# These ideas are loaded after all country ideas, but before default idea.

client_ideas = {
	start = {
		land_morale = 0.1
		core_creation = -0.10
	}
	
	bonus = {
		build_cost = -0.1
	}
	
	trigger = {
		is_client_nation = yes
	}
	free = yes
		
	client_self_rule = {
		global_unrest = -2
	}
	foreign_tax_collectors = {	
		global_tax_modifier = 0.10
	}
	fortified_borders = {
		defensiveness = 0.15
	}
	magnate_landowners = {
		production_efficiency = 0.1
	}	
	mercantile_privileges = {
		global_prov_trade_power_modifier = 0.15
	}
	mercenary_recruitment_center = {
		merc_maintenance_modifier = -0.15
	}	
	foreign_advisors_client = {
		advisor_pool = 1
	}
}


colonial_ideas = {
	start = {
		development_cost = -0.1
		no_religion_penalty = yes
	}
	
	bonus = {
		land_morale = 0.10
	}
	
	trigger = {
		is_colonial_nation = yes
	}
	free = yes
	
	founding_fathers = {
		republican_tradition = 0.5
	}
	continental_trade = {
		global_prov_trade_power_modifier = 0.25
	}
	manufacturing_center = {
		build_cost = -0.1
	}
	free_thinkers = {
		idea_cost = -0.1
	}
	colonial_militia = {
		global_regiment_cost = -0.1
	}
	new_frontiers = {
		auto_explore_adjacent_to_colony = yes
		global_colonial_growth = 20
	}
	liberty_heroes = {
		free_leader_pool = 1
	}
}

barbary_pirate_ideas = {
	start = {
		galley_power = 0.2
		privateer_efficiency = 0.2
	}
	bonus = {
		republican_tradition = 0.5
		legitimacy = 1
	}
	trigger = {
		has_reform = pirate_republic_reform
		OR = {
			culture_group = maghrebi
			tag = TET
			tag = SLE
		}
	}
	free = yes
	barbary_slave_trade = {
		trade_efficiency = 0.1
	}
	galley_slaves = {
		global_sailors_modifier = 0.25
		galley_cost = -0.2
	}
	vengeful_refugees = {
		own_coast_naval_combat_bonus = 1
	}
	mazmorras = {
		diplomatic_reputation = 1
	}
	barbary_fortified_strongholds = {
		defensiveness = 0.2
	}
	heirs_of_al_andalus = {
		unjustified_demands = -0.25
	}
	barbary_board_of_captains = {
		pr_captains_influence = 0.1
		possible_mil_policy = 1
	}
}

pirate_ideas = {
	start = {
		navy_tradition = 1
		free_leader_pool = 1
	}
	bonus = {
		unjustified_demands = -0.25
	}
	trigger = {
		OR = {
			AND = {
				has_reform = pirate_republic_reform
				NOT = { culture_group = maghrebi }
				NOT = { tag = TET }
				NOT = { tag = SLE }
			}
			tag = NSS
			tag = PRY
			tag = TOR
			tag = LIB
		}
	}
	free = yes
	
	pirates_religious_apathy = {
		no_religion_penalty = yes
	}	
	pirates_plunder = {
		loot_amount = 0.25
	}
	pirates_bucanneers_ideas = {	
		infantry_cost = -0.1
	}
	pirates_sail_in_consort = {
		global_naval_engagement_modifier = 0.2
	}
	pirates_elected_quartermasters = {
		global_unrest = -2
		naval_morale = 0.1
	}
	pirate_bays = {
		own_coast_naval_combat_bonus = 1
	}
	pirate_life_of_liberty = {
		rebel_support_efficiency = 0.25
		sailors_recovery_speed = 0.1
	}
}

cossack_ideas = {
	start = {
		global_unrest = -2
		loot_amount = 0.25
	}
	bonus = {
		shock_damage = 0.1
	}
	trigger = {
		has_reform = cossacks_reform
	}
	free = yes
	cossacks_escaped_serfs = {
		manpower_recovery_speed = 0.2
	}
	cossacks_hetmanate = {
		republican_tradition = 0.5
	}
	zaz_steppe_riders = {
		# as the ZAZ idea, land attrition
	}
	cossacks_insults = {
		power_projection_from_insults = 1
	}
	cossacks_military_society = {
		army_tradition = 0.5
	}
	cossacks_free_the_serfs = {
		years_of_nationalism = -5
	}
	cossacks_registered = {
		possible_mil_policy = 1
	}
}


berber_ideas = {
	start = {
		naval_attrition = -0.25
		may_perform_slave_raid = yes
	}
	
	bonus = {
		global_trade_power = 0.10
	}
	
	trigger = {
		culture_group = maghrebi
	}
	free = yes
	
	ber_barbary_pirates = {
		naval_forcelimit_modifier = 0.25
	}
	desert_warfare = {
		hostile_attrition = 1
	}
	trans_saharan_trade = {
		trade_efficiency = 0.1
		caravan_power = 0.2
	}
	corsairs = {
		navy_tradition = 1
		privateer_efficiency = 0.10
	}
	tuareg_cavalry = {
		cavalry_power = 0.10
		loot_amount = 0.10
	}
	dual_diplomacy = {
		diplomatic_upkeep = 1
	}
	brothers_barbarossa = {
		galley_power = 0.20
	}
}	


rajput_ideas = {
	start = {
		diplomatic_reputation = 1
		manpower_recovery_speed = 0.1
	}
	
	bonus = {
		discipline = 0.05
	}
	
	trigger = {
		OR = {
			primary_culture = rajput
			primary_culture = malvi
		}
		NOT = { religion_group = muslim }
	}
	free = yes

	clan_loyalties = {
		global_manpower_modifier = 0.15
	}
	fortifying_rajputana = {
		defensiveness = 0.15
	}
	marwari_horses = {
		#Same as RJP ideas.
	}
	rajput_resistance = {
		war_exhaustion = -0.03
	}
	rajput_painting_school = {
		prestige = 1
	}
	rajput_martial_ethos = {
		leader_land_fire = 1
	}
	marwari_trading_houses = {
		trade_efficiency = 0.10
	}
}



telugu_ideas = { #Telugu Ideas
	start = {
		defensiveness = 0.2
		merc_maintenance_modifier = -0.15
	}

	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		primary_culture = telegu
	}
	free = yes
	
	yor_patronize_telugu_literature = {
		prestige = 1
	}
	yor_telugu_warrior_aristocrats = {
		army_tradition = 0.5
	}
	yor_kakatiya_legacy = {
		global_tax_modifier = 0.1
	}
	yor_great_forts_of_the_east = {
		fort_maintenance_modifier = -0.15
	}
	yor_legend_of_prataparudra = {
		legitimacy = 1
	}
	yor_diamond_mines_of_kollur = {
		production_efficiency = 0.1
	}
	yor_encourage_coromandel_trade = {
		global_own_trade_power = 0.1
	}
}

dravidian_ideas = {
	start = {
		religious_unity = 0.33
		production_efficiency = 0.1
	}

	bonus = {
		trade_efficiency = 0.10
	}
	
	trigger = {
		culture_group = dravidian
		NOT = { primary_culture = malayalam }
		religion = hinduism
	}
	free = yes
	
	merchants_of_southern_india = {
		trade_range_modifier = 0.20
	}
	water_tanks_and_canals = {	
		global_tax_modifier = 0.10
	}
	polygar_system = {
		global_manpower_modifier = 0.10
	}
	south_indian_mercenaries = {
		merc_maintenance_modifier = -0.15
	}
	patronage_of_temples = {
		legitimacy = 1
	}
	south_indian_literature = {
		prestige = 1
	}
	merchant_capitalists = {
		merchants = 1
	}
}


bengali_ideas = {
	start = {
		merchants = 1
		infantry_power = 0.1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		OR = {
			primary_culture = bengali
			TAG = KMT
			TAG = KAC
		}
	}
    free = yes       #will be added at load.
    
