dec_victory = {
	discipline = 0.075
	shock_damage_received = -0.2
	fire_damage_received = -0.2
	shock_damage = 0.1
	fire_damage = 0.1
	ship_durability = 0.3
	recover_navy_morale_speed = 0.4
}
close_victory = {
	discipline = 0.05
	shock_damage_received = -0.1
	fire_damage_received = -0.1
	shock_damage = 0.05
	fire_damage = 0.05
	ship_durability = 0.1
	recover_navy_morale_speed = 0.1
}
pyr_victory = {
	discipline = 0.05
	shock_damage_received = 0.05
	fire_damage_received = 0.05
	shock_damage = 0.1
	fire_damage = 0.1
	ship_durability = 0.05
	recover_navy_morale_speed = 0.05
}
val_defeat = {
	discipline = -0.025
	shock_damage_received = 0.05
	fire_damage_received = 0.05
	shock_damage = -0.05
	fire_damage = -0.05
	ship_durability = -0.05
}
close_defeat = {
	discipline = -0.05
	shock_damage_received = 0.1
	fire_damage_received = 0.1
	shock_damage = -0.05
	fire_damage = -0.05
	ship_durability = -0.1
	recover_navy_morale_speed = -0.1
}
dec_defeat = {
	discipline = -0.075
	shock_damage_received = 0.2
	fire_damage_received = 0.2
	shock_damage = -0.1
	fire_damage = -0.1
	ship_durability = -0.2
	recover_navy_morale_speed = -0.2
}
hopeful_troops = {
	recover_army_morale_speed = 0.15
	reinforce_speed = 0.33
	recover_navy_morale_speed = 0.2
}
app_troops = {
	recover_army_morale_speed = -0.15
	reinforce_speed = -0.33
	recover_navy_morale_speed = -0.2
}