
barbarian_reform = {
	icon = "horde_riding"
	allow_normal_conversion = no
	potential = {
		has_reform = barbarian_reform
	}
	valid_for_nation_designer = yes
	nation_designer_cost = 0

	lock_level_when_selected = yes

	modifiers = {
		land_forcelimit_modifier = 0.75
		global_manpower_modifier = 0.75
 		global_manpower = 1
		global_regiment_cost = -0.4	

		technology_cost = 0.4
		global_prov_trade_power_modifier = -1.0
		development_cost = 0.5
		max_absolutism = -10
	}
	ai = {
		factor = 0.5 #generic
	}
}

caliphate_reform = {
	icon = "caliphate"

	allow_normal_conversion = no
	potential = {
		religion_group = muslim
		has_reform = caliphate_reform
	}
	lock_level_when_selected = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 40
	fixed_rank = 3

	nation_designer_trigger = {
		religion_group = muslim
	}

	modifiers = {
		governing_capacity = 100
		tolerance_own = 3
		legitimacy = 1
		global_missionary_strength = 0.02
		max_absolutism = 5
	}
	custom_attributes = {
		enables_divine_idea_group = yes
		enables_aristocratic_idea_group = no
	}
	conditional = {
		allow = { has_dlc = "Cradle of Civilization" }
		government_abilities = {
			feudal_theocracy_mechanic
		}
	}
	ai = {
		factor = 0.5 #generic
	}
}

caliphate_theocratic_reform = {
	icon = "muslim_highlighted"

	allow_normal_conversion = no
	potential = {
		religion_group = muslim
		OR = {
			tag = RSD
			has_reform = caliphate_theocratic_reform
		}
	}
	lock_level_when_selected = yes
	valid_for_nation_designer = yes
	nation_designer_cost = 40
	fixed_rank = 3

	nation_designer_trigger = {
		religion_group = muslim
	}

	modifiers = {
		governing_capacity = 100
		tolerance_own = 3
		legitimacy = 1
		global_missionary_strength = 0.02
		max_absolutism = 5
	}
	conditional = {
		allow = { has_dlc = "Cradle of Civilization" }
		government_abilities = {
			feudal_theocracy_mechanic
		}
	}
	ai = {
		factor = 0.5 #generic
	}
}

roman_empire_reform = {
	icon = "roman_empire"

	allow_normal_conversion = no
	potential = {
		has_reform = roman_empire_reform
	}
	fixed_rank = 3
	valid_for_nation_designer = yes
	nation_designer_cost = 30
	lock_level_when_selected = yes

	modifiers = {
		governing_capacity = 200
		land_morale = 0.05
		global_autonomy = -0.1
		development_cost = -0.4
		max_absolutism = 10
	}

	factions = {
		imperials
		senators
		generals
	}
	ai = {
		factor = 0.5 #generic
	}
}

roman_republic_reform = {
	icon = "nobleman"

	allow_normal_conversion = no
	potential = {
		has_reform = roman_republic_reform
	}
	fixed_rank = 3
	valid_for_nation_designer = yes
	nation_designer_cost = 30

	duration = 3

	modifiers = {
		governing_capacity = 100
		development_cost = -0.4
		global_own_trade_power = 0.10
		max_absolutism = -30
	}
	ai = {
		factor = 0.5 #generic
	}
}

salic_reform = {
	icon = "castle"
	allow_normal_conversion = no
	potential = {
		has_reform = salic_reform
	}
	valid_for_nation_designer = yes
	nation_designer_cost = 0
	lock_level_when_selected = yes
	modifiers = {
		global_manpower_modifier = 0.1	
		vassal_income = 0.25
		vassal_forcelimit_bonus = 0.33
		global_autonomy = -0.02
	}
	ai = {
		factor = 0.5 #generic
	}
}

