country_decisions = {

battle_decision = {
        potential = {
            ai = no
	NOT = { has_country_modifier = dec_victory }
    NOT = { has_country_modifier = close_victory }
	NOT = { has_country_modifier = pyr_victory }
	NOT = { has_country_modifier = val_defeat }
	NOT = { has_country_modifier = close_defeat }
	NOT = { has_country_modifier = dec_defeat }
	}
        allow = {
            
        }
        effect = {
            country_event  = { id = battle_event.1 }
        }
        ai_will_do = {
            factor = 0
        }
    }

}