### Attrition
hie_attrition_in_highlands_hills_mountains = {
	local_hostile_attrition = 3
}

###	Dev Cost Bonuses
hie_dev_cost_reduction_in_arid = {
	local_development_cost = -0.15
}
hie_dev_cost_reduction_in_arctic = {
	local_development_cost = -0.30
}
hie_dev_cost_reduction_in_desert = {
	local_development_cost = -0.25
}
hie_dev_cost_reduction_in_dryland = {
	local_development_cost = -0.15
}
hie_dev_cost_reduction_in_tropic = {
	local_development_cost = -0.15
}
hie_dev_cost_reduction_in_jungle = {
	local_development_cost = -0.15
}
hie_dev_cost_reduction_in_jungle_strong = {
	local_development_cost = -0.25
}
hie_dev_cost_reduction_in_metal_provs = {
	local_development_cost = -0.15
}
hie_dev_cost_reduction_in_steppe = {
	local_development_cost = -0.25
}
hie_dev_cost_reduction_in_highlands_hills_mountains = {
	local_development_cost = -0.20
}

### Build Cost Bonuses
hie_build_cost_reduction_in_jungle = {
	local_build_cost = -0.1
}

### Goods Produced Bonuses
hie_goods_produced_in_livestock_provs = {
	trade_goods_size = 0.5
}
hie_goods_produced_in_metal_provs = {
	trade_goods_size_modifier = 0.10
}
hie_goods_produced_in_silk_provs = {
	trade_goods_size = 1
}

###	Gov Cost Bonuses
hie_gov_cost_reduction_prussia = {
	local_governing_cost = -0.15
}
hie_gov_cost_reduction_primary_culture = {
	local_governing_cost = -0.1
}

#Parliament bonuses
hie_parliament_seat_dev_governing_cost = {
	local_development_cost = -0.10
	local_governing_cost = -0.15
}

### Spanish ones
hie_revived_visigothic_codes_modifier = {
	local_tax_modifier = 0.15
	local_unrest = -2
}
hie_spa_ara_union_of_crowns_italy_modifier = {
	local_defensiveness = 0.10
	local_unrest = -2
}
hie_spa_ara_union_of_crowns_iberia_modifier = {
	local_autonomy = -0.025
	local_unrest = -2
}
hie_spa_bas_basque_shipyard_demand = {
	trade_goods_size_modifier = 0.50
}
hie_spa_gal_modernized_camino_real_modifier = {
	local_tax_modifier = 0.15
}
hie_spa_gal_asiento_system_modifier = {
	global_trade_goods_size_modifier = 0.10
}

### Italian One
hie_ita_culla_rinascimento_modifier = {
	local_build_cost = -0.10
}
hie_ita_sar_statute_sabaudiae_modifier = {
	local_governing_cost = -0.15
}

### Hostile Movement Speed Bonuses
hie_enemy_movement_speed_in_owned_provs = {
	local_hostile_movement_speed = -0.25
}

### Colonial Growth Bonuses
hie_colonial_growth_in_colombian_provs = {
	local_colonial_growth = 25
}
hie_colonial_growth_in_mexican_provs = {
	local_colonial_growth = 20
}

### Trade Modifiers
hie_cowrie_trade_modifier = {
	province_trade_power_modifier = 0.15
	trade_value_modifier = 0.15
}
hie_trade_power_in_highlands_hills_mountains_modifier = {
	province_trade_power_modifier = 0.15
}
hie_trade_value_in_hill_modifier = {
	trade_value_modifier = 0.15
}

### Capital Modifiers
hie_nag_deogarh_fort_modifier = {
	fort_level = 1
}
hie_mew_alwar_modifier = {
	trade_goods_size = 2
}

hie_unrest_build_cost_primary_culture = {
	local_unrest = -2
	local_build_cost = -0.05	
}

hie_rajput_clan_system_modifier = {
	local_regiment_cost = -0.15
	regiment_recruit_speed = -0.15
}

hie_gwa_land_of_the_ancients_modifier = {
	local_development_cost = -0.15
}

### 
hie_eic_residency_modifier = {
	accept_vassalization_reasons = 10
}