	
	option = {
		name = et_government_event.3.b
		end_disaster = estate_burghers_disaster
		clr_country_flag = burghers_estate_in_power
		change_government = republic
		kill_ruler = yes
	}
}

# Clergy seizes power
country_event = {
	id = et_government_event.4
	title = et_government_event.4.t
	desc = et_government_event.4.d
	picture = CHURCH_ESTATE_UPSET_eventPicture
	
	trigger = {
		has_disaster = estate_church_disaster
		had_country_flag = {
			flag = church_estate_in_power
			days = 1825
		}
		government = monarchy
		NOT = { num_of_cities = 20 }
		NOT = { has_ruler_flag = et_government_event4_fired }
	}
	
	mean_time_to_happen = {
		months = 24
	}
	
	immediate = {
		set_ruler_flag = et_government_event4_fired
	}
	
	option = {
		name = et_government_event.4.a
		add_legitimacy = -25
		add_stability = -1
	}
	
	option = {
		name = et_government_event.4.b
		end_disaster = estate_church_disaster
		clr_country_flag = church_estate_in_power
		change_government = theocracy
		kill_ruler = yes
	}
}
