﻿dummy_sprites = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		always = no
	}
}

dlc129_ARM_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = armenian
	}

	sprite_infantry = {
		0 = ARM_INFANTRY_1
		1 = ARM_INFANTRY_2
		2 = ARM_INFANTRY_3
		3 = ARM_INFANTRY_4
	}

	sprite_cavalry = {
		0 = ARM_CAVALRY_1
		1 = ARM_CAVALRY_2
		2 = ARM_CAVALRY_3
		3 = ARM_CAVALRY_4
	}

	sprite_artillery = {
		0 = ARM_ARTILLERY_1
		1 = ARM_ARTILLERY_2
		2 = ARM_ARTILLERY_3
		3 = ARM_ARTILLERY_4
	}
}

dlc129_CYP_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = CYP
			tag = KOJ
		}
	}

	sprite_infantry = {
		0 = CYP_INFANTRY_1
		1 = CYP_INFANTRY_2
		2 = CYP_INFANTRY_3
		3 = CYP_INFANTRY_4
	}

	sprite_cavalry = {
		0 = CYP_CAVALRY_1
		1 = CYP_CAVALRY_2
		2 = CYP_CAVALRY_3
		3 = CYP_CAVALRY_4
	}

	sprite_artillery = {
		0 = CYP_ARTILLERY_1
		1 = CYP_ARTILLERY_2
		2 = CYP_ARTILLERY_3
		3 = CYP_ARTILLERY_4
	}
}

dlc129_GEO_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = georgian
	}

	sprite_infantry = {
		0 = GEO_INFANTRY_1
		1 = GEO_INFANTRY_2
		2 = GEO_INFANTRY_3
		3 = GEO_INFANTRY_4
	}

	sprite_cavalry = {
		0 = GEO_CAVALRY_1
		1 = GEO_CAVALRY_2
		2 = GEO_CAVALRY_3
		3 = GEO_CAVALRY_4
	}

	sprite_artillery = {
		0 = GEO_ARTILLERY_1
		1 = GEO_ARTILLERY_2
		2 = GEO_ARTILLERY_3
		3 = GEO_ARTILLERY_4
	}
}

dlc129_ISR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = ISR
			tag = JUD		#added Judea
		}
	}

	sprite_infantry = {
		0 = ISR_INFANTRY_1
		1 = ISR_INFANTRY_2
		2 = ISR_INFANTRY_3
		3 = ISR_INFANTRY_4
	}

	sprite_cavalry = {
		0 = ISR_CAVALRY_1
		1 = ISR_CAVALRY_2
		2 = ISR_CAVALRY_3
		3 = ISR_CAVALRY_4
	}

	sprite_artillery = {
		0 = ISR_ARTILLERY_1
		1 = ISR_ARTILLERY_2
		2 = ISR_ARTILLERY_3
		3 = ISR_ARTILLERY_4
	}
}

dlc129_KAR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = turkish
	}

	sprite_infantry = {
		0 = KAR_INFANTRY_1
		1 = KAR_INFANTRY_2
		2 = KAR_INFANTRY_3
		3 = KAR_INFANTRY_4
	}

	sprite_cavalry = {
		0 = KAR_CAVALRY_1
		1 = KAR_CAVALRY_2
		2 = KAR_CAVALRY_3
		3 = KAR_CAVALRY_4
	}

	sprite_artillery = {
		0 = KAR_ARTILLERY_1
		1 = KAR_ARTILLERY_2
		2 = KAR_ARTILLERY_3
		3 = KAR_ARTILLERY_4
	}
}

dlc129_SYR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = al_suryah_arabic # Syrian
	}

	sprite_infantry = {
		0 = SYR_INFANTRY_1
		1 = SYR_INFANTRY_2
		2 = SYR_INFANTRY_3
		3 = SYR_INFANTRY_4
	}

	sprite_cavalry = {
		0 = SYR_CAVALRY_1
		1 = SYR_CAVALRY_2
		2 = SYR_CAVALRY_3
		3 = SYR_CAVALRY_4
	}

	sprite_artillery = {
		0 = SYR_ARTILLERY_1
		1 = SYR_ARTILLERY_2
		2 = SYR_ARTILLERY_3
		3 = SYR_ARTILLERY_4
	}
}

dlc129_TLC_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = berber
	}

	sprite_infantry = {
		0 = TLC_INFANTRY_1
		1 = TLC_INFANTRY_2
		2 = TLC_INFANTRY_3
		3 = TLC_INFANTRY_4
	}

	sprite_cavalry = {
		0 = TLC_CAVALRY_1
		1 = TLC_CAVALRY_2
		2 = TLC_CAVALRY_3
		3 = TLC_CAVALRY_4
	}

	sprite_artillery = {
		0 = TLC_ARTILLERY_1
		1 = TLC_ARTILLERY_2
		2 = TLC_ARTILLERY_3
		3 = TLC_ARTILLERY_4
	}
}

dlc129_TRE_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = pontic_greek
	}

	sprite_infantry = {
		0 = TRE_INFANTRY_1
		1 = TRE_INFANTRY_2
		2 = TRE_INFANTRY_3
		3 = TRE_INFANTRY_4
	}

	sprite_cavalry = {
		0 = TRE_CAVALRY_1
		1 = TRE_CAVALRY_2
		2 = TRE_CAVALRY_3
		3 = TRE_CAVALRY_4
	}

	sprite_artillery = {
		0 = TRE_ARTILLERY_1
		1 = TRE_ARTILLERY_2
		2 = TRE_ARTILLERY_3
		3 = TRE_ARTILLERY_4
	}
}