	hindu_sufi_syncretism = {            
		religious_unity = 0.5
	}
	ganges_brahmaputra_confluence = {                    
		trade_efficiency = 0.1
	}
	rice_fields = {                
		global_manpower_modifier = 0.2
	}
	mustard_oil_ilish_mach = {                             
		war_exhaustion_cost = -0.10
	}
	jute_production = {
		#production_efficiency = 0.1 #Uses bonus from Tripuran ideas
	}
	opium_fields = {
		global_tax_modifier = 0.1
	}
	bengali_renaissance = {
		global_institution_spread = 0.1
	}
}

gujarati_ideas = {
	start = {
		merchants = 1
		fort_maintenance_modifier = -0.15
	}
	
	bonus = {
		trade_efficiency = 0.1
	}
	
	trigger = {
		OR = {
			primary_culture = gujarati
			primary_culture = saurashtri
			tag = BGA
		}
	}
	free = yes
	
	guj_kathiawari_horses = {
		cavalry_power = 0.1
	}
	guj_trading_outposts = {
		global_own_trade_power = 0.1
	}
	guj_jain_bankers = {
		interest = -1
	}
	guj_rajput_dynasties = {
		diplomatic_reputation = 1
	}
	guj_protect_dwarkadhish_temple = {
		tolerance_own = 1
	}
	guj_ashapura_mata = {
		legitimacy = 1
	}
	guj_african_trade = {
		trade_range_modifier = 0.2
	}
}

indian_muslim_ideas = {
	start = {
		cavalry_cost = -0.1
		cavalry_power = 0.1
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		religion_group = muslim
		OR = {
			culture_group = hindusthani
			culture_group = eastern_aryan
			culture_group = western_aryan
		}
		NOT = {
			primary_culture = marathi
		}
	}
	free = yes
	
	tolerate_idol_worshippers_i = {
		religious_unity = 0.50
	}
	persian_court = {
		global_unrest = -1
	}
	comphrehensive_land_survey = {
		global_tax_modifier = 0.10
	}
	counting_the_people = {
		global_manpower_modifier = 0.10
	}
	equality_under_law = {
		global_trade_power = 0.1
	}
	high_court_culture = {
		prestige = 1
	}
	sultanate_bureaucracy = {
		stability_cost_modifier = -0.1
	}
	
}


mindanao_ideas = {
	start = {
		navy_tradition_decay = -0.01
		infantry_power = 0.1
	}
	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		OR = {
			tag = MGD
			tag = LNO
		}
	}
	
	free = yes
	
	mindanao_an_islamicized_barangay = {
		tolerance_heathen = 2
	}
	mindanao_unite_the_datus = {
		global_tax_modifier = 0.1
	}
	mindanao_protect_the_riches_of_mindanao = {
		global_trade_goods_size_modifier = 0.1
	}
	mindanao_moro_sailors = {
		naval_maintenance_modifier = -0.2
	}
	mindanao_fortify_our_ports = {
		defensiveness = 0.2
	}
	mindanao_guerilla_warfare = {
		land_morale = 0.1
	}
	mindanao_pirates_of_mindanao = {
		embargo_efficiency = 0.1	
		privateer_efficiency = 0.25
	}
}


horde_ideas = {
	start = {
		ae_impact = -0.10
		years_of_nationalism = -5
	}
	
	bonus = {
		stability_cost_modifier = -0.10
	}
	
	trigger = {
		has_reform = steppe_horde
	}
	free = yes
	
	life_of_steppe_warrior = {
		#land_attrition = -0.20 (effect taken in OIR_ideas)
	}
	traditions_of_the_great_khan = {
		cavalry_power = 0.20
	}
	horse_supplies = {
		land_maintenance_modifier = -0.05
	}
	steppe_leaders = {
		leader_land_shock = 1
	}
	tradition_of_conquest = {
		#core_creation = -0.25 (effect taken in CHG_ideas)
	}
	logistics_of_khan = {
		#manpower_recovery_speed = 0.2 (effect taken in GLH_ideas)
	}
	glory_of_conquest = {
		#global_manpower_modifier = 0.25 (effect taken in OIR_ideas)
	}
}


theocracy_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		missionaries = 1
	}
	
	bonus = {
		culture_conversion_cost = -0.1
	}
	
	trigger = {
		government = theocracy
		religion_group = christian
	}
	free = yes
	
	holy_order = {
		discipline = 0.05
	}
	church_administration = {
		stability_cost_modifier = -0.10
		core_creation = -0.10
	}
	true_defender_of_the_faith = {
		defensiveness = 0.25
	}
	no_witches = {
		global_missionary_strength = 0.02
	}
	onward_christian_soldiers = {
		global_garrison_growth = 0.1
		garrison_size = 0.1
	}
	turn_the_other_cheek = {
		hostile_attrition = 1
	}
	render_unto_ceasar = {
		global_tax_modifier = 0.10
	}
}


anatolian_beyliks_ideas = {
	start = {
		discipline = 0.05
		core_creation = -0.20
	}
	
	bonus = {
		army_tradition = 0.5
	}
	
	trigger = {
		primary_culture = turkish
	}
	free = yes
	
	travelling_ozan= {
		global_unrest = -1
	}
	seljuq_marches = {
		global_manpower_modifier = 0.10
	}
	akinci_cavalry = {
		cavalry_power = 0.15
		loot_amount = 0.10
	}
	ghazi = {
		#uses ottoman ideas
	}
	caravanserais = {
		trade_efficiency = 0.1
	}
	anatolian_architecture = {
		build_cost = -0.10
	}
	legacy_seljuqs_empire = {
		prestige = 1
	}
}		


daimyo_ideas = {
	start = {
		spy_offence = 0.2
		land_forcelimit_modifier = 0.25
	}
	
	bonus = {
		army_tradition = 0.5
	}
	
	trigger = {
		OR = {
			has_reform = daimyo
			has_reform = indep_daimyo
			has_reform = shogunate
		}
	}
	free = yes		#will be added at load.
	
	bushido = {
		discipline = 0.05
	}
	bun_and_bu = {
		idea_cost = -0.1
	}
	honor_ancestors = {
		legitimacy = 1
	}
	five_rings = {
		land_morale = 0.10
	}
	wandering_ronin = {
		merc_maintenance_modifier = -0.15
	}
	daimyo_idea = {
		global_manpower_modifier = 0.25
	}
	honor_unto_death = {
		prestige = 1
	}
}

BAV_ideas = {
	start = {
		cavalry_power = 0.1
		heir_chance = 0.5
	}
	
	bonus = {
		development_cost = -0.1
	}
	
	trigger = {
		primary_culture = bavarian
	}
	free = yes
	
	everlating_succeession = {
		legitimacy = 1
	}
	bavarian_purity_law = {
		production_efficiency = 0.1
	}
	bavarian_state_orchestra = {
		prestige = 1
	}
	geistlicher_rat = {
		global_heretic_missionary_strength = 0.03
		papal_influence = 1
	}
	brewmaster_general = {
		global_tax_modifier = 0.1
	}
	professional_army = {
		discipline = 0.05
	}
	royal_order_of_st_george = {
		army_tradition = 0.5
	}
}

swabian_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		merc_maintenance_modifier = -0.15
	}
	bonus = {
		improve_relation_modifier = 0.25
	}
	trigger = {
		primary_culture = swabian
	}
	free = yes

	swabian_mercenaries = {
		mercenary_manpower = 0.4
	}
	swabian_river_iller = {
		defensiveness = 0.2
	}
	swabian_bavarian_resistance = {
		land_morale = 0.1
	}
	swabian_decapole = {
		diplomatic_upkeep = 1
	}
	swabian_reclaiming_the_duchy = {
		ae_impact = -0.1
	}
	swabian_thorn_of_the_empire = {
		legitimacy = 1
	}
	swabian_habsburg_league = {
		global_unrest = -1
	}
}


german_ideas = {
	start = {
		infantry_power = 0.1
		merc_maintenance_modifier = -0.15
	}
	
	bonus = {
		technology_cost = -0.05
	}
	
	trigger = {
		culture_group = germanic
	}
	free = yes        #will be added at load.
	
