pte_increased_enemy_attrition_edict = {
	potential = {
		always = yes
	}

	allow = {
		always = yes
	}

	modifier = {
		local_hostile_attrition = 2
		max_attrition = 2
	}

	color = { 50 200 0 }

	ai_will_do = {
		factor = 0
	}

	notify_trigger = {
		is_at_war = no
	}
}