zoro_development_aspect = {
	cost = 100
	modifier = {
		global_tax_modifier = 0.10
		tolerance_own = 2
	}
	ai_will_do = {
		factor = 15
		modifier = {
			factor = 1
			is_at_war = no
		}
	}
}

zoro_theology_aspect = {
	cost = 100
	modifier = { 
		global_missionary_strength = 0.015
		culture_conversion_cost = -0.05
	}
	ai_will_do = {
		factor = 12
		modifier = {
			factor = 2
			NOT = { religious_unity = 0.8 }
		}
		modifier = {
			factor = 0
			NOT = {
				any_owned_province = {
					has_owner_religion = no
				}
			}
		}
	}
}

zoro_immortals_aspect = {
	cost = 100
	modifier = { 
		discipline = 0.025
		cavalry_power = 0.050
	}
	ai_will_do = {
		factor = 12
		modifier = {
			factor = 2
			is_at_war = yes
		}
	}
}

zoro_martyrdom_aspect = {
	cost = 100
	modifier = { 
		global_manpower_modifier = 0.20
	}
	ai_will_do = {
		factor = 12
		modifier = {
			factor = 2
			is_at_war = yes
		}
	}
}

zoro_legit_aspect = {
	cost = 100
	modifier = {
		legitimacy = 1
		core_creation = -0.1
		devotion = 0.25
		horde_unity = 0.25
		republican_tradition = 0.1
	}
	ai_will_do = {
		factor = 6
		modifier = {
			factor = 2
			NOT = { legitimacy_equivalent = 80 }
		}
		modifier = {
			factor = 2
			NOT = { legitimacy_equivalent = 60 }
		}
		modifier = {
			factor = 2
			NOT = { legitimacy_equivalent = 40 }
		}
		modifier = {
			factor = 0
			legitimacy_equivalent = 95
		}
	}
}

zoro_emergency_aspect = {
	cost = 100
	modifier = {
		naval_morale = 0.075
		land_morale = 0.075
	}
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 2
			is_at_war = yes
			NOT = { manpower_percentage = 0.9 }
		}
		modifier = {
			factor = 2
			NOT = { manpower_percentage = 0.5 }
		}
	}
}

zoro_range_aspect = {
	cost = 100
	modifier = { 
		idea_cost = -0.10
		tolerance_heathen = 2
	}
	ai_will_do = {
		factor = 15
	}
}

zoro_core_aspect = {
	cost = 100
	modifier = { 
		development_cost = -0.10
	}
	ai_will_do = {
		factor = 15
	}
}

zoro_diligent_aspect = {
	cost = 100
	modifier = { 
		production_efficiency = 0.1
	}
	ai_will_do = {
		factor = 17
		modifier = {
			factor = 0.5
			treasury = 500
		}
		modifier = {
			factor = 0
			treasury = 2500
		}
	}
}

zoro_avesta_aspect = {
	cost = 100
	modifier = {
		global_colonial_growth = 20
		diplomatic_reputation = 2
		
	}
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 2
			unrest = 2
		}
		modifier = {
			factor = 2
			num_of_rebel_controlled_provinces = 1
		}	
	}
}

zoro_fort_aspect = {
	cost = 100
	modifier = {
		hostile_attrition = 1
		defensiveness = 0.33
	}
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 2
			unrest = 2
		}
		modifier = {
			factor = 2
			num_of_rebel_controlled_provinces = 1
		}	
	}
}