	zunft = {
		production_efficiency = 0.10
	}
	fruhlings_und_herbstmesse = {
		global_own_trade_power = 0.10
		trade_efficiency = 0.05
	}
	reichskreis = {
		diplomatic_reputation = 1
	}
	polizeiordnung = {
		global_unrest = -1
	}
	cuius_regio_eius_religio = {
		global_missionary_strength = 0.01
	}
	thurn_und_taxis = {
		diplomatic_upkeep = 1
	}
	residenzstadt = {
		prestige = 1
	}
}


malayan_ideas = {
	start = {
		trade_steering = 0.1
		global_ship_cost = -0.1
	}
	
	bonus = {
		naval_tradition_from_battle = 0.5
	}
	
	trigger = {
		OR = {
			religion_group = muslim
			tag = PAH
		}
		culture_group = malay
		NOT = {
			primary_culture = sumatran
		}
	}
	free = yes
	
	indian_ocean_trade = {
		merchants = 1
	}
	sufi_legacy = {
		tolerance_heathen = 2
	}
	mal_spice_islands = {
		production_efficiency = 0.1
	}
	classical_malay = {
		idea_cost = -0.05
	}
	trading_fleets = {
		naval_maintenance_modifier = -0.2
		sailor_maintenance_modifer = -0.1
	}
	heirs_of_pasai = {
		prestige = 1
	}
	settle_the_islands = {
		global_colonial_growth = 20
	}
}


arabian_ideas = {
	start = {
		global_manpower_modifier = 0.15
		land_attrition = -0.15
	}
	
	bonus = {
		leader_land_shock = 1
	}
	
	trigger = {
		culture_group = turko_semitic
		NOT = { primary_culture = turkish }
	}
	free = yes
	
	arab_indian_ocean_trade = {
		trade_steering = 0.15
	}
	arabian_horses = {
		cavalry_cost = -0.1
		cavalry_flanking = 0.25
	}
	land_of_the_prophet = {
		global_unrest = -1
	}
	spreading_the_prophets_word = {
		global_missionary_strength = 0.01
	}
	bedouin_traders = {
		global_trade_power = 0.1
	}
	arab_clan_loyalties = {
		leader_land_manuever = 1
	}
	arabia = {
		prestige = 1
	}
}


latin_ideas = {
	start = {
		papal_influence = 2
		trade_efficiency = 0.1
	}
	
	bonus = {
		legitimacy = 1
		republican_tradition = 0.3
	}
	
	trigger = {
		culture_group = latin
		capital_scope = { region = italy_region }
	}
	free = yes
	
	italian_renaissance = {
		idea_cost = -0.05
	}
	italian_condottieri = {
		merc_maintenance_modifier = -0.15
	}
	italian_aristocracy = {
		global_spy_defence = 0.2
 	}
	tracee_italienne = {
		defensiveness = 0.05
		garrison_size = 0.1
	}
	high_renaissance_art_and_architecture = {
		prestige = 1
	}
	italian_diplomacy = {
		diplomatic_upkeep = 1
		spy_offence = 0.1
	}
	commedia_del_arte = {
		stability_cost_modifier = -0.10
	}
}

generic_aboriginal_ideas = {
	start = {
		tolerance_own = 1
		stability_cost_modifier = -0.1
	}

	bonus = {
		shock_damage = 0.1
	}
	
	trigger = {
		culture_group = aboriginal_australian
	}
	free = yes
	
	aborig_art = {
		prestige = 1
	}
	aborig_fire_stick_farming = {
		development_cost = -0.1
	}
	aborig_walkabout = {
		movement_speed = 0.1
	}
	aborig_outback = {
		land_attrition = -0.1
	}
	aborig_sacred = {
		global_tax_modifier = 0.1
	}
	aborig_dreamtime = {
		religious_unity = 0.2
	}
	aborig_music = {
		improve_relation_modifier = 0.2
	}
}

native_ideas = {
	start = {
		manpower_recovery_speed = 0.15
		prestige_from_land = 1.0
	}
	
	bonus = {
		diplomatic_upkeep = 1
	}
	
	trigger = {
		government = native
		NOT = { primary_culture = tupinamba }
		NOT = { primary_culture = guajiro }
		NOT = { 
			capital_scope = {
				OR = {
					superregion = north_america_superregion
					region = california_region
					region = rio_grande_region
				}
			}
		}
	}
	free = yes
	
	
	counting_coups = {
		land_morale = 0.1
	}
	storytelling_tradition = {
		idea_cost = -0.1
	}
	clan_mothers = {
		production_efficiency = 0.1
	}
	adopt_clan_totems = {
		stability_cost_modifier = -0.1
	}
	the_little_war = {
		global_unrest = -2
	}
	war_and_peace_chiefs = {
		global_manpower_modifier = 0.20
	}
	great_winter_hunts = {
		global_colonial_growth = 25
	}
}


central_indic_ideas = { #Gond Ideas
	start = {
		land_morale = 0.1
		global_manpower_modifier = 0.15
	}

	bonus = {
		merchants = 1
	}
	
	trigger = {
		primary_culture = gondi
	}
	free = yes
	
	securing_defenses_central_indic = {
		defensiveness = 0.15
	}
	tribal_religion_central_indic = {
		religious_unity = 0.1
		global_unrest = -1
	}
	tigers_and_elephants_central_indic = {
		hostile_attrition = 1.0
	}
	flexible_caste_central_indic = {
		num_accepted_cultures = 1
	}
	raiding_the_plains_central_indic = {
		infantry_power = 0.1
	}
	ancient_roots_central_indic = {
		legitimacy = 1
	}
	formalize_relations_with_cheifs_central_indic = {
		global_tax_modifier = 0.1
	}
}

swahili_ideas = {
	start = {
		trade_range_modifier = 0.25
		light_ship_cost = -0.2
	}

	bonus = {
		global_trade_power = 0.1
	}

	trigger = {
		primary_culture = swahili
	}
	free = yes

	swa_indian_ocean_trade = {
		trade_efficiency = 0.1
		sailor_maintenance_modifer = -0.1
	}
	monsoon_season = {
		leader_naval_manuever = 1
	}
	great_mosque_of_kilwa = {
		tolerance_own = 1
	}
	indian_ocean_melting_pot = {
		idea_cost = -0.05
	}
	recruit_the_unbelievers = {
		merc_maintenance_modifier = -0.15
	}
	ivory_trade = {
		production_efficiency = 0.1
	}
	familiar_presence_abroad = {
		diplomatic_reputation = 1
		diplomatic_upkeep = 1
	}
}

sumatran_ideas = {
	start = {
		production_efficiency = 0.10
		trade_range_modifier = 0.15
	}
	
	bonus = {
		defensiveness = 0.20
	}
	
	trigger = {
		primary_culture = sumatran
	}
	free = yes

	reliance_on_trade = {
		trade_efficiency = 0.10
	}
	porch_of_mecca = {
		global_missionary_strength = 0.02
	}
	spice_pirates = {
		light_ship_power = 0.10
		privateer_efficiency = 0.15
	}
	center_of_scholarship = {
		advisor_cost = -0.15
	}
	merchants_of_the_indian_ocean = {
		merchants = 1
	}
	legacy_of_srivijaya = {
		prestige = 1
	}
	rule_of_the_sea = {
		naval_forcelimit_modifier = 0.25
	}
}

KUT_ideas = {
	start = {
		global_prov_trade_power_modifier = 0.1
		trade_steering = 0.2
	}

	bonus = {
		global_own_trade_power = 0.2
	}
	
	trigger = {
		primary_culture = bornean
	}
	free = yes
	
	kut_earliest_indic_state = {
		trade_efficiency = 0.1
	}
	kut_muslim_trading_communities = {
		tolerance_heathen = 2
	}
	kut_riches_of_borneo = {
		global_trade_goods_size_modifier = 0.1
	}
	kut_anti_piracy_measures = {
		defensiveness = 0.1
	}
	kut_encourage_immigration = {
		global_manpower_modifier = 0.15
	}
	kut_consolidation_of_kutai = {
		global_tax_modifier = 0.1
	}
	kut_subdue_the_inlands = {
		global_unrest = -1
	}
}

javan_ideas = {
	start = {
		tolerance_heathen = 2
		prestige_decay = -0.01	
	}
	
	bonus = {
		naval_maintenance_modifier = -0.2
	}
	
	trigger = {
		OR = {
			primary_culture = javanese
			primary_culture = sundanese
		}
	}
	free = yes
	
	candi_shrines = {
		religious_unity = 0.20
	}
	indianization = {
		global_institution_spread = 0.1
	}
	dharmasastra = {
		global_missionary_strength = 0.02
	}
	pan_asian_trade = {
		merchants = 1
		trade_steering = 0.10
	}
	bi_yearly_harvest = {
		global_trade_goods_size_modifier = 0.10
	}
	modernized_shipbuilding = {
		global_ship_cost = -0.10
	}
	terracotta_banking = {
		trade_efficiency = 0.1
	}
}

evenk_ideas = {
	start = {
		hostile_attrition = 1
		province_warscore_cost = -0.1
	}
	
	bonus = {
		trade_efficiency = 0.1
	}
	
	trigger = {
		primary_culture = evenk
	}
	free = yes
	
	evenk_family_brigades = {
		land_attrition = -0.1
		movement_speed = 0.05
	}
	evenk_reindeer_herds = {
		trade_range_modifier = 0.15
	}
	event_self_sufficiency = {
		years_of_nationalism = -5
	}
	evenk_siberian_resources = {
		build_cost = -0.1
	}
	evenk_mongolian_deel = {
		mercenary_manpower = 0.25
		merc_maintenance_modifier = -0.1
	}
	evenk_love_of_the_forest = {
		leader_land_manuever = 2
	}
	evenk_new_ways_to_hunt = {
		fire_damage = 0.1
	}
}

siberian_ideas = {
	start = {
		unjustified_demands = -0.25
		land_attrition = -0.15
	}
	
	bonus = {
		war_exhaustion = -0.05
	}
	
	trigger = {
		has_reform = siberian_tribe
	}

	free = yes
	
	siberian_hunt_north = {
		hostile_attrition = 1
	}
	siberian_fur_trade = {
		global_own_trade_power = 0.1
	}
	siberian_enslave_captives = {
		production_efficiency = 0.1
	}
	siberian_backwoods = {
		defensiveness = 0.15
	}
	siberian_land_bought_with_blood = {
		prestige_from_land = 1.0
	}
	siberian_raids = {
		global_manpower_modifier = 0.15
		reinforce_speed = 0.05
	}
	siberian_hunting_expansion = {
		global_colonial_growth = 20
	}
}

mesoamerican_ideas = {
	start = {
		heir_chance = 0.5
		vassal_income = 0.25
	}
	
	bonus = {
		defensiveness = 0.2
	}
	
	trigger = {
		OR = {
			religion = nahuatl
			tag = GAM
			tag = CCM
		}
	}
	
	free = yes		#will be added at load.
	
