imperial_crisis_disaster = {
	potential = {
		num_of_owned_provinces_with = {
			value = 75
			NOT = { culture = root }
			is_overseas = no
		}
		is_free_or_tributary_trigger = yes
	}

	
	
	can_start = {
		num_of_owned_provinces_with = {
			value = 75
			NOT = { culture = root }
			is_overseas = no
		}
		OR = {
			AND = {
				tag = MNG
				NOT = {
					imperial_mandate = 30
				}
				NOT = { stability = -1 }
			}
			NOT = {
				tag = MNG
			}
		}
		OR = {
			NOT = {	stability = -1 }
			NOT = { legitimacy_equivalent = 30 }
			NOT = { dip = 2 }
			NOT = { adm = 2 }
			NOT = { mil = 2 }
			overextension_percentage = 0.60
			corruption = 8
			num_of_loans = 16
			is_bankrupt = yes
			inflation = 12
			war_exhaustion = 12
			unrest = 4
		}
	}
	
	
	can_stop = {
		stability = 1
		legitimacy_equivalent = 50
		dip = 2
		adm = 2
		mil = 2
		NOT = { corruption = 5 }
		NOT = { num_of_loans = 20 }
		NOT = { is_bankrupt = yes }
		NOT = { inflation = 10 }
		NOT = { war_exhaustion = 6 }
		NOT = { unrest = 4 }
		OR = {
			AND = {
				tag = MNG
				imperial_mandate = 30
			}
			NOT = {
				tag = MNG
			}
		}
	}	
	
	
	progress = {
		modifier = {
			factor = 1
			NOT = { ADM = 3 }
		}
		modifier = {
			factor = -0.25
			ADM = 4
		}
		modifier = {
			factor = 1
			inflation = 10
		}
		modifier = {
			factor = -0.25
			NOT = { inflation = 8 }
		}
		modifier = {
			factor = 1
			Or = {
				num_of_loans = 20
				is_bankrupt = yes
			}
		}
		modifier = {
			factor = -0.25
			NOT = {
				num_of_loans = 10
			}
		}
		modifier = {
			factor = 1
			NOT = { DIP = 3 }
		}
		modifier = {
			factor = -0.25
			DIP = 4
		}
		modifier = {
			factor = 1
			NOT = { MIL = 3 }
		}
		modifier = {
			factor = -0.25
			MIL = 4
		}
		modifier = {
			factor = 0.5
			overextension_percentage = 0.20
		}
		modifier = {
			factor = -0.25
			NOT = { overextension_percentage = 0.20 }
		}
		modifier = {
			factor = 1
			revolt_percentage = 0.10
		}
		modifier = {
			factor = -0.25
			NOT = { revolt_percentage = 0.10 }
		}
		modifier = {
			factor = 0.5
			NOT = { stability = -1 }
		}
		modifier = {
			factor = -0.20
			stability = -1
		}
		modifier = {
			factor = 1
			NOT = { stability = -2 }
		}
		modifier = {
			factor = -0.25
			stability = 2
		}
		modifier = {
			factor = 0.50
			average_unrest = 4
		}
		modifier = {
			factor = 1
			corruption = 6
		}
		modifier = {
			factor = -0.25
			NOT = {
				corruption = 4
			}
		}
		modifier = {
			factor = 1
			war_exhaustion = 8
		}
		modifier = {
			factor = -0.25
			NOT = { war_exhaustion = 4 }
		}
	}
	
	
	
	can_end = {
		stability = 1
		legitimacy_equivalent = 50
		dip = 2
		adm = 2
		mil = 2
		NOT = { corruption = 5 }
		NOT = { num_of_loans = 20 }
		NOT = { is_bankrupt = yes }
		NOT = { inflation = 10 }
		NOT = { war_exhaustion = 6 }
		NOT = { unrest = 4 }
	}
	

	modifier = {
		global_unrest = 4
		discipline = -0.10
		army_morale = -0.20
		global_tax_modifier = -0.40
		technology_cost = 0.10
		all_power_costs = 0.10
		yearly_corruption = 0.25
		stability_cost_modifier = 2.00
		global_trade_power = -0.2
	}	
	
	
	on_start = civil_war.101
	on_end = civil_war.100
	
	on_monthly = {
		events = {
			flavor_lxa.1
			flavor_lxa.2
			flavor_lxa.3
		}
		random_events = { 
			100 = imperial_disaster.1
			100 = civil_war.111
			100 = civil_war.113
			100 = civil_war.122
			100 = civil_war.123
			100 = civil_war.5
			100 = civil_war.116
			100 = civil_war.7
			100 = civil_war.118
			100 = civil_war.9
			100 = civil_war.10
			100 = civil_war.12
		}
	}
}
