﻿dummy_sprites = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		always = no
	}
}

dlc120_AIN_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		#changed from culture_group = kamchatkan_g, which has its own group in vanilla
		OR = {
			primary_culture = ainu
			primary_culture = kamchatkan
			primary_culture = nivkh
		}
	}

	sprite_infantry = {
		0 = AIN_INFANTRY_1
		1 = AIN_INFANTRY_2
		2 = AIN_INFANTRY_3
		3 = AIN_INFANTRY_4
	}

	sprite_cavalry = {
		0 = AIN_CAVALRY_1
		1 = AIN_CAVALRY_2
		2 = AIN_CAVALRY_3
		3 = AIN_CAVALRY_4
	}

	sprite_artillery = {
		0 = AIN_ARTILLERY_1
		1 = AIN_ARTILLERY_2
		2 = AIN_ARTILLERY_3
		3 = AIN_ARTILLERY_4
	}
}

dlc120_CDL_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = bai
	}

	sprite_infantry = {
		0 = CDL_INFANTRY_1
		1 = CDL_INFANTRY_2
		2 = CDL_INFANTRY_3
		3 = CDL_INFANTRY_4
	}

	sprite_cavalry = {
		0 = CDL_CAVALRY_1
		1 = CDL_CAVALRY_2
		2 = CDL_CAVALRY_3
		3 = CDL_CAVALRY_4
	}

	sprite_artillery = {
		0 = CDL_ARTILLERY_1
		1 = CDL_ARTILLERY_2
		2 = CDL_ARTILLERY_3
		3 = CDL_ARTILLERY_4
	}
}

dlc120_CDL_sprite_pack_tibetan_group = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		culture_group = tibetan_group
	}

	sprite_infantry = {
		0 = CDL_INFANTRY_1
		1 = CDL_INFANTRY_2
		2 = CDL_INFANTRY_3
		3 = CDL_INFANTRY_4
	}

	sprite_cavalry = {
		0 = CDL_CAVALRY_1
		1 = CDL_CAVALRY_2
		2 = CDL_CAVALRY_3
		3 = CDL_CAVALRY_4
	}

	sprite_artillery = {
		0 = CDL_ARTILLERY_1
		1 = CDL_ARTILLERY_2
		2 = CDL_ARTILLERY_3
		3 = CDL_ARTILLERY_4
	}
}

dlc120_CHP_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		culture_group = french
		NOT = { tag = FRA }
	}

	sprite_infantry = {
		0 = CHP_INFANTRY_1
		1 = CHP_INFANTRY_2
		2 = CHP_INFANTRY_3
		3 = CHP_INFANTRY_4
	}

	sprite_cavalry = {
		0 = CHP_CAVALRY_1
		1 = CHP_CAVALRY_2
		2 = CHP_CAVALRY_3
		3 = CHP_CAVALRY_4
	}

	sprite_artillery = {
		0 = CHP_ARTILLERY_1
		1 = CHP_ARTILLERY_2
		2 = CHP_ARTILLERY_3
		3 = CHP_ARTILLERY_4
	}
}

dlc120_CHP_sprite_pack_french = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		culture_group = french
	}

	sprite_infantry = {
		0 = CHP_INFANTRY_1
		1 = CHP_INFANTRY_2
		2 = CHP_INFANTRY_3
		3 = CHP_INFANTRY_4
	}

	sprite_cavalry = {
		0 = CHP_CAVALRY_1
		1 = CHP_CAVALRY_2
		2 = CHP_CAVALRY_3
		3 = CHP_CAVALRY_4
	}

	sprite_artillery = {
		0 = CHP_ARTILLERY_1
		1 = CHP_ARTILLERY_2
		2 = CHP_ARTILLERY_3
		3 = CHP_ARTILLERY_4
	}
}

dlc120_LIE_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			primary_culture = wallonian
			primary_culture = flemish
		}
	}

	sprite_infantry = {
		0 = LIE_INFANTRY_1
		1 = LIE_INFANTRY_2
		2 = LIE_INFANTRY_3
		3 = LIE_INFANTRY_4
	}

	sprite_cavalry = {
		0 = LIE_CAVALRY_1
		1 = LIE_CAVALRY_2
		2 = LIE_CAVALRY_3
		3 = LIE_CAVALRY_4
	}

	sprite_artillery = {
		0 = LIE_ARTILLERY_1
		1 = LIE_ARTILLERY_2
		2 = LIE_ARTILLERY_3
		3 = LIE_ARTILLERY_4
	}
}

dlc120_LIE_sprite_pack_dutch = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		OR = {
			primary_culture = dutch
			primary_culture = frisian
		}
	}

	sprite_infantry = {
		0 = LIE_INFANTRY_1
		1 = LIE_INFANTRY_2
		2 = LIE_INFANTRY_3
		3 = LIE_INFANTRY_4
	}

	sprite_cavalry = {
		0 = LIE_CAVALRY_1
		1 = LIE_CAVALRY_2
		2 = LIE_CAVALRY_3
		3 = LIE_CAVALRY_4
	}