	olmec_legacy = {
		idea_cost = -0.1
	}
	
	altepetl = { 
		global_trade_power = 0.1
	}
	
	ball_game = {
		diplomatic_reputation = 1
	}
	
	feathered_serpent = {
		global_unrest = -1
	}
	
	ritual_bloodletting = {
		legitimacy = 1
	}

	pyramid_architecture = {
		build_cost = -0.1
	}
	
	obsidian_and_jade = { 
		trade_range_modifier = 0.2
		trade_efficiency = 0.05
	}
}

TIB_ideas = {
	start = {
		global_unrest = -1
		global_missionary_strength = 0.01
	}
	
	bonus = {
		advisor_cost = -0.10
	}
	
	trigger = {
		OR = {
			tag = TIB
			AND = {
				primary_culture = tibetan
				religion = vajrayana 
			}
		}
	}
	free = yes       #will be added at load.
	
	vajrayana_buddhism  = {                    
		stability_cost_modifier = -0.10
	}
	bon_influence = {                
		leader_land_shock = 1
	}
	yaks = {
		production_efficiency = 0.1
	}
	way_of_virtue= {            
		tolerance_heretic = 1
		tolerance_heathen = 1
	}
	potala_palace = {                             
		diplomatic_reputation = 1
	}
	way_of_ancients = {
		discipline = 0.05
	}
	pale_earth = {
		idea_cost = -0.1
	}
}

west_african_ideas = {
	start = {
		global_manpower_modifier = 0.15
		loot_amount = 0.20
	}
	
	bonus = {
		diplomats = 1
	}
	
	trigger = {
		technology_group = sub_saharan
		NOT = {
			tag = LOA
			tag = NDO
		}
	}
	free = yes
	
	west_african_idea_1 = {
		advisor_pool = 1
	}
	west_african_idea_2 = {
		global_trade_goods_size_modifier = 0.10
	}
	west_african_idea_3 = {
		global_trade_power = 0.1
	}
	west_african_idea_4 = {
		religious_unity = 0.20
	}
	west_african_idea_5 = {
		cavalry_cost = -0.1
	}
	west_african_idea_6 = {
		trade_efficiency = 0.05
		envoy_travel_time = -0.25
	}
	west_african_idea_7 = {
		num_accepted_cultures = 1
	}
}

andean_ideas = {
	start = {
		legitimacy = 1
		heir_chance = 0.5
	}
	
	bonus = {
		trade_efficiency = 0.1
	}
	
	trigger = {
		technology_group = andean
		NOT = { primary_culture = aimara }
	}
	free = yes
	
	andean_idea_1 = {
		global_tax_modifier = 0.1
	}
	andean_idea_2 = {
		global_prov_trade_power_modifier = 0.1
	}
	andean_idea_3 = {
		inflation_reduction = 0.1
	}
	andean_idea_4 = {
		production_efficiency = 0.10
	}
	andean_idea_5 = {
		development_cost = -0.1
	}
	andean_idea_6 = {
		defensiveness = 0.1
	}
	andean_idea_7 = {
		prestige = 1
	}
}

aymaran_ideas = {
	start = {
		production_efficiency = 0.10
		defensiveness = 0.15
	}
	
	bonus = {
		global_trade_goods_size_modifier = 0.1
	}
	
	trigger = {
		primary_culture = aimara
	}
	free = yes
	
	aym_idea_1 = {
		idea_cost = -0.1
	}
	aym_idea_2 = {
		advisor_pool = 1	
	}
	aym_idea_3 = {
		land_attrition = -0.10
	}
	aym_idea_4 = {
		prestige = 1
	}
	aym_idea_5 = {
		land_morale = 0.1
	}
	aym_idea_6 = {
		stability_cost_modifier = -0.15
	}
	aym_idea_7 = {
		global_regiment_recruit_speed = -0.10
	}
}

tupi_ideas = {
	start = {
		reinforce_speed = 0.1
		manpower_recovery_speed = 0.1	
	}
	
	bonus = {
		infantry_cost = -0.10		
	}
	
	trigger = {
		primary_culture = tupinamba
	}
	free = yes
	
	patrilinear_society = {
		stability_cost_modifier = -0.1
	}	
	two_tribes_myth = {
		prestige_decay = -0.01
	}
	warrior_tribes = {
		infantry_power = 0.1	
	}
	splash_and_burn = {
		global_manpower_modifier = 0.15
	}
	cultivate_the_land = {
		production_efficiency = 0.10
	}
	head_hunters = {
		army_tradition_decay = -0.01
	}
	wall_builders = {
		defensiveness = 0.10
	}
}

caucasus_ideas = {
	start = {
		hostile_attrition = 1
		global_manpower_modifier = 0.15
	}
	
	bonus = {
		global_tax_modifier = 0.10
	}
	
	trigger = {
		OR = {
			culture_group = caucasian
			primary_culture = azerbaijani
		}
	}
	free = yes
	
	crossroads_of_cultures = {
		num_accepted_cultures = 1
	}
	alan_mercenaries = {
		merc_maintenance_modifier = -0.10
		mercenary_manpower = 0.15
	}
	caucasus_hit_and_run = {
		leader_land_manuever = 1		
	}
	persian_poetry = {
		prestige = 1
	}
	highland_khans = {
		legitimacy = 1
	}
	eastern_influence = {
		army_tradition = 0.5
	}
	caucasus_cavalry_armies = {
		cavalry_power = 0.1
	}
}

ruthenian_ideas = {
	start = {
		manpower_recovery_speed = 0.1
		global_manpower_modifier = 0.15
	}

	bonus = {
		discipline = 0.05
	}
 
	trigger = {
		OR = {
			primary_culture = ruthenian
			primary_culture = byelorussian
		}
	}
	free = yes
 
	mother_of_russian_cities = { #Mother of Russian States
		legitimacy = 0.5
		prestige = 0.5
	}
	international_influences = {
		tolerance_heretic = 2
	}
	zaporizhian_cossacs = {
		cavalry_power = 0.15
	}
	east_and_west = {
		global_trade_power = 0.1
	}
	legacy_of_ancient_rus = {
		stability_cost_modifier = -0.1
	}
	reuniting_rus = {
		years_of_nationalism = -5
	}
	birth_of_russian_orthodoxy = {
		tolerance_own = 1
	}
}

guajiro_ideas = {
	start = {
		stability_cost_modifier = -0.1
		land_forcelimit_modifier = 0.2
	}
	
	bonus = {
		land_maintenance_modifier = -0.05
	}
	
	trigger = {
		primary_culture = guajiro #Lokono
	}
	free = yes
	
	guajiro_warrior_culture = {
		infantry_cost = -0.10
	}
	guajiro_land_cultivation = {
		production_efficiency = 0.1	
	}
	orinoco_trade = {
		global_trade_power = 0.1
	}
	tribal_tolerance = {
		num_accepted_cultures = 1
		tolerance_heretic = 1		
	}
	guajiro_raiders = {
		infantry_power = 0.1
	}
	guajiro_enemy_of_my_enemy = {
		diplomatic_reputation = 1
	}
	guajiro_jungle_warfare = {
		leader_land_shock = 1
	}
}