margraviate_reform = {
	icon = "castle"
	allow_normal_conversion = yes
	potential = {
		is_part_of_hre = yes
	}
	valid_for_nation_designer = yes
	nation_designer_cost = 10
	nation_designer_trigger = {
		is_part_of_hre = yes
	}

	modifiers = {
		fort_maintenance_modifier = -0.2
		defensiveness = 0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

feudal_empire_reform = {
	icon = "shogunate"
	allow_normal_conversion = yes
	potential = {
		NOT = { has_country_flag = formed_japan_flag }
		OR = {
			AND = {
				capital_scope = {
					province_id = 1020
				}
				culture_group = japanese_g
			}
			AND = {
				is_playing_custom_nation = yes
				have_had_reform = feudal_empire_reform
			}
		}
	}
	valid_for_nation_designer = yes
	nation_designer_cost = 50
	nation_designer_trigger = {
		culture_group = japanese_g
		technology_group = chinese
		capital_scope = { region = japan_region }
		owns = 1020
	}
	legacy_equivalent = feudal_monarchy
	fixed_rank = 3
	maintain_dynasty = yes
	allow_vassal_war = yes
	allow_vassal_alliance = yes
	lock_level_when_selected = yes

	modifiers = {
		diplomats = 1
		envoy_travel_time = -0.25
		max_absolutism = 5
	}

	custom_attributes = {
		locked_government_type = yes
	}
	ai = {
		factor = 0.5 #generic
	}
}

grand_principality = {
	icon = "russian_principality"
	allow_normal_conversion = yes
	potential = {
		NOT = { has_reform = tsardom }
		NOT = { have_had_reform = tsardom }
		OR = {
			tag = KRU
			AND = {
				is_playing_custom_nation = yes
				have_had_reform = grand_principality
			}
		}
	}
	fixed_rank = 2
	legacy_equivalent = principality_legacy
	valid_for_nation_designer = yes
	nation_designer_cost = 10
	nation_designer_trigger = {
		culture_group = east_slavic
		religion = orthodox
	}
	modifiers = {
		global_unrest = -1
		global_tax_modifier = 0.05
		governing_capacity = 100
	}

	conditional = {
		allow = { has_dlc = "Third Rome" }
		government_abilities = {
			russian_mechanic
		}
	}
	ai = {
		factor = 0.5 #generic
	}
}

warlord_state = {
	icon = "asian_scripture"
	allow_normal_conversion = no
	potential = {
		OR = {
			culture_group = east_asian
			have_had_reform = warlord_state
		}
		is_emperor_of_china = no
	}
	fixed_rank = 1
	legacy_equivalent = feudal_monarchy
	valid_for_nation_designer = yes
	lock_level_when_selected = yes
	nation_designer_cost = 10
	nation_designer_trigger = {
		culture_group = east_asian
	}
	modifiers = {
		army_tradition = 0.5
		global_manpower_modifier = 0.2
	}

	ai = {
		factor = 0.5 #generic
	}
}

somali_maritime_city_state = {
	icon = "trading_city"
	allow_normal_conversion = no
	modifiers = {
		merchants = 1
		governing_capacity_modifier = -0.75
		naval_forcelimit_modifier = 0.2
	}
	fixed_rank = 1
	valid_for_nation_designer = yes
	lock_level_when_selected = yes
	nation_designer_cost = 10
	potential = {
		OR = {
			has_reform = somali_maritime_city_state
			have_had_reform = somali_maritime_city_state
		}
	}
	boost_income = yes
	conditional = {
		allow = {
			has_dlc = "Res Publica"
			NOT = { has_dlc = "Mare Nostrum" }
		}
		can_use_trade_post = yes
	}
	conditional = {
		allow = {
			has_dlc = "Mare Nostrum"
			NOT = { has_dlc = "Res Publica" }
		}
		can_form_trade_league = yes
		trade_city_reform = trading_city
	}
	conditional = {
		allow = {
			has_dlc = "Res Publica"
			has_dlc = "Mare Nostrum"
		}
		can_use_trade_post = yes
		can_form_trade_league = yes
		trade_city_reform = trading_city
	}
	custom_attributes = {
		enables_plutocratic_idea_group = yes
		enables_aristocratic_idea_group = no
	}
	ai = {
		factor = 0.5 #generic
	}
}

