#Conquerors
xorme_ai_conquerors_1 = {
	potential = {
		has_global_flag = xorme_ai_conquerors_active_easy
		ai = yes
	}

	trigger = {
		has_ruler_flag = xorme_ai_the_ai_is_conqueror
		is_subject = no
    }
	reduced_liberty_desire_on_same_continent = 20
	reverse_relation_with_same_religion = -100
	relation_with_same_religion = -100
	relation_with_heathens = -100
	relation_with_heathens = -100
	relation_with_other_culture = -100
	loot_amount = 0.15
	diplomatic_reputation = -2	
	manpower_in_accepted_culture_provinces = 0.25
	administrative_efficiency = 0.05
	land_maintenance_modifier = -0.1
    merc_maintenance_modifier = -0.1
    naval_maintenance_modifier = -0.1
	naval_forcelimit_modifier = 0.10
	land_forcelimit_modifier = 0.10
	land_forcelimit = 10
	manpower_recovery_speed = 0.15
	global_manpower_modifier = 0.20
	morale_damage_received = -0.1
	global_tax_income = 48
	core_creation = -0.1
}
xorme_ai_conquerors_2 = {
	potential = {
		has_global_flag = xorme_ai_conquerors_active_medium
		ai = yes
	}

	trigger = {
		has_ruler_flag = xorme_ai_the_ai_is_conqueror
		is_subject = no
    }
	reduced_liberty_desire_on_same_continent = 25
	reverse_relation_with_same_religion = -100
	relation_with_same_religion = -100
	relation_with_heathens = -100
	relation_with_heathens = -100
	relation_with_other_culture = -100
	loot_amount = 0.30
	diplomatic_reputation = -2
	manpower_in_accepted_culture_provinces = 0.25
	administrative_efficiency = 0.075
	land_maintenance_modifier = -0.2
    merc_maintenance_modifier = -0.2
    naval_maintenance_modifier = -0.2
	naval_forcelimit_modifier = 0.25
	land_forcelimit_modifier = 0.15
	land_forcelimit = 20
	manpower_recovery_speed = 0.20
	global_manpower_modifier = 0.35
	morale_damage_received = -0.1
	global_tax_income = 60
	core_creation = -0.1
}
xorme_ai_conquerors_3 = {
	potential = {
		has_global_flag = xorme_ai_conquerors_active_hard
		ai = yes
	}

	trigger = {
		has_ruler_flag = xorme_ai_the_ai_is_conqueror
		is_subject = no
    }
	reduced_liberty_desire_on_same_continent = 30
	reverse_relation_with_same_religion = -100
	relation_with_same_religion = -100
	relation_with_heathens = -100
	relation_with_heathens = -100
	relation_with_other_culture = -100
	loot_amount = 0.60
	diplomatic_reputation = -2
	manpower_in_accepted_culture_provinces = 0.25
	administrative_efficiency = 0.1
	land_maintenance_modifier = -0.3
    merc_maintenance_modifier = -0.3
    naval_maintenance_modifier = -0.3
	naval_forcelimit_modifier = 0.5
	land_forcelimit_modifier = 0.2
	land_forcelimit = 30
	manpower_recovery_speed = 0.25
	global_manpower_modifier = 0.50
	morale_damage_received = -0.1
	global_tax_income = 72
	core_creation = -0.1
}
#DYNAMIC AI CHEATS
#SETUP
xorme_ai_cheat_level_1 = {
	potential = {
		has_global_flag = xorme_ai_dynamic_cheats_active
		NOT = { has_global_flag = xorme_ai_cheats_disabled }
		ROOT = {
			NOT = { government = native }
			ai = yes
		}
	}

	trigger = {
		is_year = 1
		NOT = { is_year = 1500 }
    }

    land_maintenance_modifier = -0.1
    merc_maintenance_modifier = -0.1
    naval_maintenance_modifier = -0.1
	all_power_cost = -0.075
}

xorme_ai_cheat_level_2 = {
	potential = {
		has_global_flag = xorme_ai_dynamic_cheats_active
		NOT = { has_global_flag = xorme_ai_cheats_disabled }
		ROOT = {
			NOT = { government = native }
			ai = yes
		}
	}

	trigger = {
		is_year = 1500
		NOT = { is_year = 1600 }
	}

    land_maintenance_modifier = -0.075
    merc_maintenance_modifier = -0.075
    naval_maintenance_modifier = -0.075
	all_power_cost = -0.05
}

xorme_ai_cheat_level_3 = {
	potential = {
		has_global_flag = xorme_ai_dynamic_cheats_active
		NOT = { has_global_flag = xorme_ai_cheats_disabled }
		ROOT = {
			NOT = { government = native }
			ai = yes
		}
	}

	trigger = {
		is_year = 1600
		NOT = { is_year = 1700 }
	}

    land_maintenance_modifier = -0.05
    merc_maintenance_modifier = -0.05
    naval_maintenance_modifier = -0.05
	all_power_cost = -0.025
}

#MAKE ME CRY
#SETUP
xorme_ai_cheat_make_me_cry_ai = {
	potential = {
		has_global_flag = xorme_ai_make_me_cry_active
		NOT = { has_global_flag = xorme_ai_cheats_disabled }
		ROOT = {
			NOT = { government = native }
			ai = yes
		}
	}

	trigger ={
		always = yes
	}

	global_tax_income = 12 #1.0 ducats for early game stomp
    land_maintenance_modifier = -0.2
    merc_maintenance_modifier = -0.2
    naval_maintenance_modifier = -0.2
	land_forcelimit_modifier = 0.10
	naval_forcelimit_modifier = 0.20
	all_power_cost = -0.075
	administrative_efficiency = 0.05
}

xorme_ai_cheat_make_me_cry_player = {
	potential = {
		has_global_flag = xorme_ai_make_me_cry_active
		NOT = { has_global_flag = xorme_ai_cheats_disabled }
		ROOT = {
			ai = no
		}
	}

	trigger = {
		always = yes
	}

	diplomatic_reputation = -2
	ae_impact = 0.1
	years_of_nationalism = 5
	liberty_desire = 20
	all_power_cost = 0.05
}

xorme_ai_great_power = {
	potential = {
		ai = yes
		NOT = { primitives = yes }
		NOT = { government = native }
		OR = {
			is_great_power = yes
			OR = {
				AND = {
					NOT = { is_year = 1500 }
					total_development = 175
				}
				AND = {
					is_year = 1500
					NOT = { is_year = 1600 }
					total_development = 300
				}
				AND = {
					is_year = 1600
					total_development = 600
				}
			}
		}
	}

	trigger = {
		always = yes
	}
	global_tax_income = 24
	national_focus_years = -10	
	technology_cost = -0.05
}

xorme_ai_valid_for_fort_script = {
	potential = {
		ai = yes
		NOT = { primitives = yes }
		NOT = { government = native }
		NOT = { has_country_modifier = xorme_ai_build_fort_cooldown }
	}

	trigger = {
		is_in_deficit = no
		is_at_war = no
		treasury = 350
		NOT = { num_of_loans = 1 }
	}

}