shan_ideas = {
	start = {
		heir_chance = 0.5
		num_accepted_cultures = 1
	}
	
	bonus = {
		manpower_recovery_speed = 0.15
	}
	
	trigger = {
		primary_culture = shan
	}
	free = yes
	
	shan_fortified_cities = {
		defensiveness = 0.15
	}
	shan_wet_rice = {
		production_efficiency = 0.10
	}
	sao_pha = {
		global_unrest = -1
	}
	shan_control_of_the_gem_trade = {
		global_own_trade_power = 0.1
	}
	shan_raiders = {
		leader_land_shock = 1
		loot_amount = 0.10
	}
	shan_chronicles = {
		legitimacy = 1
	}
	shan_expansionism = {
		global_manpower_modifier = 0.25
	}
}

chinese_ideas = {
	start = {
		manpower_recovery_speed = 0.1
		adm_tech_cost_modifier = -0.05
	}
	
	bonus = {
		global_manpower_modifier = 0.25
	}
	
	trigger = {
		OR = {
			culture_group = east_asian #Chinese
			tag = CGS #Changsheng
		}
	}
	free = yes
	
	keju_examination = {
		advisor_pool = 1
	}
	scholar_gentry = {
		stability_cost_modifier = -0.1
	}
	order_of_four_occupations = {
		production_efficiency = 0.10
	}
	nation_of_rites_and_etiquette = {
		prestige = 1
	}
	firearm_training = {
		infantry_power = 0.1
	}
	son_of_heaven = {
		legitimacy = 1
		imperial_mandate = 0.05
	}
	middle_kingdom = {
		diplomatic_reputation = 1
	}
}

vindhyan_ideas = {
	start = {
		num_accepted_cultures = 1
		fort_maintenance_modifier = -0.2
	}
	
	bonus = {
		cavalry_power = 0.10 #Marathi Alliance
	}
	
	trigger = {
		OR = {
			tag = BND
			tag = BGL
			tag = PAN
			AND = {
				tag = GWA
				NOT = { primary_culture = marathi }
			}
		}
	}
	free = yes
	
	bundelkhandi_rajput_connections = {
		diplomatic_reputation = 1
	}
	forts_of_bundelkhand = {
		defensiveness = 0.15
	}
	bundelkhandi_sacred_land = {
		tolerance_own = 1
	}
	bundeli_kalam = {
		prestige = 1
	}
	untamed_bundelkhand = {
		hostile_attrition = 1
	}
	bundelkhandi_diamonds = { #Panna, etc
		trade_efficiency = 0.1
	}
	candella_legacy = {
		legitimacy = 1
	}
}

kurdish_ideas = {
	start = {
		diplomats = 1
		defensiveness = 0.15
	}
	
	bonus = {
		free_leader_pool = 1
	}
	
	trigger = {
		primary_culture = kurdish
	}
	free = yes
	
	kurdish_warriors = {
		hostile_attrition = 1
	}
	li_gora_gawiri_kurd_misilman = {
		tolerance_heretic = 2
	}
	kurdish_tribes = {
		global_manpower_modifier = 0.1
	}
	kurdish_diplomacy = {
		diplomatic_upkeep = 1
	}
	kurdish_mercenaries = {
		merc_maintenance_modifier = -0.15
	}
	legacy_of_the_kurdish_dynasties = {
		legitimacy = 1
	}
	gorani_literature = {
		prestige_decay = -0.01
	}
}

laotian_ideas = {
	start = {
		tolerance_own = 2
		global_tax_modifier = 0.1
	}
	
	bonus = {
		land_forcelimit_modifier = 0.2
	}
	
	trigger = {
		primary_culture = lao
	}
	free = yes
	
	lao_phra_lak_phra_lam = {
		global_unrest = -1
	}
	lao_nithan_khun_borom = {
		prestige = 1
	}
	lao_satsana_phi = {
		tolerance_heathen = 2
	}
	lao_ethnic_diversity = {
		#Uses Lan Xang Ideas
	}
	lao_elephant_cavalry = {
		infantry_power = 0.1
	}
	lao_southern_silk_road = {
		trade_efficiency = 0.1
	}
	lao_hill_warriors = {
		fort_maintenance_modifier = -0.1
	}
}

somali_ideas = {
	start = {
		infantry_cost = -0.1
		trade_steering = 0.15
	}
	
	bonus = {
		land_forcelimit_modifier = 0.2
	}
	
	trigger = {
		OR = {
			primary_culture = somali
			primary_culture = harari
			primary_culture = afar
		}
	}
	free = yes
	
	somali_maritime_heritage = {
		light_ship_cost = -0.20
	}
	somali_qalqads = {
		fort_maintenance_modifier = -0.2
	}
	somali_clans = {
		global_manpower_modifier = 0.15
	}
	somali_offensive_warfare = {
		infantry_power = 0.1
	}
	somali_indian_ocean_trade = {
		trade_efficiency = 0.1
	}
	somali_corsairs_of_the_red_sea = {
		light_ship_power = 0.1
	}
	somali_perso_arab_influx = {
		advisor_cost = -0.1
	}
}

sulawesi_ideas = {
	start = {
		naval_forcelimit_modifier = 0.25
		sailor_maintenance_modifer = -0.1
	}
	
	bonus = {
		trade_efficiency = 0.1
	}
	
	trigger = {
		primary_culture = sulawesi
	}
	free = yes
	
	sulawesi_intra_asian_trade = {
		trade_steering = 0.1
	}
	sulawesi_bajau = {
		navy_tradition_decay = -0.01
	}
	sulawesi_prau = {
		light_ship_cost = -0.2
	}
	sulawesi_unification = {
		global_tax_modifier = 0.1
	}
	sulawesi_learning_from_outsiders = {
		global_institution_spread = 0.1
	}
	sulawesi_entrepot = {
		global_trade_power = 0.1
	}
	sulawesi_assymetrical_warfare = {
		hostile_attrition = 1
	}
}

CHA_ideas = {
	start = {
		navy_tradition = 1
		light_ship_power = 0.15
	}

	bonus = {
		naval_forcelimit_modifier = 0.25
	}
	
	trigger = {
		primary_culture = cham
	}
	free = yes		
	
	cha_my_son_temples = {
		tolerance_own = 2
	}
	cham_seafaring_people = {
		light_ship_cost = -0.20
	}
	cha_indian_influences = {
		global_trade_power = 0.1
	}
	cha_cham_migrations = {
		global_colonial_growth = 15
	}
	cha_che_man_legacy = {
		improve_relation_modifier = 0.2
	}
	cha_agarwood = {
		trade_efficiency = 0.1
	}
	cha_resisting_foreign_rule = {
		defensiveness = 0.1
	}
}

mayan_ideas = {
	start = {
		global_unrest = -1
		defensiveness = 0.15
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		religion = mesoamerican_religion
	}
	free = yes
	
	mayan_sacred_cenote = {
		stability_cost_modifier = -0.1
	}
	mayan_building_traditions = {
		development_cost = -0.1
	}
	mayan_ancient_feuds = {
		ae_impact = -0.10
	}
	mayan_shipwreck_survivors = {
		technology_cost = -0.05
	}
	mayan_kuchkabal = {
		global_tax_modifier = 0.1
	}
	mayan_remote_isolation = {
		hostile_attrition = 1.0
	}
	mayan_caste_war = {
		land_morale = 0.1
	}
}

moluccan_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
		production_efficiency = 0.1
	}
	
	bonus = {
		sailor_maintenance_modifer = -0.1
	}
	
	trigger = {
		primary_culture = moluccan
	}
	free = yes
	
	moluccan_spice_islands = {
		trade_efficiency = 0.1
	}
	moluccan_cultural_heritage = {
		legitimacy = 1
	}
	moluccan_agents_of_trade = {
		merchants = 1
	}
	moluccan_four_kingdoms = {
		global_unrest = -2
	}
	moluccan_dominance_over_the_outer_islands = {
		global_colonial_growth = 20
	}
	moluccan_ally_papuan_raiders = {
		light_ship_power = 0.15
	}
	moluccan_pragmatic_diplomacy = {
		diplomats = 1
	}
}

greek_ideas = {
	start = {
		galley_cost = -0.2
		sailor_maintenance_modifer = -0.1
	}
	
	bonus = {
		core_creation = -0.1 #Megali Idea
	}
	
	trigger = {
		primary_culture = greek
	}
	free = yes
	
	greek_orthodox_faith = {
		tolerance_own = 2
	}
	greek_maritime_heritage = {
		navy_tradition = 1
	}
	greek_klephtic_irregulars = {
		infantry_power = 0.1
	}
	greek_phanariotes = {
		advisor_cost = -0.1
	}
	greek_strengthen_control_over_the_trade_routes = {
		trade_efficiency = 0.1
	}
	greek_philhellenism = {
		diplomatic_reputation = 1
		diplomatic_upkeep = 1
	}
	greek_enlightenment = {
		idea_cost = -0.1
	}
}