crusader_state = {
	icon = "religious_permanent_revolution_reform"
	allow_normal_conversion = no
	potential = {
		has_reform = crusader_state
	}
	valid_for_nation_designer = yes
	nation_designer_cost = 15
	lock_level_when_selected = no
	nation_designer_trigger = {
		religion = catholic
	}
	modifiers = {
		cb_on_religious_enemies = yes
		global_manpower_modifier = 0.15
	}

	ai = {
		factor = 0.5 #generic
	}
}

very_frequent_elections_reform = {
	icon = "paper_with_seal"
	allow_normal_conversion = yes
	potential = {
		OR = {
			is_revolutionary = no
			NOT = { has_dlc = "Emperor" }
		}
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
			has_reform = veche_republic
		}
	}
	trigger = {
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
			has_reform = veche_republic
		}
	}
	trigger = {
		OR = {
			custom_trigger_tooltip = {
				tooltip = "NEEDS_REGULAR_ELECTIONS"
				has_government_attribute = has_term_election
			}
			has_reform = lottery_reform
		}
	}
	modifiers = {
		max_absolutism = -20
		election_cycle = -2
	}
	ai = {
		factor = 0.5 #generic
	}
}

balance_of_power_reform = {
	icon = "parliament"
	allow_normal_conversion = yes
	potential = {
		OR = {
			is_revolutionary = no
			NOT = { has_dlc = "Emperor" }
		}
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	trigger = {
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	modifiers = {
		max_absolutism = 5
	}
	ai = {
		factor = 0.5 #generic
	}
}

consolidation_of_power_2_reform = {
	icon = "politician"
	allow_normal_conversion = yes
	potential = {
		OR = {
			is_revolutionary = no
			NOT = { has_dlc = "Emperor" }
		}
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	trigger = {
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	modifiers = {
		max_absolutism = 15
		election_cycle = 2
		republican_tradition = -0.005
	}
	ai = {
		factor = 0.5 #generic
	}
}

very_long_term_reform = {
	icon = "nobleman"
	allow_normal_conversion = yes
	potential = {
		OR = {
			is_revolutionary = no
			NOT = { has_dlc = "Emperor" }
		}
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	trigger = {
		NOT = {
			has_reform = venice_merchants_reform
			has_reform = merchants_reform
		}
	}
	modifiers = {
		max_absolutism = 20
		election_cycle = 3
		republican_tradition = -0.01
	}
	ai = {
		factor = 0.5 #generic
	}
}

multi_party_system = {
	icon = "parliament"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			AND = {
				NOT = { has_reform = political_absolutism_reform }
				has_institution = imperialism
			}
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		stability_cost_modifier = -0.10
		republican_tradition = 0.1
		max_absolutism = -20
		diplomatic_reputation = 1
		diplomats = 1
	}
	factions = {
		conservative_party
		communist_party
		liberal_party
		social_democratic_party
		nationalist_party
		national_socialist_party
	}
	ai = {
		factor = 0.5 #generic
	}
	custom_attributes = {
		blocked_call_diet = yes
	}
}

single_party_system = {
	icon = "constitution"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = imperialism
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		stability_cost_modifier = -0.15
		global_manpower_modifier = 0.25
		army_tradition = 0.5
		governing_capacity = 100
	}
	ai = {
		factor = 0.5 #generic
	}
	custom_attributes = {
		blocked_call_diet = yes
	}
}

authoritarian_rule = {
	icon = "king"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = imperialism
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		province_warscore_cost = -0.10
		global_manpower_modifier = 0.25
		army_tradition = 0.5
		max_absolutism = 10
	}
	ai = {
		factor = 0.5 #generic
	}
}

