tur_base_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		tag = TUR
	}

	sprite_infantry = {
		0 = TUR_INFANTRY_1
		1 = TUR_INFANTRY_2
		2 = TUR_INFANTRY_3
		3 = TUR_INFANTRY_4
	}

	sprite_cavalry = {
		0 = TUR_CAVALRY_1
		1 = TUR_CAVALRY_2
		2 = TUR_CAVALRY_3
		3 = TUR_CAVALRY_4
	}
	
	sprite_artillery = {
		0 = TUR_ARTILLERY_1
		1 = TUR_ARTILLERY_2
		2 = TUR_ARTILLERY_3
		3 = TUR_ARTILLERY_4
	}
}

per_base_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
		OR = {
			tag = PER
			tag = ARL
			tag = ARM
			tag = MLK
			tag = PRT
			tag = SCH
			tag = TOC
		}
	}

	sprite_infantry = {
		0 = PER_INFANTRY_1
		1 = PER_INFANTRY_2
		2 = PER_INFANTRY_3
		3 = PER_INFANTRY_4
	}

	sprite_cavalry = {
		0 = PER_CAVALRY_1
		1 = PER_CAVALRY_2
		2 = PER_CAVALRY_3
		3 = PER_CAVALRY_4
	}
	
	sprite_artillery = {
		0 = PER_ARTILLERY_1
		1 = PER_ARTILLERY_2
		2 = PER_ARTILLERY_3
		3 = PER_ARTILLERY_4
	}
}

tab_base_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
	OR = {
			tag = TAB
			tag = KRY
			tag = BPI
			tag = FRS
		}
	}

	sprite_infantry = {
		0 = TAB_INFANTRY_1
		1 = TAB_INFANTRY_2
		2 = TAB_INFANTRY_3
		3 = TAB_INFANTRY_4
	}

	sprite_cavalry = {
		0 = TAB_CAVALRY_1
		1 = TAB_CAVALRY_2
		2 = TAB_CAVALRY_3
		3 = TAB_CAVALRY_4
	}
	
	sprite_artillery = {
		0 = TAB_ARTILLERY_1
		1 = TAB_ARTILLERY_2
		2 = TAB_ARTILLERY_3
		3 = TAB_ARTILLERY_4
	}
}

afg_base_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
	OR = {
			tag = AFG
			tag = SIS
			tag = BAL
            tag = KHO			
		}
	}

	sprite_infantry = {
		0 = AFG_INFANTRY_1
		1 = AFG_INFANTRY_2
		2 = AFG_INFANTRY_3
		3 = AFG_INFANTRY_4
	}

	sprite_cavalry = {
		0 = AFG_CAVALRY_1
		1 = AFG_CAVALRY_2
		2 = AFG_CAVALRY_3
		3 = AFG_CAVALRY_4
	}
	
	sprite_artillery = {
		0 = AFG_ARTILLERY_1
		1 = AFG_ARTILLERY_2
		2 = AFG_ARTILLERY_3
		3 = AFG_ARTILLERY_4
	}
}

		
hsn_base_sprite_pack = {
	# Tests against every tag in game
	country_trigger = {
	OR = {
			tag = HSN
			tag = ARD
			tag = LRI			
		}
	}

	sprite_infantry = {
		0 = HSN_INFANTRY_1
		1 = HSN_INFANTRY_2
		2 = HSN_INFANTRY_3
		3 = HSN_INFANTRY_4
	}

	sprite_cavalry = {
		0 = HSN_CAVALRY_1
		1 = HSN_CAVALRY_2
		2 = HSN_CAVALRY_3
		3 = HSN_CAVALRY_4
	}
	
	sprite_artillery = {
		0 = HSN_ARTILLERY_1
		1 = HSN_ARTILLERY_2
		2 = HSN_ARTILLERY_3
		3 = HSN_ARTILLERY_4
	}
}