nubian_ideas = {
	start = {
		global_tax_modifier = 0.1
		diplomatic_upkeep = 1
	}
	
	bonus = {
		land_maintenance_modifier = -0.05
	}
	
	trigger = {
		OR = {
			primary_culture = nubian
			primary_culture = beja
		}
	}
	free = yes
	
	nubian_nile = {
		global_trade_goods_size_modifier = 0.1
	}
	nubian_heritage = {
		stability_cost_modifier = -0.1
	}
	nubian_sahara = {
		hostile_attrition = 1
	}
	nubian_long_distance_trade = {
		caravan_power = 0.1
	}
	nubian_religious_struggles = {
		global_missionary_strength = 0.02
	}
	nubian_desert_cavalry = {
		cavalry_power = 0.10
	}
	nubian_fortified_strongholds = {
		fort_maintenance_modifier = -0.1
	}
}

french_culture_ideas = {
	start = {
		fort_maintenance_modifier = -0.1
		cavalry_cost = -0.1
	}
	
	bonus = {
		global_tax_modifier = 0.1
	}
	
	trigger = {
		culture_group = french
	}
	free = yes
	
	french_men_of_trade = {
		global_own_trade_power = 0.10
	}
	french_renaissance_palaces = {
		prestige_decay = -0.01 
	}
	french_qui_ruit_et_lethum = {
		infantry_power = 0.1
	}
	french_religious_conviction = {
		tolerance_own = 2
	}
	french_cuisine = {
		prestige = 1
	}
	french_enlightenment = {
		diplomatic_upkeep = 1
	}
	french_la_petite_nation = {
		land_morale = 0.1
	}
}

african_great_lakes_ideas = {
	start = {
		loot_amount = 0.25
		hostile_attrition = 1.0
	}
	
	bonus = {
		merchants = 1
	}
	
	
	trigger = {
		culture_group = great_lakes_group
	}
	free = yes
	
	source_of_the_nile = {
		global_manpower_modifier = 0.15
	}
	heirs_of_kitara = {
		prestige = 1
	}
	no_illegitimate_children = {
		heir_chance = 0.5
	}
	cwezy_religion = {
		tolerance_own = 2
	}
	emitwe = { #Umuheto
		infantry_cost = -0.1
	}
	unity_of_clans = {
		infantry_power = 0.1
	}
	development_of_clientship = {
		global_tax_modifier = 0.1
	}
}

malagasy_ideas = {
	start = {
		stability_cost_modifier = -0.1
		light_ship_cost = -0.2
	}
	
	bonus = {
		naval_forcelimit_modifier = 0.25
	}
	
	
	trigger = {
		primary_culture = madagasque
	}
	free = yes
	
	malagasy_fortify_coastline = {
		defensiveness = 0.15
	}
	malagasy_zafivolemena = {
		legitimacy = 1
	}
	malagasy_pirate_ports = {
		#Effects from BTS Ideas
		#embargo_efficiency = 0.1
		#privateer_efficiency = 0.15
	}
	malagasy_raid_warfare = {
		global_manpower_modifier = 0.1
	}
	malagasy_sacred_law = {
		global_unrest = -1
	}
	malagasy_foreign_traders = {
		trade_efficiency = 0.1
	}
	malagasy_permanent_taxation_system = {
		global_tax_modifier = 0.1
	}
}

zambezi_ideas = { #Above all based on the Bororo/Lundu.
	start = {
		infantry_power = 0.1
		global_manpower_modifier = 0.1
	}
	
	bonus = {
		vassal_income = 0.20
	}
	
	
	trigger = {
		OR = {
			primary_culture = nyasa
			primary_culture = makua
		}
	}
	free = yes
	
	zambezi_warrior_culture = {
		merc_maintenance_modifier = -0.15
	}
	zambezi_maravi_influences = {
		#Effect from TBK_ideas
	}
	zambezi_control_the_zambezi_trade = {
		global_own_trade_power = 0.25
	}
	zambezi_strengthen_the_chieftaincies = {
		global_unrest = -1
	}
	zambezi_centralizing_the_mbona_cult = {
		legitimacy = 1
		devotion = 1
	}
	zambezi_wealth_of_the_shire_valley = {
		diplomatic_annexation_cost = -0.15
	}
	zambezi_loyal_local_representatives = {
		global_tax_modifier = 0.1
	}
}

congolese_minor_ideas = {
	start = {
		hostile_attrition = 1.0
		land_attrition = -0.1
	}
	
	bonus = {
		free_leader_pool = 1
	}
	
	
	trigger = {
		culture_group = kongo_group
	}
	free = yes
	
	congolese_minor_isolated_lands = {
		defensiveness = 0.1
	}
	congolese_minor_elephant_hunts = {
		global_manpower_modifier = 0.1
	}
	congolese_minor_aristocratic_merit = {
		stability_cost_modifier = -0.1
	}
	congolese_minor_intiation_rites = {
		infantry_cost = -0.1
	}
	congolese_minor_aggressive_migrations = {
		culture_conversion_cost = -0.1
	}
	congolese_minor_subordinate_chiefs = {
		global_unrest = -1
	}
	congolese_minor_ivory_trade = {
		trade_efficiency = 0.1
	}
}

caspian_ideas = {
	start = {
		land_morale = 0.15
		discipline = 0.05
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		primary_culture = mazandarani
	}
	free = yes
	
	caspian_riches_of_tabarestan = {
		global_trade_goods_size_modifier = 0.1
	}
	caspian_time_of_turmoil = {
		infantry_power = 0.1
	}
	caspian_silk = {
		production_efficiency = 0.1
	}
	caspian_sea_trade = {
		caravan_power = 0.2
	}
	caspian_unite_minor_states = {
		global_tax_modifier = 0.1
	}
	caspian_safe_haven = {
		defensiveness = 0.2
	}
	caspian_promote_foreign_trade = {
		merchants = 1
	}
}

luzon_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
		navy_tradition = 1
	}
	bonus = {
		naval_morale = 0.2
	}
	
	trigger = {
		OR = {
			tag = PGS
			tag = TDO
			tag = MNA
		}
	}
	
	free = yes
	
	luzon_barangay = {
		naval_maintenance_modifier = -0.2
		sailor_maintenance_modifer = -0.1
	}
	luzon_conquest_of_paradise = {
		hostile_attrition = 1
	}
	luzon_sino_philippine_trade = {
		global_ship_trade_power = 0.1
	}
	luzon_tagalog_syncretism = {
		tolerance_heathen = 2
	}
	luzon_sailors = {
		navy_tradition_decay = -0.01
	}
	luzon_a_safe_haven = {
		advisor_cost = -0.1
	}
	luzon_expand_the_sugar_production = {
		production_efficiency = 0.1
	}
}

highland_scottish_ideas = {
	start = {
		garrison_size = 0.25
		heir_chance = 0.5
	}
	bonus = {
		manpower_recovery_speed = 0.1
	}
	
	trigger = {
		primary_culture = highland_scottish
	}
	
	free = yes
	hsc_the_wallace = {
		land_morale = 0.15
	}
	hsc_highland_clans = {
		hostile_attrition = 1
	}
	hsc_storm_the_castle = {
		siege_ability = 0.10
	}
	hsc_episcopalianism = {
		religious_unity = 0.1
		stability_cost_modifier = -0.1
	}
	hsc_highland_charge = {
		shock_damage = 0.15
	}
	hsc_arming_act = {
		global_manpower_modifier = 0.1
	}
	hsc_ossian = {
		prestige = 1
	}
}

deccani_muslim_ideas = {
	start = {
		cavalry_power = 0.1
		num_accepted_cultures = 1
	}
	
