gme_great_palace_constantinople = {
	start = 151
	date = 1.01.01
	time = { months = 120 }
	build_cost = 1000
	starting_tier = 1
	type = monument
	can_be_moved = no
	build_trigger = { }
	on_built = { }
	on_destroyed = { }
	can_use_modifiers_trigger = {
		has_owner_accepted_culture = yes
		has_owner_religion = yes
	}
	can_upgrade_trigger = {
		has_owner_accepted_culture = yes
		has_owner_religion = yes
	}
	keep_trigger = { }
	tier_0 = {
		upgrade_time = { months = 0 }
		cost_to_upgrade = { factor = 0 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_1 = {
		upgrade_time = { months = 120 }
		cost_to_upgrade = { factor = 1000 }
		province_modifiers = {
			local_defensiveness = 0.25
			local_manpower_modifier = 0.50
		}
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			governing_capacity_modifier = 0.05
			stability_cost_modifier = -0.1
		}
		on_upgraded = { }
	}
	tier_2 = {
		upgrade_time = { months = 240 }
		cost_to_upgrade = { factor = 2500 }
		province_modifiers = {
			allowed_num_of_buildings = 1
			local_defensiveness = 0.50
			local_manpower_modifier = 0.75
			local_prosperity_growth = 1
		}
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			governing_capacity_modifier = 0.10
			stability_cost_modifier = -0.15
		}
		on_upgraded = { }
	}
	tier_3 = {
		upgrade_time = { months = 480 }
		cost_to_upgrade = { factor = 5000 }
		province_modifiers = {
			allowed_num_of_buildings = 3
			local_defensiveness = 0.75
			local_manpower_modifier = 1
		}
		area_modifier = {
			local_development_cost = -0.15
			local_prosperity_growth = 1
		}
		region_modifier = { }
		country_modifiers = {
			administrative_efficiency = 0.05
			governing_capacity_modifier = 0.10
			stability_cost_modifier = -0.15
		}
		on_upgraded = { }
	}
}
gme_kruje_castle = {
	start = 4750
	date = 1.01.01
	time = { months = 120 }
	build_cost = 1000
	starting_tier = 2
	type = monument
	can_be_moved = no
	build_trigger = { }
	on_built = { }
	on_destroyed = { }
	can_use_modifiers_trigger = { }
	can_upgrade_trigger = { }
	keep_trigger = { }
	tier_0 = {
		upgrade_time = { months = 0 }
		cost_to_upgrade = { factor = 0 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_1 = {
		upgrade_time = { months = 120 }
		cost_to_upgrade = { factor = 500 }
		province_modifiers = {
			local_defensiveness = 0.25
			local_garrison_size = 0.10
			local_hostile_attrition = 1
		}
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = {
			owner = {
				create_general = {
					tradition = 50
				}
			}
		}
	}
	tier_2 = {
		upgrade_time = { months = 240 }
		cost_to_upgrade = { factor = 750 }
		province_modifiers = {
			local_defensiveness = 0.33
			local_hostile_attrition = 2
			local_garrison_size = 0.15
			local_manpower_modifier = 0.15
		}
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			general_cost = -0.25
		}
		on_upgraded = {
			owner = {
				create_general = {
					tradition = 75
				}
			}
		}
	}
	tier_3 = {
		upgrade_time = { months = 480 }
		cost_to_upgrade = { factor = 1500 }
		province_modifiers = {
			local_defensiveness = 0.50
			local_garrison_size = 0.20
		}
		area_modifier = {
			local_hostile_attrition = 3
			local_manpower_modifier = 0.25
		}
		region_modifier = { }
		country_modifiers = {
			general_cost = -0.25
		}
		conditional_modifier = {
			trigger = {
				province_is_owner_culture_or_owner_has_cultural_union = {
					culture_group = south_slavic
				}
			}
			modifier = {
				mil_tech_cost_modifier = -0.05
				morale_damage_received = -0.05
			}
		}
		on_upgraded = {
			owner = {
				create_general = {
					tradition = 100
				}
			}
		}
	}
}
gme_pec_patriarchate = {
	start = 1766
	date = 1.01.01
	time = { months = 0 }
	build_cost = 1000
	can_be_moved = no
	starting_tier = 1
	type = monument
	build_trigger = { }
	on_built = { }
	on_destroyed = { }
	can_use_modifiers_trigger = {
		OR = {
			culture_group = slavic
			culture_group = south_slavic
		}
		province_is_or_accepts_religion = {
			religion = orthodox
		}
		has_owner_accepted_culture = yes
	}
	can_upgrade_trigger = {
		OR = {
			culture_group = slavic
			culture_group = south_slavic
		}
		province_is_or_accepts_religion = {
			religion = orthodox
		}
		has_owner_accepted_culture = yes
	}
	keep_trigger = { }
	tier_0 = {
		upgrade_time = { months = 0 }
		cost_to_upgrade = { factor = 0 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_1 = {
		upgrade_time = { months = 120 }
		cost_to_upgrade = { factor = 1000 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			tolerance_own = 0.5
			warscore_cost_vs_other_religion = -0.05
		}
		on_upgraded = { }
	}
	tier_2 = {
		upgrade_time = { months = 240 }
		cost_to_upgrade = { factor = 2500 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			tolerance_own = 1
			warscore_cost_vs_other_religion = -0.10
		}
		conditional_modifier = {
			trigger = {
				province_is_owner_culture_or_owner_has_cultural_union = {
					culture_group = south_slavic
				}
			}
			modifier = {
