namespace = decisive_battles_mod_events

#replaced with new additive on_action in 1.36

#Edited to keep for savegames to apply to countries that do not already have the modifier mid-game
country_event = {

	id = decisive_battles_mod_events.1
	title = decisive_battles_mod_events.1.t
	desc = decisive_battles_mod_events.1.desc
	picture = BATTLE_eventPicture
	
	trigger = {
		NOT = {
			has_country_modifier = decisive_battles_mod_modifier
		}
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hidden = yes		#triggers in background
	
	immediate = {
		add_country_modifier = {
			name = "decisive_battles_mod_modifier"
			duration = -1
			hidden = yes
		}
	}

	option = {
		name = "decisive_battles_mod_events.1.a"
		
		ai_chance = { factor = 1 }
	}
}

#Warscore Bonus from Battles - Notification
#country_event = {
#
#	id = decisive_battles_mod_events.2
#	title = decisive_battles_mod_events.2.t
#	desc = decisive_battles_mod_events.2.desc
#	picture = BATTLE_eventPicture
#	
#	is_triggered_only = yes
#
#	option = {
#		name = "decisive_battles_mod_events.2.a"
#		
#		tooltip = {
#			add_country_modifier = {
#				name = "decisive_battles_mod_modifier"
#				duration = -1
#				hidden = yes
#			}
#		}
#	}
#}

#Warscore Bonus from Battles - Applied to New Nations that Spawn in after start
#country_event = {
#
#	id = decisive_battles_mod_events.3
#	title = decisive_battles_mod_events.2.t
#	desc = decisive_battles_mod_events.2.desc
#	picture = BATTLE_eventPicture
#	
#	trigger = {
#		has_global_flag = decisive_battles_warscore_enabled_flag
#		NOT = {
#			has_country_modifier = decisive_battles_mod_modifier
#		}
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	immediate = {
#		add_country_modifier = {
#			name = "decisive_battles_mod_modifier"
#			duration = -1
#			hidden = yes
#		}
#	}
#
#	option = {
#		name = "decisive_battles_mod_events.2.a"
#		
#	}
#}