	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		religion_group = muslim
		OR = {
			primary_culture = marathi
			culture_group = dravidian
		}
	}
	free = yes
	
	dec_legacy_of_bahmanis = {
		legitimacy = 1
	}
	dec_deccani_identity = {
		idea_cost = -0.10
	}
	dec_brahmin_administrators = {
		stability_cost_modifier = -0.1
	}
	dec_habshis = {	
		infantry_power = 0.1
	}
	dec_bargi_giri = {
		cavalry_flanking = 0.5
	}
	dec_marathi_cultivators = {
		production_efficiency = 0.1
	}
	dec_marathi_habshi_state = {
		advisor_cost = -0.1
	}
}

nepalese_minor_ideas = {
	start = {
		land_morale = 0.10
		manpower_recovery_speed = 0.1
	}
	
	bonus = {
		infantry_power = 0.1
	}
	
	trigger = {
		OR = {
			primary_culture = pahari
			primary_culture = nepali
		}
	}
	free = yes
	
	nep_construct_temples = {
		build_cost = -0.1
	}
	nep_kashmiri_traders = {
		merchants = 1
	}
	nep_new_festivals = {
		tolerance_own = 1
	}
	nep_kavindra = {
		prestige = 1
	}
	nep_seize_mountain_passes = {
		defensiveness = 0.15
	}
	nep_judicial_reforms = {
		stability_cost_modifier = -0.1
	}
	nep_end_division_of_domains = {
		global_autonomy = -0.05
	}
}

garjati_ideas = {
	start = {
		global_tax_modifier = 0.1
		fort_maintenance_modifier = -0.15
	}
	
	bonus = {
		stability_cost_modifier = -0.1
	}
	
	trigger = {
		OR = {
			primary_culture = jharkhandi
			primary_culture = garjati
		}
	}
	free = yes
	
	securing_defenses_central_indic = {
		#Same as Gond Ideas
	}
	garjati_ancient_mandalas = {
		legitimacy = 1
	}
	garjati_tribal_feudatories = {
		global_manpower_modifier = 0.15
	}
	garjati_extend_tanks_and_reservoirs = {
		development_cost = -0.1
	}
	garjati_jungle_warfare = {
		infantry_power = 0.1
	}
	garjati_jagannath_cult = {
		tolerance_own = 2
	}
	garjati_patronize_economic_growth = {
		global_trade_goods_size_modifier = 0.1
	}
}

malabari_ideas = {
	start = {
		global_trade_goods_size_modifier = 0.1
		merc_maintenance_modifier = -0.15
	}
	
	bonus = {
		global_trade_power = 0.1
	}
	
	trigger = {
		primary_culture = malayalam
	}
	free = yes
	
	merchants_of_southern_india = {
		#Same as South Indian
	}
	malabari_cultural_melting_pot = {
		advisor_cost = -0.1
	}
	malabari_kerala_school = {
		technology_cost = -0.05
	}
	malabari_trade_factors = {
		merchants = 1
	}
	malabari_control_inland = {
		global_prov_trade_power_modifier = 0.15
	}
	malabari_mapilla_sailors = {
		navy_tradition = 1
	}
	malabari_land_of_elephants = {
		global_unrest = -1
	}
}

maori_ideas = { #Credit to James Beaumont
	start = {
		global_regiment_recruit_speed = -0.10
		harsh_treatment_cost = -0.20
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		primary_culture = maori
	}
	free = yes
	
	sons_of_kupe = {
		global_sailors_modifier = 0.10
		range = 0.10
	}
	kaitiakitanga = {
		tolerance_own = 1
	}
	kaumatua = {
		stability_cost_modifier = -0.20
	}
	kapa_haka = {
		land_morale = 0.10
	}
	pa_defence = {
		fort_maintenance_modifier = -0.10
	}
	te_moko = {
		leader_land_shock = 1
	}
	maori_king = {
		core_creation = -0.10
		legitimacy = 1
	}
}

nw_native_ideas = {
	start = {
		land_morale = 0.10
		heir_chance = 0.5
	}
	
	bonus = {
		army_tradition_decay = -0.01
	}
	
	trigger = {
		OR = {
			primary_culture = athabascan
			primary_culture = chinook
			primary_culture = haida
			primary_culture = salish
		}
	}
	free = yes
	
	raid_warfare_nw = {
		infantry_shock = 0.5
		rival_change_cost = -0.2
	}
	brother_salmon = {
		tolerance_own = 1
	}
	potlatch = {
		improve_relation_modifier = 0.2
		global_unrest = -2
	}
	mother_and_father = {
		advisor_pool = 1
		female_advisor_chance = 0.1
	}
	totem_poles_nw = {
		prestige_decay = -0.01
		stability_cost_modifier = -0.1
	}
	canoe_people = {
		leader_land_manuever = 1
	}
	division_as_a_strength_nw = {
		num_accepted_cultures = 1
		promote_culture_cost = -0.25
	}
}

plains_native_ideas = {
	start = {
		tolerance_own = 1
		state_maintenance_modifier = -0.25
	}
	
	bonus = {
		infantry_cost = -0.10
	}
	
	trigger = {
		OR = {
			culture_group = caddoan
			culture_group = plains_algonquian
			culture_group = siouan
			primary_culture = chipewyan
			primary_culture = kiowa
			primary_culture = shoshone
		}
		NOT = { primary_culture = caddo }
	}
	free = yes
	
	dwellers_of_tipis = {
		migration_cost = -0.20
	}
	bow_archery = {
		fire_damage = 0.10
	}
	bison_hunters = {
		development_cost = -0.10	
		land_attrition = -0.10
	}
	peaceful_people = {
		diplomatic_reputation = 1
		stability_cost_modifier = -0.10
	}
	sun_dance = {
		global_unrest = -2
	}
	plains_sign_language = {
		prestige = 0.5
	}
	horse_riders = {
		cav_to_inf_ratio = 0.10
		envoy_travel_time = -0.2
		movement_speed = 0.10
	}
}

california_native_ideas = {
	start = {
		autonomy_change_time = -0.25
		same_culture_advisor_cost = -0.25
	}
	
	bonus = {
		years_of_nationalism = -5
	}
	
	trigger = {
		primary_culture = yokuts
	}
	free = yes
	
	division_as_a_strength_cf = {
		num_accepted_cultures = 1
		promote_culture_cost = -0.25
	}
	basketweaving = {
		production_efficiency = 0.05
	}
	tribelets = {
		diplomatic_upkeep = 1
		stability_cost_modifier = -0.10
	}
	forest_gardening = {
		development_cost = -0.10			
	}
	kuksu_cult = {
		religious_unity = 0.5
	}
	rock_art = {
		prestige_decay = -0.01
		global_unrest = -2
	}
	medicine_men = {
		land_attrition = -0.10
	}
}

ne_native_ideas = {
	start = {
		ship_durability = 0.05
		naval_forcelimit_modifier = 0.50
	}
	bonus = {
		diplomatic_upkeep = 1
	}
	trigger = {
		OR = {
			AND = {
				government = native
				OR = {
					culture_group = central_algonquian
					culture_group = eastern_algonquian
					culture_group = iroquoian
					primary_culture = chiwere
					primary_culture = osage
				}
				NOT = {
					OR = {
						tag = CHE
						tag = TSC
					}
				}
			}
			tag = POT
			tag = ILL
		}
	}
	free = yes
	ne_turtle_clan = {
		defensiveness = 0.15
	}
	ne_deer_clan = {
		num_accepted_cultures = 1
		promote_culture_cost = -0.25
	}
	ne_bear_clan = {
		manpower_recovery_speed = 0.2
	}
	ne_wolf_clan = {
		diplomatic_reputation = 1
	}
	ne_marten_clan = { 
		land_morale = 0.10
	}
	ne_eagle_clan = {
		improve_relation_modifier = 0.1
		fabricate_claims_cost = -0.25
	}
	ne_crane_clan = { 
		global_colonial_growth = 20
	}
}

se_native_ideas = {
	start = {
		global_tax_modifier = 0.1
		global_unrest = -1
	}
	bonus = {
		hostile_attrition = 1
	}
	trigger = {
		government = native
		OR = {
			culture_group = muskogean
			primary_culture = caddo
			tag = CHE
			tag = TSC
		}
	}
	free = yes
	se_mississippian_legacy = {
		core_creation = -0.15
	}
	se_matrilineal_lineage = {
		may_recruit_female_generals = yes
		stability_cost_modifier = -0.1
	}
	se_refined_ceramics = {
		trade_efficiency = 0.1
	}
	se_cultivation_of_the_earth = {
		production_efficiency = 0.1
		land_attrition = -0.1
	}
	se_mound_builders = {
		build_cost = -0.1
	}
	se_exogamous_marriages = {
		improve_relation_modifier = 0.15
	}
	se_stomp_dancers = {
		discipline = 0.05
	}
}

sw_native_ideas = {
	start = {
		may_recruit_female_generals = yes
		prestige_from_land = 1.0
	}
	bonus = {
		global_autonomy = -0.05
	}
	trigger = {
		government = native
		OR = {
			culture_group = apachean
			culture_group = sonoran
		}
		NOT = {
			OR = {
				primary_culture = kiowa
				primary_culture = shoshone
			}
		}
	}
	free = yes
	sw_the_old_tales = {
		idea_cost = -0.1
	}
	sw_four_clans = {
		reinforce_speed = 0.15
	}
	sw_raiding_nomads = {
		land_morale = 0.1
	}
	sw_prosperous_sedentarism = {
		development_cost = -0.1
	}
	sw_the_grand_canyon = {
		defensiveness = 0.15
	}
	sw_into_the_desert = {
		hostile_attrition = 1.0
	}
	sw_far_west = {
		ae_impact = -0.1
	}
}
	
