#Country Name: Please see filename.

graphical_culture = westerngfx

color = { 64  64  64 }

historical_idea_groups = {
	early_religious_ideas
	early_trade_ideas
	early_mil_ideas
	early_adm_ideas
	defensive_ideas
	offensive_ideas
	religious_ideas
	economic_ideas
	diplomatic_ideas
	innovativeness_ideas
	spy_ideas
	trade_ideas	
}

historical_units = {
	western_medieval_infantry
	western_medieval_knights
	western_men_at_arms
	swiss_landsknechten
	dutch_maurician
	austrian_tercio
	austrian_grenzer
	austrian_hussar
	austrian_white_coat
	prussian_uhlan
	austrian_jaeger
	mixed_order_infantry
	open_order_cavalry
	napoleonic_square
	napoleonic_lancers
}

monarch_names = {
	"Executor #0" = 100
	"Director #0" = 100
	"Actuator #0" = 100
	"Synchronizer #0" = 100
	"Alpha #0" = 100
	"Mainframe #0" = 100
	"Talus #0" = 100
	"Quantus #0" = 100
	"Mutex #0" = 100
	"Scalar #0" = -100
	"Axon #0" = -100
	"Setun #0" = -100
}

leader_names = {
	Executor Director Actuator Synchronizer Alpha Mainframe Talus Quantus Mutex Scalar Axon Setun
}

ship_names = {
	Eradicator Annihilator Pacifier Retaliator Nullifier Exterminator Silencer Vaporizer Eliminator Obliterator Annulator Extinguisher Protector Defender Subduer Suppressor Abolisher Conqueror Vanquisher Prevailer Dominator Resister Assailer Assassin Decimator Disintegrator Vitiator Devastator Effacer Shatterer Ruiner Extirpator Subjugator Razer Dispatcher Liberator Redeemer Deliverer Arbiter Predator Ender Advancer Besieger Stunner Striker Ambusher Thresher Enforcer Marshaller
}


army_names = {
	"$PROVINCE$ Mechanized Assault Force"
}

fleet_names = {
	"Inductor" "Cogent" "Determinant" "Extremum" "Terminus" "Boundless" "Intercept" "Solution" "Ordinate" "Axis" "Outcome" "Limit" "Integral" "Helix" "Derivator" "Constant" "Directrix" "Apex" "Apothem" "Moment"
}