				manpower_in_true_faith_provinces = 0.10
			}
		}
		on_upgraded = {
			owner = {
				define_advisor = {
					type = theologian
					skill = 2
					culture = ROOT
					religion = ROOT
					cost_multiplier = 0.5
				}
			}
		}
	}
	tier_3 = {
		upgrade_time = { months = 480 }
		cost_to_upgrade = { factor = 5000 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = {
			tolerance_own = 2
			warscore_cost_vs_other_religion = -0.15
		}
		conditional_modifier = {
			trigger = {
				province_is_owner_culture_or_owner_has_cultural_union = {
					culture_group = south_slavic
				}
			}
			modifier = {
				manpower_in_true_faith_provinces = 0.15
				technology_cost = -0.10
			}
		}
		on_upgraded = {
			owner = {
				change_adm = 1
				add_patriarch_authority = 0.10
			}
		}
	}
}
gme_smerederevo_fortress = {
	start = 141
	date = 1.01.01
	time = { months = 120 }
	build_cost = 1000
	starting_tier = 1
	type = monument
	can_be_moved = no
	build_trigger = { }
	on_built = { }
	on_destroyed = { }
	can_use_modifiers_trigger = { }
	can_upgrade_trigger = { }
	keep_trigger = { }
	tier_0 = {
		upgrade_time = { months = 0 }
		cost_to_upgrade = { factor = 0 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_1 = {
		upgrade_time = { months = 120 }
		cost_to_upgrade = { factor = 1000 }
		province_modifiers = {
			local_defensiveness = 0.25
			local_fort_maintenance_modifier = -0.25
			local_garrison_size = 0.10
			local_development_cost = -0.15
			local_manpower_modifier = 0.25
		}
		area_modifier = {
			local_regiment_cost = -0.15
			regiment_recruit_speed = -0.15
		}
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_2 = {
		upgrade_time = { months = 240 }
		cost_to_upgrade = { factor = 2500 }
		province_modifiers = {
			local_defensiveness = 0.50
			local_garrison_size = 0.15
		}
		area_modifier = {
			local_development_cost = -0.15
			local_fort_maintenance_modifier = -0.25
			local_manpower_modifier = 0.33
			local_regiment_cost = -0.25
			regiment_recruit_speed = -0.25
		}
		region_modifier = { }
		country_modifiers = { }
		conditional_modifier = {
			trigger = {
				province_is_owner_culture_or_owner_has_cultural_union = {
					culture_group = south_slavic
				}
			}
			modifier = {
				garrison_size = 0.10
			}
		}
		on_upgraded = {
			owner = {
				add_army_tradition = 10
				create_general = {
					tradition = 75
				}
			}
		}
	}
	tier_3 = {
		upgrade_time = { months = 480 }
		cost_to_upgrade = { factor = 5000 }
		province_modifiers = {
			local_defensiveness = 0.75
			local_garrison_size = 0.20
		}
		area_modifier = {
			local_development_cost = -0.25
			local_manpower_modifier = 0.50
			local_regiment_cost = -0.33
			regiment_recruit_speed = -0.33
		}
		region_modifier = {
			local_fort_maintenance_modifier = -0.25
		}
		country_modifiers = { }
		conditional_modifier = {
			trigger = {
				province_is_owner_culture_or_owner_has_cultural_union = {
					culture_group = south_slavic
				}
			}
			modifier = {
				garrison_size = 0.10
				infantry_power = 0.10
			}
		}
		on_upgraded = {
			owner = {
				change_mil = 1
				add_mil_power = 150
			}
		}
	}
}
gme_walls_ragusa = {
	start = 137
	date = 1.01.01
	time = { months = 120 }
	build_cost = 1000
	starting_tier = 2
	type = monument
	can_be_moved = no
	build_trigger = { }
	on_built = { }
	on_destroyed = { }
	can_use_modifiers_trigger = { }
	can_upgrade_trigger = { }
	keep_trigger = { }
	tier_0 = {
		upgrade_time = { months = 0 }
		cost_to_upgrade = { factor = 0 }
		province_modifiers = { }
		area_modifier = { }
		region_modifier = { }
		country_modifiers = { }
		on_upgraded = { }
	}
	tier_1 = {
		upgrade_time = { months = 120 }
		cost_to_upgrade = { factor = 500 }
		province_modifiers = {
			local_defensiveness = 0.15
			local_ship_cost = -0.05
			local_own_coast_naval_combat_bonus = 1
		}
		area_modifier = {
			local_development_cost = -0.15
		}
		region_modifier = { }
		country_modifiers = {
			naval_forcelimit = 2
		}
		on_upgraded = { }
	}
	tier_2 = {
		upgrade_time = { months = 240 }
		cost_to_upgrade = { factor = 750 }
		province_modifiers = {
			blockade_force_required = 0.25
			local_defensiveness = 0.20
			local_ship_cost = -0.10
			local_own_coast_naval_combat_bonus = 2
		}
		area_modifier = {
			local_development_cost = -0.15
		}
		region_modifier = { }
		country_modifiers = {
			global_ship_trade_power = 0.05
			naval_forcelimit = 6
		}
		on_upgraded = { }
	}
	tier_3 = {
		upgrade_time = { months = 480 }
		cost_to_upgrade = { factor = 1500 }
		province_modifiers = {
			local_defensiveness = 0.25
			local_ship_cost = -0.15
		}
		area_modifier = {
			blockade_force_required = 0.33
			local_development_cost = -0.15
			local_own_coast_naval_combat_bonus = 2
			province_trade_power_modifier = 0.25
			province_trade_power_value = 3
		}
		region_modifier = { }
		country_modifiers = {
			global_ship_trade_power = 0.10
			global_prov_trade_power_modifier = 0.10
			naval_forcelimit = 8
		}
		on_upgraded = { }
	}
}