	sprite_artillery = {
		0 = LIE_ARTILLERY_1
		1 = LIE_ARTILLERY_2
		2 = LIE_ARTILLERY_3
		3 = LIE_ARTILLERY_4
	}
}

dlc120_LOR_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		primary_culture = burgundian
	}

	sprite_infantry = {
		0 = LOR_INFANTRY_1
		1 = LOR_INFANTRY_2
		2 = LOR_INFANTRY_3
		3 = LOR_INFANTRY_4
	}

	sprite_cavalry = {
		0 = LOR_CAVALRY_1
		1 = LOR_CAVALRY_2
		2 = LOR_CAVALRY_3
		3 = LOR_CAVALRY_4
	}

	sprite_artillery = {
		0 = LOR_ARTILLERY_1
		1 = LOR_ARTILLERY_2
		2 = LOR_ARTILLERY_3
		3 = LOR_ARTILLERY_4
	}
}

dlc120_SUL_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			culture_group = filipino_group	#added, since ET has separate group with multiple filipino cultures instead of just one that is part of malay group
			primary_culture = filipino
		}
	}

	sprite_infantry = {
		0 = SUL_INFANTRY_1
		1 = SUL_INFANTRY_2
		2 = SUL_INFANTRY_3
		3 = SUL_INFANTRY_4
	}

	sprite_cavalry = {
		0 = SUL_CAVALRY_1
		1 = SUL_CAVALRY_2
		2 = SUL_CAVALRY_3
		3 = SUL_CAVALRY_4
	}

	sprite_artillery = {
		0 = SUL_ARTILLERY_1
		1 = SUL_ARTILLERY_2
		2 = SUL_ARTILLERY_3
		3 = SUL_ARTILLERY_4
	}
}

dlc120_SUL_sprite_pack_malay_group = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		culture_group = malay
	}

	sprite_infantry = {
		0 = SUL_INFANTRY_1
		1 = SUL_INFANTRY_2
		2 = SUL_INFANTRY_3
		3 = SUL_INFANTRY_4
	}

	sprite_cavalry = {
		0 = SUL_CAVALRY_1
		1 = SUL_CAVALRY_2
		2 = SUL_CAVALRY_3
		3 = SUL_CAVALRY_4
	}

	sprite_artillery = {
		0 = SUL_ARTILLERY_1
		1 = SUL_ARTILLERY_2
		2 = SUL_ARTILLERY_3
		3 = SUL_ARTILLERY_4
	}
}

dlc120_TOU_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			primary_culture = aquitaine
			primary_culture = gascon
			primary_culture = occitain
		}
	}

	sprite_infantry = {
		0 = TOU_INFANTRY_1
		1 = TOU_INFANTRY_2
		2 = TOU_INFANTRY_3
		3 = TOU_INFANTRY_4
	}

	sprite_cavalry = {
		0 = TOU_CAVALRY_1
		1 = TOU_CAVALRY_2
		2 = TOU_CAVALRY_3
		3 = TOU_CAVALRY_4
	}

	sprite_artillery = {
		0 = TOU_ARTILLERY_1
		1 = TOU_ARTILLERY_2
		2 = TOU_ARTILLERY_3
		3 = TOU_ARTILLERY_4
	}
}

dlc120_WUU_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			primary_culture = wu
			primary_culture = chimin
			primary_culture = hakka
			primary_culture = cantonese
			primary_culture = gan
			primary_culture = xiang
		}
	}

	sprite_infantry = {
		0 = WUU_INFANTRY_1
		1 = WUU_INFANTRY_2
		2 = WUU_INFANTRY_3
		3 = WUU_INFANTRY_4
	}

	sprite_cavalry = {
		0 = WUU_CAVALRY_1
		1 = WUU_CAVALRY_2
		2 = WUU_CAVALRY_3
		3 = WUU_CAVALRY_4
	}

	sprite_artillery = {
		0 = WUU_ARTILLERY_1
		1 = WUU_ARTILLERY_2
		2 = WUU_ARTILLERY_3
		3 = WUU_ARTILLERY_4
	}
}

dlc120_WUU_sprite_pack_chinese = {
	available_for_custom_nation = no
	# Tests against every tag in game
	country_trigger = {
		culture_group = east_asian
	}

	sprite_infantry = {
		0 = WUU_INFANTRY_1
		1 = WUU_INFANTRY_2
		2 = WUU_INFANTRY_3
		3 = WUU_INFANTRY_4
	}

	sprite_cavalry = {
		0 = WUU_CAVALRY_1
		1 = WUU_CAVALRY_2
		2 = WUU_CAVALRY_3
		3 = WUU_CAVALRY_4
	}

	sprite_artillery = {
		0 = WUU_ARTILLERY_1
		1 = WUU_ARTILLERY_2
		2 = WUU_ARTILLERY_3
		3 = WUU_ARTILLERY_4
	}
}