fijian_ideas = { #Credit to James Beaumont
	start = {
		light_ship_power = 0.1
		naval_attrition = -0.1
	}
	
	bonus = {
		ae_impact = -0.2
	}
	
	trigger = {
		OR = {
			tag = LAI
			tag = VIL
			tag = VIT
			tag = VNL
		}
	}
	free = yes
	
	fijian_crossroad = {
		num_accepted_cultures = 2
	}
	fijian_degel = {
		range = 0.1
		global_ship_trade_power = 0.1
	}
	fijian_conjoined = {
		global_missionary_strength = 0.02
	}
	fijian_waqa = {
		prestige_from_naval = 1
		naval_tradition_from_battle = 0.5
	}
	fijian_warlords = {
		army_tradition = 0.5
		land_morale = 0.1
	}
	fijian_kai = {
		land_attrition = -0.25
	}
	fijian_confederacy = {
		global_tax_modifier = 0.05
		production_efficiency = 0.05
	}
}

hawaiian_ideas = { #Credit to James Beaumont
	start = {
		light_ship_power = 0.2
		navy_tradition = 0.5
	}

	bonus = {
		may_explore = yes
		global_colonial_growth = 20
	}
	
	trigger = {
		OR = {
			tag = HAW
			tag = KAA
			tag = MAU
			tag = OAH
			tag = UHW
		}
	}
	free = yes		#will be added at load.

	kapu_system = {
		global_missionary_strength = 0.01
		tolerance_own = 2
	}
	alii_nui = {
		legitimacy = 1
	}
	hula_idea = {
		prestige = 1
	}
	ohana = {
		diplomatic_upkeep = 1
		num_accepted_cultures = 2
	}
	kanawai_mamalahoe = {
		manpower_recovery_speed = 0.2
	}
	naha_prophecy = {
		core_creation = -0.15
	}
	legendary_voyagers = {
		range = 0.4
		leader_naval_manuever = 1
	}
}

iroquoian_federation_ideas = {
	start = {
		global_unrest = -2
		diplomatic_reputation = 1
	}
	
	bonus = {
		stability_cost_modifier = -0.10
	}
	
	trigger = {
		AND = { 
			primary_culture = iroquois
			is_federation_nation = yes
		}
	}
		
	free = yes
	
	iro_great_law_of_peace = {
		diplomatic_upkeep = 1
	}
	iro_tree_of_peace = {
		defensiveness = 0.15
	}
	iro_great_white_roots = {
		improve_relation_modifier = 0.2
	}
	iro_into_the_grave = {
		prestige_from_land = 1.0
	}
	iro_the_good_word = {
		land_morale = 0.15
	}
	iro_sachems = {
		num_accepted_cultures = 2
	}
	iro_the_grand_council = {
		global_colonial_growth = 30
	}
}

siouan_federation_ideas = {
	start = {
		tolerance_heathen = 2
		manpower_recovery_speed = 0.15
	}
	
	bonus = {
		hostile_attrition = 1
	}
	
	trigger = {
		OR = {
			AND = {
				is_federation_nation = yes
				primary_culture = dakota
			}
			tag = SIO
		}
	}
	free = yes
	
	sio_great_spirit = {
		tolerance_own = 1
	}
	sio_tioshpayes = {
		diplomatic_upkeep = 1
	}
	sio_between_the_rivers = {
		land_attrition = -0.20
	}
	sio_trade_fairs = {
		merchants = 1
	}
	sio_oyate = {
		advisor_cost = -0.15
	}
	sio_until_death_and_after = {
		land_morale = 0.15
	}
	sio_across_the_land = {
		global_colonial_growth = 30
	}
}

eastern_algonquian_federation_ideas = {
	start = {
		navy_tradition = 1
		naval_attrition = -0.25
	}
	
	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		is_federation_nation = yes
		primary_culture = algonquin
		OR = {
			capital_scope = {
				region = northeast_america_region
			}
			culture_group = eastern_algonquian
		}
	}
	free = yes
	
	ealg_corn_beans_and_squash = {
		production_efficiency = 0.1
	}
	ealg_seasonal_economy = {
		development_cost = -0.1
	}
	ealg_slash_and_burn = {
		hostile_attrition = 1
	}
	ealg_fishing_habits = {
		naval_maintenance_modifier = -0.2
	}
	ealg_whale_hunters = {
		naval_morale = 0.1
		global_unrest = -1
	}
	ealg_white_tialed_deer = {
		army_tradition_decay = -0.01
		infantry_power = 0.1
	}
	ealg_back_before_spring = {
		global_colonial_growth = 30
	}
}

central_algonquian_federation_ideas = {
	start = {
		navy_tradition = 1
		naval_attrition = -0.25
	}
	
	bonus = {
		global_manpower_modifier = 0.1
	}
	
	trigger = {
		is_federation_nation = yes
		primary_culture = algonquin
		OR = {
			capital_scope = {
				region = great_lakes_region
				region = canada_region
				region = hudson_bay_region
			}
			culture_group = central_algonquian
		}
	}
	free = yes
	
	calg_fur_trade = {
		production_efficiency = 0.1
	}
	calg_midewiwin = {
		tolerance_own = 2
	}
	calg_medicinal_infusions = {
		global_manpower_modifier = 0.2
	}
	calg_teaching_scrolls = {
		idea_cost = -0.1
	}
	calg_seven_fires_prophecy = {
		technology_cost = -0.1
	}
	calg_copper_weaponry = {
		army_tradition = 0.5
	}
	calg_land_of_the_dawn = {
		global_colonial_growth = 30
	}
}

muskogean_federation_ideas = {
	start = {
		num_accepted_cultures = 1
		reinforce_speed = 0.1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		is_federation_nation = yes
		primary_culture = creek
	}
	free = yes
	
	mus_totem_animals = {
		global_unrest = -2
	}
	mus_embroidered_skin = {
		prestige_decay = -0.01
	}
	mus_green_corn_ceremony = {
		diplomatic_upkeep = 1
	}
	mus_valiant_in_war = {
		land_morale = 0.15
	}
	mus_the_great_ball_game = {
		prestige = 1
	}
	mus_red_and_white_towns = {
		diplomatic_reputation = 1
		army_tradition = 0.5
	}	
	mus_meritocratic_leadership = {
		global_colonial_growth = 30
	}
}

generic_federation_ideas = {
	start = {
		core_creation = -0.10
		development_cost = -0.1
	}
	
	bonus = {
		diplomatic_reputation = 1
	}
	
	trigger = { 
		is_federation_nation = yes
		NOT = {
			primary_culture = iroquois
			primary_culture = creek
			primary_culture = algonquin
			primary_culture = dakota
		}
	}
	free = yes
	
	fed_council_of_elders = {
		global_manpower_modifier = 0.20
	}
	fed_great_chief = {
		heir_chance = 0.5
		global_unrest = -2
	}
	fed_petroglyphs = {
		tolerance_own = 2
	}
	fed_sign_language = {
		idea_cost = -0.1
		culture_conversion_cost = -0.1
	}
	fed_gender_parity = {
		stability_cost_modifier = -0.1
		female_advisor_chance = 0.5
	}
	fed_little_brother_of_war = {
		prestige_from_land = 1.0
	}
	fed_sunrise_invasion = {
		global_colonial_growth = 30
	}
}

horn_of_african_ideas = {
	start = {
		stability_cost_modifier = -0.1
		global_tax_modifier = 0.1
	}
	
	bonus = {
		prestige = 1
	}
	
	trigger = {
		culture_group = cushitic
		NOT = { primary_culture = somali }
		NOT = { primary_culture = tigray }
		NOT = { tag = ETH }
	}
	free = yes
	
	horn_of_african_aksumite_legacy = {
		global_unrest = -1
	}
	horn_of_african_punt_legend = {
		trade_range_modifier = 0.2
	}
	horn_of_african_highland_cultivation = {
		development_cost = -0.05
	}
	horn_of_african_oromon_warriors = {
		infantry_power = 0.1
	}
	horn_of_african_religious_melting_pot = {
		tolerance_heathen = 1
	}
	horn_of_african_cushitic_language = {
		improve_relation_modifier = 0.15
	}
	horn_of_african_religious_defensive_nature = {
		defensiveness = 0.2
	}
}