dictatorial_rule = {
	icon = "nobleman"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = imperialism
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		province_warscore_cost = -0.10
		global_manpower_modifier = 0.25
		army_tradition = 0.5
		republican_tradition = -0.1
		max_absolutism = 10
	}
	ai = {
		factor = 0.5 #generic
	}
}

democracy_reform = {
	icon = "ballot_box"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			AND = {
				NOT = { has_reform = authoritarian_rule }
				NOT = { has_reform = dictatorial_rule }
				has_institution = nationalism_institution
			}
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		global_unrest = -1
		tolerance_heretic = 1
		tolerance_heathen = 1
		republican_tradition = 0.1
		max_absolutism = -10
	}
	ai = {
		factor = 0.5 #generic
	}
}

oligarchic_reform = {
	icon = "man_on_podium"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = nationalism_institution
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		governing_capacity = 100
		production_efficiency = 0.1
		max_absolutism = 10
	}
	ai = {
		factor = 0.5 #generic
	}
}

military_government = {
	icon = "soldiers_2"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			AND = {
				OR = {
					has_reform = authoritarian_rule
					has_reform = dictatorial_rule
					has_reform = single_party_system
				}
				has_institution = nationalism_institution
			}
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		land_forcelimit_modifier = 0.75
		discipline = 0.05
	}
	
	conditional = {
		allow = { has_dlc = "Rights of Man" }
		government_abilities = {
			militarization_mechanic
		}
	}
	ai = {
		factor = 0.5 #generic
	}
	custom_attributes = {
		blocked_call_diet = yes
	}
}

communist_government = {
	icon = "generic_people"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			AND = {
				OR = {
					has_reform = dictatorial_rule
					has_reform = single_party_system
				}
				has_institution = nationalism_institution
			}
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		land_forcelimit_modifier = 0.5
		global_unrest = -1
		tolerance_heretic = -1
		tolerance_heathen = -1
	}
	ai = {
		factor = 0.5 #generic
	}
	custom_attributes = {
		blocked_call_diet = yes
	}
}

fascist_government = {
	icon = "politician"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			AND = {
				OR = {
					has_reform = authoritarian_rule
					has_reform = dictatorial_rule
					has_reform = single_party_system
				}
				has_institution = nationalism_institution
			}
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		land_forcelimit_modifier = 1.0
		global_unrest = -1
		culture_conversion_cost = -0.2

		tolerance_heretic = -2
		tolerance_heathen = -2
		unjustified_demands = 0.2
	}
	
	conditional = {
		allow = { has_dlc = "Rights of Man" }
		government_abilities = {
			militarization_mechanic
		}
	}
	ai = {
		factor = 0.5 #generic
	}
	custom_attributes = {
		blocked_call_diet = yes
	}
}

ceremonial_monarch = {
	icon = "parliament_hall"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = globalization
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		legitimacy = 0.5
		years_of_nationalism = -5
		global_unrest = -1
		max_absolutism = -5
	}
	ai = {
		factor = 0.5 #generic
	}
}

ceremonial_president = {
	icon = "parliament"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = globalization
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		republican_tradition = 0.1
		years_of_nationalism = -5
		diplomatic_upkeep = 1
		max_absolutism = -5
	}
	ai = {
		factor = 0.5 #generic
	}
}

abolish_presidency = {
	icon = "parliament_hall"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = globalization
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		republican_tradition = 0.1
		global_unrest = -1
		max_absolutism = -5
	}
	ai = {
		factor = 0.5 #generic
	}
}

royal_power = {
	icon = "king"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = globalization
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		core_creation = -0.1
		max_absolutism = 10
	}
	ai = {
		factor = 0.5 #generic
	}
}

