et_shahanshah_ARM_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = ARM
	}

	sprite_infantry = {
		0 = ARM_INFANTRY_1
	}

	sprite_cavalry = {
		0 = ARM_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = ARM_ARTILLERY_1
	}
}

et_shahanshah_GEO_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = GEO
	}

	sprite_infantry = {
		0 = GEO_INFANTRY_1
	}

	sprite_cavalry = {
		0 = GEO_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = GEO_ARTILLERY_1
	}
}

et_shahanshah_SAS_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = ERS		#1.36 changed from SAS to ERS
	}

	sprite_infantry = {
		0 = SAS_INFANTRY_1
	}

	sprite_cavalry = {
		0 = SAS_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = SAS_ARTILLERY_1
	}
}

et_shahanshah_PRT_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = PRT
	}

	sprite_infantry = {
		0 = PRT_INFANTRY_1
	}

	sprite_cavalry = {
		0 = PRT_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = PRT_ARTILLERY_1
	}
}

et_shahanshah_GHU_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = GHU
	}

	sprite_infantry = {
		0 = GHU_INFANTRY_1
	}

	sprite_cavalry = {
		0 = GHU_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = GHU_ARTILLERY_1
	}
}

et_shahanshah_SAF_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = SIS		#ET changed from SAF to SIS for Saffarids
	}

	sprite_infantry = {
		0 = SAF_INFANTRY_1
	}

	sprite_cavalry = {
		0 = SAF_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = SAF_ARTILLERY_1
	}
}

et_shahanshah_HEP_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = HEP
	}

	sprite_infantry = {
		0 = HEP_INFANTRY_1
	}

	sprite_cavalry = {
		0 = HEP_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = HEP_ARTILLERY_1
	}
}

et_shahanshah_KUS_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = KUS
	}

	sprite_infantry = {
		0 = KUS_INFANTRY_1
	}

	sprite_cavalry = {
		0 = KUS_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = KUS_ARTILLERY_1
	}
}

et_shahanshah_BUK_sprite_pack = {		#Bukhara / Samanids
	# Tests against every tag in game
	country_trigger = {
		tag = BUK
	}

	sprite_infantry = {
		0 = BUK_ET_INFANTRY_1
	}

	sprite_cavalry = {
		0 = BUK_ET_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = BUK_ET_ARTILLERY_1
	}
}

et_shahanshah_ADB_sprite_pack = {		#Adiabene, Assyria, and Babylonia
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = ADB
			tag = ASY
			tag = BAB
			primary_culture = assyrian
			primary_culture = babylonian
		}
	}

	sprite_infantry = {
		0 = ADB_INFANTRY_1
	}

	sprite_cavalry = {
		0 = ADB_CAVALRY_1
	}
	
	sprite_artillery = {
		0 = ADB_ARTILLERY_1
	}
}