powerful_head_of_state = {
	icon = "man_on_podium"
	allow_normal_conversion = yes
	trigger = {
		OR = {
			has_institution = globalization
			hidden_trigger = {
				NOT = { has_global_flag = extended_timeline_mod }
			}
		}
	}
	modifiers = {
		core_creation = -0.1
		max_absolutism = 10
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_1 = {
	icon = "generic_people"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 200
		}
		else = {
			has_institution = writing
		}
	}
	modifiers = {
		num_accepted_cultures = 1
	}
	ai = {
		factor = 0.5 #generic
	}
}
early_gov_reform_1b = {
	icon = "nobleman"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 200
		}
		else = {
			has_institution = writing
		}
	}
	modifiers = {
		culture_conversion_cost = -0.10
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_2 = {
	icon = "merchant"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 330
		}
		else = {
			has_institution = legalism
		}
	}
	modifiers = {
		stability_cost_modifier = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_2b = {
	icon = "man_on_podium"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 330
		}
		else = {
			has_institution = legalism
		}
	}
	modifiers = {
		yearly_corruption = -0.02
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_3 = {
	icon = "king"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 460
		}
		else = {
			has_institution = ancient_imperialism
		}
	}
	modifiers = {
		governing_capacity = 50
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_3b = {
	icon = "king_2"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 460
		}
		else = {
			has_institution = ancient_imperialism
		}
	}
	modifiers = {
		core_creation = -0.05
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_4 = {
	icon = "soldiers_2"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 590
		}
		else = {
			has_institution = caste_system
		}
	}
	modifiers = {
		global_regiment_cost = -0.05
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_4b = {
	icon = "soldiers_2"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 590
		}
		else = {
			has_institution = caste_system
		}
	}
	modifiers = {
		global_regiment_recruit_speed = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_5 = {
	icon = "paper_with_seal_3"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 720
		}
		else = {
			has_institution = organized_religion
		}
	}
	modifiers = {
		technology_cost = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_5b = {
	icon = "paper_with_seal"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 720
		}
		else = {
			has_institution = organized_religion
		}
	}
	modifiers = {
		idea_cost = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_6 = {
	icon = "landscape"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 850
		}
		else = {
			has_institution = manorialism
		}
	}
	modifiers = {
		development_cost = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_6b = {
	icon = "castle"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 850
		}
		else = {
			has_institution = manorialism
		}
	}
	modifiers = {
		build_cost = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_7 = {
	icon = "castle"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 980
		}
		else = {
			has_institution = early_feudalism
		}
	}
	modifiers = {
		vassal_income = 0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_7b = {
	icon = "crown"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 980
		}
		else = {
			has_institution = early_feudalism
		}
	}
	modifiers = {
		vassal_forcelimit_bonus = 0.5
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_8 = {
	icon = "judge"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1110
		}
		else = {
			has_institution = manuscripts
		}
	}
	modifiers = {
		advisor_cost = -0.02
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_8b = {
	icon = "merchant"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1110
		}
		else = {
			has_institution = manuscripts
		}
	}
	modifiers = {
		same_culture_advisor_cost = -0.05
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_9 = {
	icon = "queen"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1240
		}
		else = {
			has_institution = scholasticism
		}
	}
	modifiers = {
		stability_cost_modifier = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_9b = {
	icon = "king_2"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1240
		}
		else = {
			has_institution = scholasticism
		}
	}
	modifiers = {
		state_maintenance_modifier = -0.1
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_10 = {
	icon = "man_and_children"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1370
		}
		else = {
			has_institution = guilds
		}
	}
	modifiers = {
		leader_cost = -0.02
	}
	ai = {
		factor = 0.5 #generic
	}
}

early_gov_reform_10b = {
	icon = "king"
	allow_normal_conversion = yes
	trigger = {
		if = {
			limit = { government = native }
			is_year = 1370
		}
		else = {
			has_institution = guilds
		}
	}
	modifiers = {
		mil_advisor_cost = -0.04
	}
	ai = {
		factor = 0.5 #generic
	}
}